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Astria Rayne By: Skylark
   11 Years, 9 Months, 2 Weeks, 5 Days, 12 Hours, 58 Minutes ago

Being an artisan first and a merchant second afford Astria a measure of wealth and independence.  She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals.  Most of her income comes from works commissioned by the wealthy denizens of Widow’s Edge and the surrounding towns.  She also owns and operations a little curio shop. 

At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter.  If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice.  Astria is more than a mere shop owner; she really returned to Widow’s Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria’s mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face.  Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap.  During the daylight hours the weapons are cleverly hidden under her clothes.

Serenity Cove By: Skylark
   11 Years, 10 Months, 1 Week, 22 Hours, 51 Minutes ago

Serenity Cove is a picturesque coastal town once thriving and prosperous.  Now finds that it is in the grips of a terrible evil.



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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