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  • » Jin Kalib's Boots of Shadow Walking By: shivamuffin
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       12 Years, 3 Weeks, 3 Days, 13 Hours, 36 Minutes ago
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       12 Years, 3 Weeks, 3 Days, 13 Hours, 39 Minutes ago
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  • » Jin Kalib's Boots of Shadow Walking By: shivamuffin
       14 Years, 7 Months, 2 Weeks, 3 Days, 10 Hours, 37 Minutes ago
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       14 Years, 8 Months, 3 Weeks, 3 Days, 17 Hours, 31 Minutes ago
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       14 Years, 8 Months, 3 Weeks, 3 Days, 17 Hours, 23 Minutes ago

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Jin Kalib's Boots of Shadow Walking By: shivamuffin
   14 Years, 7 Months, 2 Weeks, 3 Days, 10 Hours, 37 Minutes ago

Great getaway boots

Firearms & Artillery By: shivamuffin
   14 Years, 8 Months, 1 Week, 1 Hour, 24 Minutes ago

Firearms & Artillery rules to simplify the addition of such weapons into a campaign setting.

Company 12 By: shivamuffin
   14 Years, 8 Months, 3 Weeks, 3 Days, 17 Hours, 23 Minutes ago

A war story about an old vetrans past, could lead to a mystery type adventure.

Bra of Holding By: shivamuffin
   14 Years, 8 Months, 3 Weeks, 3 Days, 17 Hours, 31 Minutes ago

bra, holding, concealment, sexy

Bed of Wellness By: shivamuffin
   14 Years, 8 Months, 3 Weeks, 3 Days, 17 Hours, 33 Minutes ago

Bed, health, live, get well.



Random Idea Seed View All Idea Seeds

       By: CaptainMayday

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

Ideas  ( Items ) | May 18, 2005 | View | UpVote 0xp


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