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By: Murometz

Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. "Who-Me?" Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun. The bizarre experiment did not last long however as "Who-Me?" could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well View
By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins. Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not. View
By: Murometz

Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses. View
By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore. Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door. It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below. View
By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains. During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find. A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate. Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged. Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions. Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time. Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work. Hu's Iron Ball should be handled carefully by players and gms. View

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Most Recent Submissions

Din-Bak and Barbo's Bestiary By: Murometz
   5 Months, 1 Week, 6 Days, 13 Hours, 26 Minutes ago

Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.

A man becomes a bow, a bow a man. By: Murometz
   7 Months, 5 Days, 16 Hours, 12 Minutes ago

The bow is a highly intelligent weapon, with memories and plans. The wielder of the bow is a brainless zombie, who is still perfectly capable of wielding the weapon. Together, they're an NPC.

Feather-Dusters of Dra'Solme Tsolyul By: Murometz
   7 Months, 1 Week, 2 Days, 21 Hours ago

Unusual weapons.

Time Spent With Trolls By: Murometz
   1 Year, 4 Weeks, 1 Day, 17 Hours, 40 Minutes ago

Some field notes on Trolls, courtesy of T.H.I.S.

Gravediggers' Legacy By: Murometz
   1 Year, 8 Months, 3 Weeks, 4 Days, 5 Hours, 19 Minutes ago

A short tale about a shovel, a spade, and two trowels

A Dozen Unusual Flowers By: Murometz
   1 Year, 8 Months, 3 Weeks, 4 Days, 14 Hours, 24 Minutes ago

From the same school of thought as, "Hey GM, which book did I just randomly pull from the shelf of the wizards' library?" No plot hooks here, just flavor additions.

Kin-slayer Knives of bol-Pakash By: Murometz
   3 Years, 1 Month, 1 Week, 6 Days, 8 Hours, 32 Minutes ago

Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.

51 Minor Mysteries By: Murometz
   3 Years, 1 Month, 4 Weeks, 3 Hours, 53 Minutes ago

 side-quest-ish and open-ended to be sure.

Lost Pavisade of Qysa's Tomb By: Murometz
   3 Years, 1 Month, 4 Weeks, 1 Day, 5 Hours, 43 Minutes ago

Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.

Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies

Dwarven Pets By: Murometz
   3 Years, 1 Month, 4 Weeks, 1 Day, 9 Hours, 25 Minutes ago

Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.

Dwarven proverbs, sayings, quotes, anecdotes and euphemisms By: Murometz
   3 Years, 2 Months, 5 Days, 22 Hours, 11 Minutes ago

Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too!  Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!

Riddlerock By: Murometz
   3 Years, 2 Months, 1 Week, 2 Days, 4 Hours, 29 Minutes ago

Madmen, Riddles, and Worms

Moonology Manuscript By: Murometz
   3 Years, 2 Months, 1 Week, 3 Days, 1 Hour, 33 Minutes ago

A recently re-discovered odd treatise

Earth and Iron, a Love Story By: Murometz
   3 Years, 5 Months, 1 Week, 22 Hours, 53 Minutes ago

Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.

St. Cled's Path By: Murometz
   3 Years, 9 Months, 5 Days, 23 Hours ago

The Road to the Hundred Angels

30 Flies By: Murometz
   3 Years, 9 Months, 1 Week, 2 Days, 21 Hours, 51 Minutes ago

Viva la Musca!

30+ slightly-off or downright demented flies for your campaign.

93 Benefits to owning a pet Crocodile By: Murometz
   4 Years, 10 Months, 1 Week, 5 Days, 15 Hours, 2 Minutes ago

Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.

30 Halfling Gifts (For Services Rendered) By: Murometz
   5 Years, 1 Month, 3 Weeks, 6 Days, 16 Hours, 4 Minutes ago

Save/Help the Halflings! They offer rewards. Material and otherwise.

The Line of Thune By: Murometz
   6 Years, 4 Months, 1 Week, 4 Days, 49 Minutes ago

In the chosen families, the son was always more dangerous than the father.

Wheels of the Akh-Tzilmzil By: Murometz
   6 Years, 8 Months, 1 Week, 5 Days, 12 Hours, 25 Minutes ago

Spools, disks, plugs, and other giant ear ornaments of a bygone age.

Random Idea Seed View All Idea Seeds

       By: Strolen

There are those as rich as kings but dress as peasants and worry not about funding. To visit their true homes one would see wealth of untold value scattered as dirt is in a hut. They know the monetary value of their possessions but they have long lost any true value to their owners. Experience is their currency and their curse. They dispense secrets of the ages as if discussing the weather. Few things have they not experienced so that very little gives them joy. They are the lost ones looking for new life while humoring the mortals around them.

Ideas  ( NPCs ) | December 31, 2001 | View | UpVote 1xp

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