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  • » The Full Goblet By: esaquam
       8 Years, 8 Months, 3 Weeks, 2 Days, 18 Hours, 47 Minutes ago

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  • » Keepers of Names By: esaquam
       8 Years, 8 Months, 2 Weeks, 1 Day, 7 Hours, 13 Minutes ago
  • » Society of Blood By: esaquam
       8 Years, 8 Months, 4 Weeks, 1 Day, 5 Hours, 11 Minutes ago

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Keepers of Names By: esaquam
   8 Years, 8 Months, 2 Weeks, 1 Day, 7 Hours, 13 Minutes ago

His true name is….

The Full Goblet By: esaquam
   8 Years, 8 Months, 3 Weeks, 2 Days, 18 Hours, 47 Minutes ago

The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar.  Hilgar is a bit over the hill and shabby, as is the general establishment.  However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.

Society of Blood By: esaquam
   8 Years, 8 Months, 4 Weeks, 1 Day, 5 Hours, 11 Minutes ago

The Society of Blood is much more benign than its name sounds. Initially created as an award of valor for common foot soldiers, membership. The SOBs decided to make themselves a benevolent, protective order for all veterans. They quickly united informally and, without any bloodshed or even any overt threats, restored order and fairness for veterans through all the lands.

The Coast Is Not Clear By: esaquam
   9 Years, 9 Months, 3 Weeks, 11 Hours, 30 Minutes ago

Someone has been raiding the coast.  The PC’s are dispatched to help - but can they trust the local authorities?

Remembrance of Things Past By: esaquam
   9 Years, 10 Months, 1 Week, 5 Days, 1 Hour, 8 Minutes ago

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time.  But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC.  The mentor is unwilling/unable either to respond or escape the consequences.  The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem.  Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.



Random Idea Seed View All Idea Seeds

       By: young0ne2

A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.

Ideas  ( NPCs ) | February 27, 2013 | View | UpVote 5xp


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