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By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains. During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find. A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate. Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged. Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions. Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time. Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work. Hu's Iron Ball should be handled carefully by players and gms. View
By: Murometz

These rare, fist-sized spiders do not make webs, but rather excrete secretions which harden upon contact with air. These "droppings" resemble barley-sized spider eggs, or even lustrous pearls, once the slime coating them, dries up. In fact, dried Pearl Spider "drops" are indistinguishable from the marine varieties produced by mollusks, and hence of identical value on the open market! Several centuries ago, they were studied by naturalists, and several observations were made. Firstly, was that these spiders "lay" these pearls for no apparent or discernible "natural" reason, and secondly, the naturalists had discovered that the more these spiders ate or were fed--and they were true omnivores--the larger the spider pearls came out. A cottage industry began. Enterprising merchants hunted and collected these creatures across the lands, erecting spider-farms for the manufacture of Spider Pearls. It wasn't long before someone got the idea to force-feed the spiders, ala foie gras geese, and soon, the fattened spiders began pooping out pearls of great size! (relatively speaking). The regular pearl market came to disarray, and prices and value fluctuated wildly. [b]Plothook[/b] The Mermen Mercantile Alliance hires the party to eradicate all terrestrial Pearl Spider Farms! View
By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects. And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment." Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects. The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery. View
By: Murometz

A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse. Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless. View
By: Murometz

Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool. Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way. Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again! Surprisingly no undead ever rise from among the many corpses. This is also a mystery. View

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  • » Noses of Nyastich By: Murometz
       6 Years, 6 Months, 1 Day, 17 Hours, 56 Minutes ago
  • » Daughters of the Slug By: Murometz
       6 Years, 7 Months, 2 Weeks, 5 Days, 3 Hours, 43 Minutes ago
  • » Deaf Knights By: Murometz
       7 Years, 3 Months, 6 Days, 15 Hours, 36 Minutes ago
  • » Pooskers By: Murometz
       7 Years, 9 Months, 7 Hours, 34 Minutes ago
  • » The Tenebrists By: Murometz
       7 Years, 9 Months, 4 Days, 16 Hours, 33 Minutes ago
  • » Cloister of the Empty Table By: Murometz
       8 Years, 2 Weeks, 4 Days, 34 Minutes ago

System

  • » 30 Divine Concepts By: Murometz
       5 Years, 4 Months, 1 Week, 1 Day, 5 Hours, 21 Minutes ago

Most Recent Submissions

Gravediggers' Legacy By: Murometz
   1 Month, 1 Week, 6 Days, 9 Hours, 25 Minutes ago

A short tale about a shovel, a spade, and two trowels

A Dozen Unusual Flowers By: Murometz
   1 Month, 1 Week, 6 Days, 18 Hours, 30 Minutes ago

From the same school of thought as, "Hey GM, which book did I just randomly pull from the shelf of the wizards' library?" No plot hooks here, just flavor additions.

Excerpt from Lockwhistle’s Adventurer’s Companion for Beginners By: Murometz
   4 Months, 3 Weeks, 1 Day, 2 Hours, 41 Minutes ago

Lizard-bulls and Bull-lizards; a quick comparison for all those who still don’t get it.

Kin-slayer Knives of bol-Pakash By: Murometz
   1 Year, 6 Months, 1 Day, 12 Hours, 38 Minutes ago

Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.

51 Minor Mysteries By: Murometz
   1 Year, 6 Months, 2 Weeks, 2 Days, 7 Hours, 59 Minutes ago

 side-quest-ish and open-ended to be sure.

Lost Pavisade of Qysa's Tomb By: Murometz
   1 Year, 6 Months, 2 Weeks, 3 Days, 9 Hours, 49 Minutes ago

Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.

Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies



Dwarven Pets By: Murometz
   1 Year, 6 Months, 2 Weeks, 3 Days, 13 Hours, 31 Minutes ago

Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.

Dwarven proverbs, sayings, quotes, anecdotes and euphemisms By: Murometz
   1 Year, 6 Months, 3 Weeks, 3 Days, 12 Hours, 17 Minutes ago

Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too!  Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!

Riddlerock By: Murometz
   1 Year, 6 Months, 3 Weeks, 6 Days, 18 Hours, 35 Minutes ago

Madmen, Riddles, and Worms

Moonology Manuscript By: Murometz
   1 Year, 6 Months, 4 Weeks, 15 Hours, 39 Minutes ago

A recently re-discovered odd treatise

Earth and Iron, a Love Story By: Murometz
   1 Year, 9 Months, 3 Weeks, 5 Days, 12 Hours, 59 Minutes ago

Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.

St. Cled's Path By: Murometz
   2 Years, 1 Month, 3 Weeks, 3 Days, 13 Hours, 6 Minutes ago

The Road to the Hundred Angels

30 Flies By: Murometz
   2 Years, 1 Month, 4 Weeks, 11 Hours, 57 Minutes ago

Viva la Musca!

30+ slightly-off or downright demented flies for your campaign.

93 Benefits to owning a pet Crocodile By: Murometz
   3 Years, 3 Months, 19 Hours, 8 Minutes ago

Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.

30 Halfling Gifts (For Services Rendered) By: Murometz
   3 Years, 6 Months, 2 Weeks, 1 Day, 20 Hours, 10 Minutes ago

Save/Help the Halflings! They offer rewards. Material and otherwise.

The Line of Thune By: Murometz
   4 Years, 8 Months, 4 Weeks, 1 Day, 14 Hours, 55 Minutes ago

In the chosen families, the son was always more dangerous than the father.

Wheels of the Akh-Tzilmzil By: Murometz
   5 Years, 1 Month, 16 Hours, 31 Minutes ago

Spools, disks, plugs, and other giant ear ornaments of a bygone age.

30 Rods and Staves By: Murometz
   5 Years, 2 Months, 2 Weeks, 6 Days, 14 Hours, 59 Minutes ago

...and walking sticks, and crosiers, and goads, and scepters, but no wands!

Old Drozhenen By: Murometz
   5 Years, 2 Months, 3 Weeks, 4 Days, 4 Hours, 59 Minutes ago

The City of Bells, home of Bornegault’s Tongue.

The Mad Composer's Macabre Auction By: Murometz
   5 Years, 2 Months, 3 Weeks, 4 Days, 8 Hours, 15 Minutes ago

The estate-sale and auction of one, Sulphonis Odom Von Zygilvein; composer, innnovator, madman, inventor. Celebrated musical genius.



Random Idea Seed View All Idea Seeds

       By: PoisonAlchemist

How Jayel became the proprietor of the Wanton Wench is more or less a hand-waved affair by the local officials. The facts known by 'upstanding' folk are that a fresh-faced young girl by the name of Jayel came into Gatewatch, disappeared, and reappeared the aged and stern woman she is today. The facts known by the night watch are a marked decrease in drug trafficking and battered women appearing on the streets. The fact known by Jayel is that she killed a man with her bare hands, and has never looked back.

Ideas  ( NPCs ) | August 6, 2011 | View | UpVote 4xp


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