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  • » Alamras' Laboratory By: sverigesson
       6 Years, 8 Months, 3 Weeks, 3 Days, 19 Hours, 56 Minutes ago
  • » The Winding Stair By: sverigesson
       6 Years, 8 Months, 3 Weeks, 18 Hours, 14 Minutes ago

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  • » The Winding Stair By: sverigesson
       6 Years, 8 Months, 3 Weeks, 18 Hours, 14 Minutes ago
  • » Alamras' Laboratory By: sverigesson
       6 Years, 8 Months, 3 Weeks, 3 Days, 19 Hours, 56 Minutes ago

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The Winding Stair By: sverigesson
   6 Years, 8 Months, 3 Weeks, 18 Hours, 14 Minutes ago

It was three years ago that I entered that strange door… and I have not found my way back home since then.

Alamras' Laboratory By: sverigesson
   6 Years, 8 Months, 3 Weeks, 3 Days, 19 Hours, 56 Minutes ago

When the king ordered the ‘igh Necromancer put to death, ‘is laboratory just up and walked away!
Lieutenant Andrews, 22nd Imperial Guard Division

The Book of Remembrances By: sverigesson
   6 Years, 8 Months, 3 Weeks, 4 Days, 15 Hours, 57 Minutes ago

I have found the Book of Remembrances in the royal library… a wellspring of knowledge directly from the mouths of great rulers and scholars of the past… my only wish is that I might discover a way to add my own knowledge to this work.
T’Arkia, Imperial High Mage

The Demon King Lacrimosa By: sverigesson
   6 Years, 8 Months, 4 Weeks, 13 Hours, 16 Minutes ago

I have lost everything which is dear to me… I am… Lacrimosa.



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Game master tip #1

       By: Aramax

Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.

Your mileage may vary

Ideas  ( Articles ) | January 29, 2015 | View | UpVote 4xp


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