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By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed. View
By: Spark

On a certain continent, nearly all kingdoms worship under the same pantheon. However, in the southern reaches the peoples take a much more...liberal stance on their Gods. Statues are nude, and very anatomically correct, and icons are often startlingly brazen. For instance, the icon of (insert name), the goddess of love, is an image of two nude twins embracing in a passionate kiss, signifying the love of both family and partner. This is a source of unending outrage and offense for the Northern churches, whose traditional and modest take on religion is constantly at odds with the near-blasphemous ideals of the Southerners. While this is not enough to provoke outright conflict, there is more than enough simmering discontent and long-held grudges between the two hemispheres. View
By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members? View
By: Spark

Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests. View
By: Spark

A slow, stupid creature that crawls onto people and latches onto them, often on feet, hands, and other extremities, numbing down the area and slowly feeding on it. It's easy to avoid while awake, but nearly impossible to remove once attached. Many an adventurer has been forced to hack off an arm or leg after waking with a Stoneleech wrapped around it. Sleep with one eye open! (This idea came from "Wizard's Rule") View

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  • » Relic Transport By: Spark
       8 Years, 9 Months, 2 Weeks, 1 Day, 5 Hours, 47 Minutes ago

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Most Recent Submissions

God of the Forests, Lord of the Hunt By: Spark
   6 Years, 10 Months, 3 Weeks, 1 Day, 9 Hours, 36 Minutes ago

In a clearing in a long-lost wood, it was morning.

Theologa Arcana By: Spark
   8 Years, 3 Months, 2 Weeks, 2 Days, 19 Hours, 43 Minutes ago

Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.

Sinful Concoctions of the Mind and Body By: Spark
   8 Years, 3 Months, 2 Weeks, 2 Days, 20 Hours, 6 Minutes ago

In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.

The Ink Drinkers By: Spark
   8 Years, 8 Months, 3 Weeks, 4 Days, 12 Hours, 48 Minutes ago

“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal

Being of a Clerical or Holy Nature By: Spark
   8 Years, 9 Months, 2 Weeks, 1 Day, 5 Hours, 37 Minutes ago

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

Relic Transport By: Spark
   8 Years, 9 Months, 2 Weeks, 1 Day, 5 Hours, 47 Minutes ago

An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.

Ironbones By: Spark
   8 Years, 9 Months, 2 Weeks, 5 Days, 4 Hours, 19 Minutes ago

Skeletons are weak. The armies of darkness made them into something much more suitable.

Hammar's Code By: Spark
   8 Years, 10 Months, 2 Weeks, 3 Days, 20 Hours, 14 Minutes ago

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

On Death and Undeath By: Spark
   8 Years, 10 Months, 3 Weeks, 5 Days, 22 Hours, 49 Minutes ago

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

The Four Magi: A Children's Folk Tale of the North By: Spark
   8 Years, 11 Months, 1 Week, 5 Days, 6 Hours, 6 Minutes ago

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

The Golden Frog By: Spark
   8 Years, 11 Months, 1 Week, 6 Days, 23 Hours, 24 Minutes ago

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there’s no place better for some good slop and a quick flop than the Golden Frog.

The Tired Traveler's Tavern Guide By: Spark
   8 Years, 11 Months, 2 Weeks, 6 Days, 40 Minutes ago

The Tired Traveler’s Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.

The Closed Fist and Open Palm Tavern By: Spark
   8 Years, 11 Months, 2 Weeks, 6 Days, 1 Hour, 9 Minutes ago

A closed fist and an open palm can solve all problems, at least according to the Jack of Irons. If you walk into this tavern, you might just receive both.

A Compendium of Tavern Names By: Spark
   8 Years, 11 Months, 2 Weeks, 6 Days, 8 Hours, 43 Minutes ago

Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.

Selected Lichens, Mosses, and Ground Covers from the Mura Katur By: Spark
   8 Years, 11 Months, 3 Weeks, 5 Days, 9 Hours, 1 Minute ago

Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.

Selected Mushrooms and Funghi from the Mura Katur By: Spark
   8 Years, 11 Months, 3 Weeks, 5 Days, 9 Hours, 11 Minutes ago

From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.

The Foolish Mage and Drunked Wizard Tavern By: Spark
   9 Years, 1 Week, 2 Days, 3 Hours, 37 Minutes ago

Which is worse - a foolish mage or a drunken wizard? When halfmage Rolan Haraweir settled down to found a tavern in the Jewel City, this question became the basis for its name. The answer is still hotly debated over steaming mugs of spice-wine to this day.



Random Idea Seed View All Idea Seeds

Bee Guardian

       By: MysticMoon

A fey spirit masks itself as a bee which investigates all who travel within a specific section of the forest. Any the bee finds worthy are allowed to see the hidden opening into the fey kingdom, just off of the trail. Any deemed unworthy see only the bee, buzzing around around them momentarily before moving on.

Encounter  ( Forest/ Jungle ) | March 8, 2012 | View | UpVote 4xp


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