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       9 Years, 6 Months, 1 Week, 2 Days, 13 Hours, 12 Minutes ago
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       14 Years, 11 Months, 1 Week, 5 Days, 23 Hours, 55 Minutes ago
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Earth 3582 By: Nimblefinder
   1 Year, 3 Months, 1 Week, 6 Days, 4 Hours, 4 Minutes ago

It is the year 3582 on Earth and nothing is as it should be, my 1998 encyclopedia describes a beautiful, peaceful world. How do we get that world back? How do we close these gates and restore the Earth?

Sword of Belwar By: Nimblefinder
   14 Years, 11 Months, 1 Week, 5 Days, 23 Hours, 52 Minutes ago

The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.

Angered Sprite By: Nimblefinder
   14 Years, 11 Months, 1 Week, 5 Days, 23 Hours, 53 Minutes ago

As a mage walks through the forest a sprite appears on a branch in front him (or her). The mage will be the only one that will be able to see the sprite. The sprite demands that the mage release him from the forest.

Slavina Plate By: Nimblefinder
   14 Years, 11 Months, 1 Week, 5 Days, 23 Hours, 55 Minutes ago

Gold and silver full plate mail with the soul of a Slavina General trapped inside.

Jamil's Bain By: Nimblefinder
   14 Years, 11 Months, 3 Weeks, 23 Hours, 58 Minutes ago

Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.

Ole Faithful By: Nimblefinder
   14 Years, 11 Months, 3 Weeks, 1 Day ago

Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.



Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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