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By: Murometz

The Pcs discover an ancient, dusty oil lamp, somewhere in the bowels of a dungeon. Naturally they "rub it", and out pops a wizened, old djinn. So far so good. Then it speaks... "Ah at last, at last I am free! Now grant me my wish!" When the PCs explain that they are the ones that should be granted a wish, the malignant djinn explains to them that his particular oil-lamp has a curse placed upon it. Whomsoever releases the entity inside shall be geased to grant the djinn's wish to the best of their ability. Groans ensue from the party. The djinn rubs his wrinkled hands, grins, and proceeds to name his wish. What could it be? View
By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative. View
By: Murometz

Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom. Strangely, no fish or aquatic life can be found here. At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above! Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins! Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world. The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards. View
By: Murometz

Saril had a dream. To open a library in the windswept wastes of Naarish, so that the people of the many villages and towns spread over the hundreds of leagues of desert could discover the joys of his books. For a whole year he kept his library open, but alas, almost no one came. That is when Saril came up with his new idea. If people didn't travel to read his books, he would travel to them! Saril closed his library, hired a team of twelve camels, loaded up the beasts with all of his books and proceeded to invent the first nomadic library. Now children and adults alike, looked forward to hearing the bells of Saril's camels as he entered their villages, as he tirelessly traversed the deserts in a long circuitous route, visiting every village and town he came across, in turn. It came to pas that Saril's traveling library came to some fame, and that is how the folk of Naarish became literate. A word of warning though. Naarish has only six thousand volumes. He deals with those that lose or steal his tomes quite "harshly", by bypassing the town or village which was responsible for losing one of his books for that calendar year. View
By: Murometz

Oazduke's Vengeful Head. The head haunts all headsman and executioners. A floating, bloody head, long separated from its body, is a particular legend among a very particular group of people, executioners, specifically those that chop heads from a block for a living. It was that infamous highway robber, Oazduke the Vengeful, who when finally captured and put to the axe, screamed his foul hex, seconds before his head flew off. "You will know it is me when I'm through A curse on your ilk and on you! May my severed head haunt you eternal Frightening you headsmen infernal!" Years later, not one but two(!) weary, puffy-eyed, spooked, headsmen, haunted day and night by Oazduke's insufferable severed head, approach the party cleric in order to hire him to exorcise the ghost head once and for all. View

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Most Recent Submissions

Ogre Sports By: Murometz
   9 Months, 1 Week, 4 Days, 2 Hours, 49 Minutes ago

"Save the Bait", and other horrors.

Whore-Spiders By: Murometz
   10 Months, 1 Week, 6 Days, 16 Hours, 47 Minutes ago

A vulgar name for a very minor creature, granted, yet the whore-spider doesn't seem to mind its appellation.

The Leg of St. Goag By: Murometz
   10 Months, 2 Weeks, 1 Day, 15 Hours, 59 Minutes ago

The limb that got away and became the symbol of a revolution.

Pleem By: Murometz
   10 Months, 2 Weeks, 6 Days, 3 Hours, 37 Minutes ago

Long cats.

Sorcerer's Skin (Pants) By: Murometz
   10 Months, 3 Weeks, 1 Day, 4 Hours, 22 Minutes ago

Two rival wizards. You can guess what happens. Yes, one flays the other naturally, but is interrupted half-way through the skinning ritual...

Din-Bak and Barbo's Bestiary By: Murometz
   1 Year, 4 Months, 1 Week, 17 Hours, 2 Minutes ago

Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.

A man becomes a bow, a bow a man. By: Murometz
   1 Year, 5 Months, 4 Weeks, 2 Days, 5 Hours, 48 Minutes ago

The bow is a highly intelligent weapon, with memories and plans. The wielder of the bow is a brainless zombie, who is still perfectly capable of wielding the weapon. Together, they're an NPC.

Feather-Dusters of Dra'Solme Tsolyul By: Murometz
   1 Year, 6 Months, 4 Days, 36 Minutes ago

Unusual weapons.

Time Spent With Trolls By: Murometz
   1 Year, 11 Months, 3 Weeks, 2 Days, 21 Hours, 16 Minutes ago

Some field notes on Trolls, courtesy of T.H.I.S.

Gravediggers' Legacy By: Murometz
   2 Years, 7 Months, 2 Weeks, 5 Days, 8 Hours, 55 Minutes ago

A short tale about a shovel, a spade, and two trowels

A Dozen Unusual Flowers By: Murometz
   2 Years, 7 Months, 2 Weeks, 5 Days, 18 Hours, 1 Minute ago

From the same school of thought as, "Hey GM, which book did I just randomly pull from the shelf of the wizards' library?" No plot hooks here, just flavor additions.

Kin-slayer Knives of bol-Pakash By: Murometz
   4 Years, 1 Week, 12 Hours, 8 Minutes ago

Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.

51 Minor Mysteries By: Murometz
   4 Years, 3 Weeks, 1 Day, 7 Hours, 30 Minutes ago

 side-quest-ish and open-ended to be sure.

Lost Pavisade of Qysa's Tomb By: Murometz
   4 Years, 3 Weeks, 2 Days, 9 Hours, 19 Minutes ago

Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.

Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies

Dwarven Pets By: Murometz
   4 Years, 3 Weeks, 2 Days, 13 Hours, 1 Minute ago

Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.

Dwarven proverbs, sayings, quotes, anecdotes and euphemisms By: Murometz
   4 Years, 1 Month, 1 Hour, 47 Minutes ago

Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too!  Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!

Riddlerock By: Murometz
   4 Years, 1 Month, 3 Days, 8 Hours, 5 Minutes ago

Madmen, Riddles, and Worms

Moonology Manuscript By: Murometz
   4 Years, 1 Month, 4 Days, 5 Hours, 10 Minutes ago

A recently re-discovered odd treatise

Earth and Iron, a Love Story By: Murometz
   4 Years, 4 Months, 2 Days, 2 Hours, 29 Minutes ago

Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.

St. Cled's Path By: Murometz
   4 Years, 8 Months, 2 Hours, 36 Minutes ago

The Road to the Hundred Angels

Random Idea Seed View All Idea Seeds

Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.


If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.

If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".

"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."

In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 5xp

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