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  • » Deeping Steppes By: m0s0g
       9 Years, 4 Months, 3 Weeks, 2 Days, 4 Hours, 6 Minutes ago
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Shadows Curse By: m0s0g
   11 Years, 8 Months, 1 Week, 5 Hours, 53 Minutes ago

Ghostly flaming apparition of a blade, slayer of spectres and all that is ethereal, wielded by its durable hilt inlaid in gold, silver, ivory and white pearls.  It can turn the tide when fighting the intangible.

Deeping Steppes By: m0s0g
   11 Years, 10 Months, 2 Weeks, 5 Days, 10 Hours, 13 Minutes ago

Deeping Steppes as named by Dargain the Gnomish adventurer who happened upon this place when attempting to find lost friends in a nearby series of caves and was swept in by the unexpected surge of an underground river, perhaps due to shifting of plates or erosion of a natural barrier.  The cavern was sealed and unknown until being discovered by Dargain.

This is a region of the underdark where a series of very large plateaus occupy a huge underground cavern.  The cavern is situated near a very common and sometimes treacherous underdark route know as The Underway (in my version of the world) which reaches from the Dales to Silverymoon regions in the Forgotten Realms.



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Wall of Keys

       By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.

The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.

Ideas  ( Items ) | March 28, 2016 | View | UpVote 5xp


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