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By: Ted

Strolen's Citadel is an actual place of learning in the world- what is it like? View

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Dungeons

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  • » Devil's Spit By: Ted
       1 Year, 7 Months, 5 Days, 22 Hours, 5 Minutes ago
  • » Camel's Hump By: Ted
       1 Year, 10 Months, 3 Days, 22 Hours, 55 Minutes ago
  • » Corran's Scribe By: Ted
       2 Years, 7 Months, 1 Week, 1 Day, 10 Hours, 57 Minutes ago
  • » Ennui By: Ted
       2 Years, 8 Months, 2 Weeks, 3 Days, 5 Hours, 40 Minutes ago
  • » Kingmaker By: Ted
       2 Years, 9 Months, 4 Days, 6 Hours, 31 Minutes ago
  • » Wrathbringer By: Ted
       2 Years, 9 Months, 1 Week, 4 Days, 11 Hours, 4 Minutes ago
  • » Falcon Coins By: Ted
       3 Years, 3 Weeks, 21 Hours, 28 Minutes ago
  • » The Mask that Grins and Lies By: Ted
       3 Years, 4 Months, 5 Days, 23 Hours, 36 Minutes ago

Lifeforms

  • » The Blood Beast By: Ted
       3 Years, 5 Months, 2 Weeks, 6 Days, 18 Hours, 3 Minutes ago
  • » Veracit's Furball By: Ted
       4 Years, 4 Days, 10 Hours, 2 Minutes ago

Locations

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  • » Incarnate Ascension By: Ted
       3 Years, 4 Months, 1 Week, 4 Days, 10 Hours, 29 Minutes ago

Most Recent Submissions

Agency 17: Illegal Search and Seizure By: Ted
   9 Months, 3 Weeks, 6 Days, 19 Hours, 13 Minutes ago

The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.

Agency 17: It's a Diplomatic Thing By: Ted
   10 Months, 3 Weeks, 5 Days, 18 Hours, 23 Minutes ago

A combination planning/game summary submission with some details about what I'm planning for the next one as well.

Operation Slander By: Ted
   11 Months, 2 Weeks, 4 Days, 18 Hours, 25 Minutes ago

A journalist is preparing a story on Agency 17. Predictably, the Agency would like it if the story died...

Operation Black Rain By: Ted
   11 Months, 3 Weeks, 1 Day, 19 Hours, 56 Minutes ago

The players are sent on their first mission for Agency 17: Stealing Sarin from a right-wing militia group in rural Texas

Randy's Janitorial Services By: Ted
   1 Year, 1 Month, 2 Days, 3 Hours, 49 Minutes ago

Messes cleaned, maintenance conducted, problems fixed.

The Kingmakers: Final Update/Autopsy By: Ted
   1 Year, 1 Month, 6 Days, 5 Hours, 12 Minutes ago

A final update on what happened to Kingmakers.

The Kingmakers: The Locust By: Ted
   1 Year, 2 Months, 4 Weeks, 2 Days, 1 Hour, 7 Minutes ago

What kind of man orders the death of the King?

The Kingmakers: Machias NPCs #1 By: Ted
   1 Year, 5 Months, 3 Weeks, 2 Days, 6 Hours, 26 Minutes ago

Important NPCs within Machias.

The Kingmakers: Sessions 26, 27 and 28 By: Ted
   1 Year, 6 Months, 4 Days, 9 Hours, 56 Minutes ago

Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.

The Kingmakers, Session 23, 24 and 25 By: Ted
   1 Year, 6 Months, 2 Weeks, 6 Days, 2 Hours, 37 Minutes ago

Combat heavy sessions make for short summaries

The Wraith: Duke Levi Bosner By: Ted
   1 Year, 6 Months, 4 Weeks, 2 Days, 7 Hours, 39 Minutes ago

A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.

The Kingmakers, Session 22 By: Ted
   1 Year, 7 Months, 3 Days, 10 Hours, 46 Minutes ago

Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.

Devil's Spit By: Ted
   1 Year, 7 Months, 5 Days, 22 Hours, 5 Minutes ago

A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you

The Kingmakers, Session 21 By: Ted
   1 Year, 7 Months, 6 Days, 8 Hours, 45 Minutes ago

Woo boy. Where to even begin?

The Kingmakers, Sessions 18, 19 and 20 By: Ted
   1 Year, 7 Months, 1 Week, 6 Days, 11 Hours, 1 Minute ago

Multi-session summary a-go-go.

The Kingmakers, Session 17 By: Ted
   1 Year, 7 Months, 3 Weeks, 7 Hours, 24 Minutes ago

Morano returns...

The Kingmakers, Session 15 By: Ted
   1 Year, 8 Months, 23 Hours, 47 Minutes ago

A perfect example of my players thinking of something being better than my current plan happened tonight.

The Kingmakers, Session 14 By: Ted
   1 Year, 8 Months, 4 Days, 1 Hour, 6 Minutes ago

The Group Arrives in Cranson. Intrigue follows.

Agrivaine Dorset By: Ted
   1 Year, 8 Months, 6 Days, 1 Hour, 43 Minutes ago

Cranson's Captain of the Guard (Character Sheet)

The Kingmakers: Holiday Season Planning By: Ted
   1 Year, 8 Months, 1 Week, 6 Days, 22 Hours, 9 Minutes ago
With about three weeks off from the campaign, I have some time to think about the best laid plans.




Random Idea Seed View All Idea Seeds

A Demon Danger.

       By: caesar193

After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.

With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?

Ideas  ( Plots ) | August 17, 2013 | View | UpVote 4xp


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