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  • » The Full Goblet By: esaquam
       10 Years, 8 Months, 3 Weeks, 3 Days, 5 Hours, 42 Minutes ago

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  • » Keepers of Names By: esaquam
       10 Years, 8 Months, 2 Weeks, 1 Day, 18 Hours, 8 Minutes ago
  • » Society of Blood By: esaquam
       10 Years, 8 Months, 4 Weeks, 1 Day, 16 Hours, 6 Minutes ago

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Keepers of Names By: esaquam
   10 Years, 8 Months, 2 Weeks, 1 Day, 18 Hours, 8 Minutes ago

His true name is….

The Full Goblet By: esaquam
   10 Years, 8 Months, 3 Weeks, 3 Days, 5 Hours, 42 Minutes ago

The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar.  Hilgar is a bit over the hill and shabby, as is the general establishment.  However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.

Society of Blood By: esaquam
   10 Years, 8 Months, 4 Weeks, 1 Day, 16 Hours, 6 Minutes ago

The Society of Blood is much more benign than its name sounds. Initially created as an award of valor for common foot soldiers, membership. The SOBs decided to make themselves a benevolent, protective order for all veterans. They quickly united informally and, without any bloodshed or even any overt threats, restored order and fairness for veterans through all the lands.

The Coast Is Not Clear By: esaquam
   11 Years, 9 Months, 3 Weeks, 22 Hours, 25 Minutes ago

Someone has been raiding the coast.  The PC’s are dispatched to help - but can they trust the local authorities?

Remembrance of Things Past By: esaquam
   11 Years, 10 Months, 1 Week, 5 Days, 12 Hours, 3 Minutes ago

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time.  But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC.  The mentor is unwilling/unable either to respond or escape the consequences.  The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem.  Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.



Random Idea Seed View All Idea Seeds

Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 5xp


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