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  • » The Full Goblet By: esaquam
       10 Years, 5 Months, 3 Weeks, 2 Days, 18 Hours, 36 Minutes ago

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  • » Keepers of Names By: esaquam
       10 Years, 5 Months, 2 Weeks, 1 Day, 7 Hours, 2 Minutes ago
  • » Society of Blood By: esaquam
       10 Years, 5 Months, 4 Weeks, 1 Day, 5 Hours ago

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Keepers of Names By: esaquam
   10 Years, 5 Months, 2 Weeks, 1 Day, 7 Hours, 2 Minutes ago

His true name is….

The Full Goblet By: esaquam
   10 Years, 5 Months, 3 Weeks, 2 Days, 18 Hours, 36 Minutes ago

The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar.  Hilgar is a bit over the hill and shabby, as is the general establishment.  However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.

Society of Blood By: esaquam
   10 Years, 5 Months, 4 Weeks, 1 Day, 5 Hours ago

The Society of Blood is much more benign than its name sounds. Initially created as an award of valor for common foot soldiers, membership. The SOBs decided to make themselves a benevolent, protective order for all veterans. They quickly united informally and, without any bloodshed or even any overt threats, restored order and fairness for veterans through all the lands.

The Coast Is Not Clear By: esaquam
   11 Years, 6 Months, 3 Weeks, 11 Hours, 19 Minutes ago

Someone has been raiding the coast.  The PC’s are dispatched to help - but can they trust the local authorities?

Remembrance of Things Past By: esaquam
   11 Years, 7 Months, 1 Week, 5 Days, 57 Minutes ago

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time.  But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC.  The mentor is unwilling/unable either to respond or escape the consequences.  The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem.  Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.



Random Idea Seed View All Idea Seeds

Executioners need love too!

       By: Murometz

Oazduke's Vengeful Head.

The head haunts all headsman and executioners.

A floating, bloody head, long separated from its body, is a particular legend among a very particular group of people, executioners, specifically those that chop heads from a block for a living. It was that infamous highway robber, Oazduke the Vengeful, who when finally captured and put to the axe, screamed his foul hex, seconds before his head flew off.

"You will know it is me when I'm through
A curse on your ilk and on you!
May my severed head haunt you eternal
Frightening you headsmen infernal!"

Years later, not one but two(!) weary, puffy-eyed, spooked, headsmen, haunted day and night by Oazduke's insufferable severed head, approach the party cleric in order to hire him to exorcise the ghost head once and for all.

Ideas  ( Plots ) | December 14, 2015 | View | UpVote 4xp


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