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  • » "Knock First" Door Trap By: malisonxpert
       3 Years, 2 Months, 2 Weeks, 6 Days, 17 Hours, 55 Minutes ago
  • » Chapel Pipe Organ By: malisonxpert
       3 Years, 2 Months, 3 Weeks, 4 Days, 20 Hours, 29 Minutes ago

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  • » "Knock First" Door Trap By: malisonxpert
       3 Years, 2 Months, 2 Weeks, 6 Days, 17 Hours, 55 Minutes ago
  • » Chapel Pipe Organ By: malisonxpert
       3 Years, 2 Months, 3 Weeks, 4 Days, 20 Hours, 30 Minutes ago

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"Knock First" Door Trap By: malisonxpert
   3 Years, 2 Months, 2 Weeks, 6 Days, 17 Hours, 55 Minutes ago

Tired of kicking down dugeon doors?  This one kicks back.

Chapel Pipe Organ By: malisonxpert
   3 Years, 2 Months, 3 Weeks, 4 Days, 20 Hours, 30 Minutes ago

A tricky-ish puzzle that will work for both low and high level players.



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A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding. Preists, I think, would have this sort of thing covered.
By: Agar | Visit | UpVote 1xp

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