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Recent Idea Submissions

By: Murometz

Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom. Strangely, no fish or aquatic life can be found here. At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above! Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins! Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world. The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards. View
By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway. View
By: sirgarberto

Mazetown stands right around the entrance to the Maze, and its whole economy depends on the people coming to visit the ever-changing and apparently sentient dungeon. They don't get all that many visitors, but the ones that do come tend to be rather generous in their spending; after all, if anything you take inside vanishes as soon as you go in, and everyone who manages to come out usually does so with fabulous treasures in tow, why not spend your coin on R&R before getting started? View
By: Murometz

Saril had a dream. To open a library in the windswept wastes of Naarish, so that the people of the many villages and towns spread over the hundreds of leagues of desert could discover the joys of his books. For a whole year he kept his library open, but alas, almost no one came. That is when Saril came up with his new idea. If people didn't travel to read his books, he would travel to them! Saril closed his library, hired a team of twelve camels, loaded up the beasts with all of his books and proceeded to invent the first nomadic library. Now children and adults alike, looked forward to hearing the bells of Saril's camels as he entered their villages, as he tirelessly traversed the deserts in a long circuitous route, visiting every village and town he came across, in turn. It came to pas that Saril's traveling library came to some fame, and that is how the folk of Naarish became literate. A word of warning though. Naarish has only six thousand volumes. He deals with those that lose or steal his tomes quite "harshly", by bypassing the town or village which was responsible for losing one of his books for that calendar year. View
By: increddibelly

One of the camels in the caravan trips over a dark rock protruding from the sandy dunes. The poor animal has broken its leg and cannot continue. A cacaphony ensues as the animal suffers and the caravan train overseers complain passionately as they redistribute the animal's load across the caravan. (Let's just hope none of the PC's was riding this camel, shall we?) As the camel is put out of its misery and the camel is skewered over a campfire - waste nothing! - someone takes a minute to inspect the root cause of all the trouble. To their surprise, the upturned rock is worked stone. Some frantic digging may excavate the bottom half of a gorgeously worked1 obelisk, and maybe even the small square forum below; but a more rigorous exploration of the surrounding dunes reveals a buried tomb doorway on each side of the forum. View

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       2 Months, 2 Days, 10 Hours, 52 Minutes ago

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Most Recent Submissions

The Xan-Axe By: Cheka Man
   3 Hours, 35 Minutes ago

The Xan-Axe is said to be a wonderful weapon-those who wield this battle axe seemingly fell no fear. Until, that is, they put it down, if only for a short time.

Freemium Economy By: Scrasamax
   1 Week, 10 Hours, 23 Minutes ago

The basic economy of the Atlantic Federation

The War Drum of Oyr By: Moonlake
   1 Week, 1 Day, 14 Hours, 56 Minutes ago

A conventional war drum, or is it?

Power Stones By: valadaar
   2 Weeks, 3 Days, 5 Hours ago

A very useful tool for a worker of magic.

Wings of Wondrous Power By: Scrasamax
   2 Weeks, 6 Days, 8 Hours, 34 Minutes ago

Are your players running roughshod over your monsters and ransacking your dungeons? Are they disrespecting you as a Dungeon Keeper?

DungeonCo here to help, with the handy dandy Wings of Wondrous Power

Horn of Magic Power By: Scrasamax
   2 Weeks, 6 Days, 8 Hours, 51 Minutes ago

Are your players running roughshod over your monsters and ransacking your dungeons? Are they disrespecting you as a Dungeon Keeper?

DungeonCo here to help, with the handy dandy Horn of Magic Power

Decontractee Armure By: Scrasamax
   2 Weeks, 6 Days, 9 Hours, 25 Minutes ago

Because calling them armored suits is crass

White Death By: Maggot
   3 Weeks, 14 Hours, 12 Minutes ago

A bane to the local fishermen, White Death is determined to rectify the terrible injustice that humanity has inflicted on her people.

Vestments of the Blessed By: valadaar
   3 Weeks, 1 Day, 3 Hours, 30 Minutes ago

Those fancy robes are not just for show.

Biodroid By: Scrasamax
   3 Weeks, 3 Days, 1 Hour, 42 Minutes ago

Autonomous Organic Drone, flesh built robots

Gas Farm By: Scrasamax
   3 Weeks, 3 Days, 1 Hour, 53 Minutes ago

Resource harvesting operations in the clouds of gas giant planets

Stanford Torus By: Scrasamax
   3 Weeks, 3 Days, 7 Hours, 32 Minutes ago

Designed in 1975, the Stanford Torus is a basic space station layout also known as a wagon wheel

Epstein Drive By: Scrasamax
   3 Weeks, 3 Days, 7 Hours, 47 Minutes ago

Also known as a magnetic fusion drive, or a mega-ion drive.

Fuijin Kaze By: Scrasamax
   3 Weeks, 3 Days, 9 Hours, 58 Minutes ago

Relying entirely on A-pods for flight, the Kaze class of aircraft is well known, and the Nipponese Fuijin is the best known Kaze type.

Infernal Forge By: valadaar
   3 Weeks, 3 Days, 22 Hours, 55 Minutes ago

Few know of this place, and far fewer know of its location. This is a good thing, for nothing wholesome comes from here.

The Maze By: sirgarberto
   3 Weeks, 6 Days, 18 Hours, 49 Minutes ago

The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
[Work in progress. I'm not quite sure how to structure this yet, so bear with me.]

Homo Sapiens Xenus By: Scrasamax
   4 Weeks, 18 Hours, 37 Minutes ago

A secret project of the Anunnaki, the first post-human phenoclade

Ogre Sports By: Murometz
   4 Weeks, 2 Days, 6 Hours, 53 Minutes ago

"Save the Bait", and other horrors.

7 Spells for Pompous Nobility By: Cheka Man
   1 Month, 6 Days, 10 Hours, 19 Minutes ago

So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...

Rusalka By: Scrasamax
   1 Month, 1 Week, 6 Days, 15 Hours, 8 Minutes ago

The Neo-Soviet marine biomods



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The ochre sands stretch for miles around. Something kicks up the dust. It's a yak. A desert-yak. It ambles slowly, nuzzling the ground for the low-growing shrubs. The ranger freezes. "Stay very still," he warns. "Don't move at all."

"What is it?" you ask, breathlessly.

"It's the most dangerous creature in the whole Ocadian desert. And it's about to eat that yak..."

Ideas  ( Lifeforms ) | September 25, 2002 | View | UpVote 2xp


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