Kord's Temples are the arena's of the world. They draw spectators and contestants alike from across the world.
This is part of my series on deity organizations. Each organization is unique, fully built, well thought out, and adaptable to any campaign setting.
Vecna's Order is both reviled, and revered. They trade in secrets and forbidden knowledge.
This is part of my series on deity organizations. Each organization is unique, fully built, well thought out, and adaptable to any campaign setting.
Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.
A heat resistant tree with stone bark and leaves, that only lives in volcanic areas.
Part of my series on pseudo-magical world building
A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.
Part of my series on pseudo-magical world building
A city made of ice, in a chasm where sunlight is missing, that trades in one of the most unusual, but useful natural resources in the world.
Welcome to Jirix traveler. I hope you enjoy your very colorful stay.
Small puppets who take on the likeness of their owner upon death. They act as a silent sentry, militia, or officer of the law in the war stricken Dim-Sii Tribes of the Southern Lands
"Tonight, this city shall be purged for it’s sins. They will all die, they will all burn. And in the end, not even death will stop their torment." -Ambrosia
The party comes across a magic amulet. This amulet will give each user two wishes, but the wishes almost seem to have a mind of their own.
Tired of losing those daily fights in the bathroom? Try this towel on for size.
Sid’s Bag of Treasure is in every way an exquisite bag of holding, but Sid continues to profit long after the bag has left his possession.
An extremely exotic tree that is unlike any other. It is used world wide in the finest palaces and establisments…
What if interplanar travel was not as simple as a spell. What if it required the use of certain gates, which were not only hard to find, but difficult to access, and dangerous to use.
Sesna’s Volcano holds one such gate.
Missions for any campaign in any city of any realm. As long as crime exists, you will be able to use this submission.
Enjoy
The venom of the Temusa snake is both a dangerous and wonderous thing. It will cure any ailment no matter how grave, and heal any disease no matter how persistant, even reversing the effects of aging, but at what cost?
A new healing potion has been discovered. It is cheap to make, easy to brew and prepare, and more powerful than the standard healing potion. So why aren’t adventurers using it?
The Broom of the Dai Kiri, while looking like a normal broom, was a deadly weapon in the hands of a Dai Kiri Keeper trained to use it.
Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?
What to do, and how to fix it.
This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.
The gold hoops and rings that sailors wear are to throw into the sea if there is a storm. These are bribes to the sea gods to let them live through the storm.
6xp
6 Months, 2 Weeks, 4 Days, 14 Hours, 21 Minutes ago
Too often when you ask somebody to describe their character, they tell you a class and a race. "I'm a Dwarvin Paladin" tells you nothing about what makes a character interesting. You MIGHT get a backstory even. But a real character is more than that. What makes a good character interesting are the small details, and hidden motives. These are questions that make players dig a bit deeper, and create somebody truly interesting and unique.