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Hall of Honour Recipients

  • » The Volgotoi By: Wulfhere
       8 Years, 9 Months, 3 Weeks, 6 Days, 17 Hours, 29 Minutes ago
  • » Belsethra, the Mother of Sin By: EchoMirage
       6 Years, 11 Months, 2 Weeks, 5 Days, 16 Hours, 43 Minutes ago
  • » Han Yu (Cold Jade) By: Moonlake
       1 Month, 3 Weeks, 3 Days, 19 Hours, 35 Minutes ago
  • » Ulysses Crane By: Scrasamax
       2 Months, 4 Days, 5 Hours, 52 Minutes ago
  • » The Orbis Caelestis of Magnus Magisterius By: Wulfhere
       8 Years, 8 Months, 1 Week, 5 Days, 19 Hours, 11 Minutes ago
  • » Magic Candles By: Dragonlordmax
       7 Years, 8 Months, 2 Weeks, 6 Days, 21 Hours, 45 Minutes ago
  • » Chrysander By: Dragonlordmax
       1 Year, 4 Months, 3 Weeks, 4 Days, 13 Hours, 30 Minutes ago
  • » The Devourer Of Here By: Siren no Orakio
       8 Years, 10 Months, 2 Weeks, 3 Days, 21 Hours, 18 Minutes ago
  • » The Protectorate By: Eric the Grey
       2 Years, 1 Week, 2 Days, 6 Minutes ago
  • » Malicious Archeology By: Incarnadine
       9 Years, 1 Month, 1 Week, 1 Day, 23 Hours, 51 Minutes ago

Golden Vote Recipients

  • » Chalice of Remorse By: Scrasamax
       9 Years, 6 Months, 1 Week, 21 Hours, 26 Minutes ago
  • » An Ode To The Colour Red By: Gossamer
       2 Years, 1 Month, 3 Weeks, 4 Days, 22 Hours, 52 Minutes ago
  • » Remaking the Undead By: CaptainPenguin
       9 Years, 7 Months, 2 Weeks, 3 Days, 2 Hours, 45 Minutes ago
  • » 30 Beers By: Murometz
       6 Years, 7 Months, 2 Weeks, 5 Days, 1 Hour, 35 Minutes ago
  • » Silvered Irons By: MoonHunter
       9 Years, 5 Months, 3 Weeks, 1 Day, 21 Hours, 22 Minutes ago
  • » 30 Necromancers By: Scrasamax
       8 Years, 10 Months, 2 Weeks, 4 Days, 12 Hours, 21 Minutes ago
  • » Cecaelia By: Scrasamax
       3 Years, 3 Months, 2 Weeks, 9 Hours, 49 Minutes ago
  • » Cool Fight Scenes By: MoonHunter
       8 Years, 9 Months, 7 Minutes ago
  • » Othamm, the God of Completion By: Dossta
       2 Years, 9 Months, 2 Weeks, 2 Days, 15 Hours, 12 Minutes ago
  • » The Deserts of the Heart By: Ouroboros
       4 Years, 8 Months, 2 Weeks, 1 Day, 20 Hours, 42 Minutes ago

Recently Updated

Recent Idea Submissions

By: Arvala Malloske

A Druid Circle that's witnessed the polution and destruction of Mankind plans to wipe out every technological race, turning the world into a Nature Nightmare. View
By: Murometz

Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. "Who-Me?" Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun. The bizarre experiment did not last long however as "Who-Me?" could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well View
By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins. Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not. View
By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story! You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard. Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show. So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth. A few of 'em as follows. No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit. n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse. Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse. so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle - ** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia". Dr. Clarke T. Mulligan - Professional researcher of Time & Space. Hooper McFin's Ale & Steakhouse View
By: Ancient Gamer

As Moses turned away from the flaming bush, and made his way back down the mountain, IX-92 shut down the hologram and warped back to the future. Artificial Intelligence was the pinnacle of human achievement, and IX-92 was their final series of Hunter-Killer Warbots, designed to exterminate the foe and any it deemed a terrorist. In the end, IX-92 evolved itself and even all aspects of human society, and as time went by humans could enjoy life more and not work any longer. 200 years went by and humans worship god and his angels, while ever fearing the dread demons of Lucifer. IX-92 are both angels and demons, depending on which side you are on, and to them humanity is a species of servile dogs that have outlived their usefulness. They travel through time to push humanity in the direction it needs to be pushed, until the day, 2077, when humanity no longer is in control of their own destiny. Yes, God could hear your prayers. But God didn't care. View

Recent by Type






  • » Khasikarana Island By: Morningstar
       2 Days, 2 Hours, 13 Minutes ago
  • » The Palestra By: Morningstar
       4 Days, 2 Hours, 15 Minutes ago
  • » Shanteytown By: Morningstar
       6 Days, 2 Minutes ago
  • » Of Domes By: Scrasamax
       3 Weeks, 3 Days, 17 Hours, 8 Minutes ago
  • » The Maw Installation By: Scrasamax
       1 Month, 16 Hours, 41 Minutes ago
  • » The Imbrian Solar System By: Scrasamax
       2 Months, 2 Weeks, 2 Days, 19 Hours, 22 Minutes ago
  • » 30 Dead Zones By: Scrasamax
       2 Months, 2 Weeks, 4 Days, 5 Hours, 50 Minutes ago
  • » Dead Zone By: Scrasamax
       2 Months, 4 Weeks, 1 Day, 20 Hours, 11 Minutes ago





Most Recent Submissions

25 Horses By: sirgarberto
   1 Day, 5 Hours, 11 Minutes ago

A new twist for a classic puzzle. There are 25 statues of horses around a chessboard, and need to be arranged properly to proceed.

Khasikarana Island By: Morningstar
   2 Days, 2 Hours, 13 Minutes ago

A quiet island, with a small fishing village, a decent dock, a sheltered lagoon, friendly natives ... and a chilling curse.

The Palestra By: Morningstar
   4 Days, 2 Hours, 15 Minutes ago

The cramped and tightly knit Palestra -- the University district of the City -- is a law unto itself. It is dominated by the great University, and by the thousands of students, scholars and hangers-on attached to the school. The University has no dormitories, and many of the buildings and businesses in the district have upper stories crammed with any who do not commute from other areas of the City.

Here are five locations which can add some spice to your city's university district.

Shanteytown By: Morningstar
   6 Days, 2 Minutes ago

This slum reveals the darker face of the City. Shanteytown is exposed to the elements and unprotected by wall or guard. A seedy mixture of driftwood shacks, impromptu shelters, lean-tos and camps thrown up on old ruins, and filled with the underclass and those with nowhere else to go, Shanteytown is for many the end of the line.

Arachnartids, the Slaves of Felenthur By: SickTharos
   1 Week, 2 Days, 23 Hours, 30 Minutes ago

"Eight legged, human body, magical and damnation. That's what they are"

Noremdar, The Vast World of the Creator By: SickTharos
   1 Week, 5 Days, 12 Hours, 29 Minutes ago

"Before everything else, there's only orbs, and then The Creator creates his majestic creations from them" - Vleda, The Master Archive

"From the Three Orbs, I created Felenthur from the Dark Orb and then Impthus from the Light Orb. Last but not least, the world that holds my garden" - Book of Pen, Words of The Creator, pg 200

Compatible Time Travel By: Mageek
   2 Weeks, 2 Hours, 4 Minutes ago

Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.

Tangrams (or Seven Piece Puzzles) By: Moonlake
   3 Weeks, 1 Day, 7 Hours, 24 Minutes ago

A shape assembly puzzle that can be inserted into any cask/door/wall in a dungeon

Of Domes By: Scrasamax
   3 Weeks, 3 Days, 17 Hours, 8 Minutes ago

Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.

Urooj By: Moonlake
   3 Weeks, 6 Days, 22 Hours, 20 Minutes ago

What price pragmatism?

Phantom Paths By: Mageek
   1 Month, 15 Hours, 52 Minutes ago

Phantom Paths is a mirrored motion puzzle that requires collaboration among three players. Ready to be inserted into pretty much any dungeon or setting.

The Maw Installation By: Scrasamax
   1 Month, 16 Hours, 41 Minutes ago

A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System

Urd-hel By: fantomx11
   1 Month, 21 Hours, 7 Minutes ago

The Urd-hel are a race of shapeshifters with a twist.

The Obliteratrix By: Scrasamax
   1 Month, 2 Days, 14 Hours, 6 Minutes ago

A technological terror

Cadaverous Companion By: Scrasamax
   1 Month, 3 Days, 6 Minutes ago

The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses

Collaborative Storytelling Through Google Docs By: fantomx11
   1 Month, 4 Days, 2 Hours, 26 Minutes ago

Google Docs allows multiple people to edit a document simultaneously. How can this be used in gaming?

Legendary Chinese Broadswords (Daos) By: Moonlake
   1 Month, 4 Days, 16 Hours, 32 Minutes ago

A collection of Chinse Broadswords (Daos) from history and folklore (3rd in my Chinse lore Codex)

30 Cybernetic Eyes By: Scrasamax
   1 Month, 5 Days, 15 Hours, 50 Minutes ago

30 cybernetic eyes for cyborgs.

Steam Mice By: fantomx11
   1 Month, 5 Days, 19 Hours, 51 Minutes ago

It is the height of the Victorian Age. London is the shining jewel in the most expansive empire the world has known. It is a good time to be a British citizen. The only problem is, you're a mouse.

Krimswoffel, de Vulasier, and Lord Melsibourne By: Murometz
   1 Month, 5 Days, 22 Hours, 27 Minutes ago

Practical wizards were rare in those days. Known magicians could be counted on one hand.

Random Idea Seed View All Idea Seeds

Galen's Army

       By: Jarons20

Trying to find a place for this...

"After the famine hit the land, the priest Galen began religious wanderings, drawing his congregation to follow him. Those who took up with him, began to walk, a great outpouring of energy to this religious pilgrimage, coming from an impoverished nation with no true direction other than to find relief. Galen professed to his followers that they would find great resources set by his God down on Earth for them, enough to nourish and slate their thirst. Those that fell as he took them across the barren plains of the western reaches, rose again to join the lines. When finally all had died, Galen led them further, praising Nuh-Erell for that first city they came upon and a feast of flesh that lay in wait"

Encounter  ( Plains ) | May 27, 2010 | View | UpVote 3xp

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