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  • » Chapel Pipe Organ By: malisonxpert
       1 Year, 7 Months, 2 Weeks, 1 Day, 12 Hours, 45 Minutes ago
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  • » "Knock First" Door Trap By: malisonxpert
       7 Years, 3 Months, 3 Weeks, 6 Days, 13 Hours, 46 Minutes ago
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       7 Years, 4 Months, 2 Days, 6 Hours, 21 Minutes ago

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  • » "Knock First" Door Trap By: malisonxpert
       7 Years, 3 Months, 3 Weeks, 6 Days, 13 Hours, 46 Minutes ago
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       7 Years, 4 Months, 2 Days, 6 Hours, 21 Minutes ago

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"Knock First" Door Trap By: malisonxpert
   7 Years, 3 Months, 3 Weeks, 6 Days, 13 Hours, 46 Minutes ago

Tired of kicking down dugeon doors?  This one kicks back.

Chapel Pipe Organ By: malisonxpert
   7 Years, 4 Months, 2 Days, 6 Hours, 21 Minutes ago

A tricky-ish puzzle that will work for both low and high level players.



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       By: ephemeralstability

The Forest of Throck:

Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 2xp


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