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The Penitent Sea By: Tauric
   4 Years, 9 Months, 1 Day, 13 Hours, 28 Minutes ago

 

Some sailor’s speak of Fiddler’s Green, where the music never stops and the rum flows free. Some speak of Davy Jones, and how he waits for those whose souls are a dark as the deep. Yet there is one more possible destination for those who sail the seas, home to seamen who deserve neither eternal peace nor damnation. They call it the Penitent Sea.
Halfling nomads By: Tauric
   4 Years, 10 Months, 1 Day, 17 Hours, 13 Minutes ago

Halflings are a people without a home. They wander through the kingdoms of taller races, never staying to long in one location, always searching for a place to make their own.



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Game master tip #1

       By: Aramax

Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.

Your mileage may vary

Ideas  ( Articles ) | January 29, 2015 | View | UpVote 4xp


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