Here lad, you take it. We’ve been through a lot this pot and I, ever since the last Great War, but you’re too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage… Ah but I’m old and toothless now an’ it’s no use to me. Take the pot lad, use it well. At least you’ll always be guarenteed a reasonable meal
The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord. It is said that they go where they will, when they will they work for who they choose, not for who chooses them.
Seen by some as warriors for the gods, and by others as mere mercenaries drapped in a priests robes.
Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.
Styrics are an emotionally led people who inhabit the land between the coastal waters of the Circ’l'd Sea up to the Ahrad desert. Viewed by outsiders as a confused and un-intelligent people they provide a vital port for the fledging traders of Arnor.
The Players are asked to escort a prisoner to a point where he can be exchanged. But first they have to break him out of the dungeon…
A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them. View