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By: Wulfhere

A common mistake when writing adventures set in deserts is to assume that the climate is too ferociously hot to wear armor. Historically, most battles in deserts involved troops dressed in protective armor. Although they would have been miserable during the hottest part of the day or the hottest part of the year, desert weather isn't intolerably hot 24/7. View
By: Wulfhere

The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes. View
By: Wulfhere

People argue about the true form of the beasts known as "Bloodtouches", since they seem to take dozens of forms. Unfortunately, their bite's effect isn't in doubt. Anyone bitten by the bright crimson beasts rapidly loses all hair; their skin color shifts to bloody red. Many people fear those under this curse; villages of blood-skinned outcasts huddle in the wilds. View
By: Wulfhere

A terrible affliction spreads through the land: A disease, highly contagious, which makes its victims mildly ill, but then permanently paralyzes the vocal cords. Dozens of reputed cures and protections are sold in the marketplaces, which gradually grow quieter and quieter... View
By: Wulfhere

Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, The Golden Doom, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends. View

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Most Recent Submissions

The Spinneret Stylus By: Wulfhere
   6 Years, 7 Months, 3 Days, 14 Hours, 47 Minutes ago

The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.

The Shimmering Veil By: Wulfhere
   6 Years, 7 Months, 1 Week, 10 Hours, 20 Minutes ago

Moon Water Jewel was a woman of breathtaking beauty, so no ordinary gift would do.

Malver's Way By: Wulfhere
   9 Years, 6 Months, 2 Weeks, 2 Days, 16 Hours, 45 Minutes ago

"How far?  Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."

Spawn of the God-Egg By: Wulfhere
   10 Years, 8 Months, 4 Weeks, 1 Day, 18 Hours, 9 Minutes ago

The Earth shifts, revealing a horror beyond time and reason…

Tempest Blades By: Wulfhere
   10 Years, 9 Months, 1 Day, 9 Hours, 4 Minutes ago

In the heart of the storm dwell the aerial creatures known as tempest blades.

Cap'n Geezo's Secret By: Wulfhere
   10 Years, 9 Months, 6 Days, 18 Hours, 33 Minutes ago

Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…

Place of the Embalmers By: Wulfhere
   10 Years, 9 Months, 1 Week, 1 Day, 5 Hours, 35 Minutes ago

Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.

The Tarakhen Sea By: Wulfhere
   10 Years, 9 Months, 3 Weeks, 3 Days, 7 Hours, 29 Minutes ago

According to the legend, Dread Velsparge, Daemon Prince of the Myriad Hands, plunged into the Tarakhen Sea in a blaze of scarlet flame, throwing the whole world into ruin.

Absent Companions By: Wulfhere
   10 Years, 9 Months, 4 Weeks, 1 Day, 12 Hours, 30 Minutes ago

Sometimes, the places remember.  Where Destiny’s threads intertwine, echoes of the past live again.

Beyond the Sea of Serpents By: Wulfhere
   10 Years, 10 Months, 4 Days, 1 Hour, 53 Minutes ago

In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom.  The Ones who Hunger for Pain are coming to give it to them.

Cuspi the Ironmonger By: Wulfhere
   10 Years, 10 Months, 3 Weeks, 4 Days, 12 Minutes ago

Why did you buy all those Iron Spikes?

Unguent of Desire By: Wulfhere
   10 Years, 10 Months, 3 Weeks, 4 Days, 52 Minutes ago

The alchemists of the Hegemon did well, developing an almost undetectable Love Potion.

The Lightning-Struck Tower By: Wulfhere
   10 Years, 11 Months, 1 Week, 5 Days, 4 Hours, 39 Minutes ago

"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.

The Horned Lord By: Wulfhere
   11 Years, 8 Hours, 34 Minutes ago

Even the sinister Aelfen lords of the Unseleigh Court knew to fear the eldritch vengeance of the Horned Lord.

Mortemayne By: Wulfhere
   11 Years, 2 Days, 14 Hours, 43 Minutes ago

The Castellan of the Court of Dark Memory loyally serves the Twystened Sidhe, wielding unholy power in his ruthless determination to end an evil curse.

The Court of Dark Memory By: Wulfhere
   11 Years, 4 Days, 5 Hours, 58 Minutes ago

Near the center of the forest are the hidden halls that house the Court of Dark Memory, one of the last bastions of the Unseleigh Courts.

Sandals of the Eagle Legion By: Wulfhere
   11 Years, 6 Days, 9 Hours, 21 Minutes ago

The peerless heroes of the Eagle Legion died with their sandals on…

Allifendae Trees By: Wulfhere
   11 Years, 1 Week, 5 Hours, 2 Minutes ago

The magical glow of the rare Allifendae Tree enthralls some and terrifies others…

The Rituals of Purification By: Wulfhere
   11 Years, 1 Week, 1 Day, 2 Hours, 20 Minutes ago

Legacy of the sorcerous Shetam Kham, these complex rites allow even the most evil of accursed items to be reclaimed.

The Brotherhood of the Holy Panoply By: Wulfhere
   11 Years, 4 Weeks, 1 Day, 2 Hours, 52 Minutes ago

The mightiest champion of the Great Empire had a vision, a vision that his heirs still follow…

Random Idea Seed View All Idea Seeds

Book of the Gods

       By: MysticMoon

This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.

Ideas  ( Items ) | January 3, 2013 | View | UpVote 4xp

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