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  • » Fin By: Fin Rabbitslayer
       4 Months, 3 Weeks, 6 Hours, 56 Minutes ago
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       8 Years, 9 Months, 1 Week, 6 Days, 22 Hours, 31 Minutes ago

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       10 Years, 11 Months, 6 Hours, 43 Minutes ago

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       45 Years, 3 Months, 6 Days, 11 Hours, 49 Minutes ago

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  • » Urk By: Fin Rabbitslayer
       10 Years, 11 Months, 1 Week, 6 Days, 11 Hours, 4 Minutes ago
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       10 Years, 11 Months, 2 Weeks, 6 Hours, 54 Minutes ago

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The Isles of Ithaca By: Fin Rabbitslayer
   10 Years, 11 Months, 6 Hours, 43 Minutes ago

A land being plunged into chaotic energies, wild superstition, massive prejudices and distrust.  More of a campaign setting than anything else.

This is more of a concept applied to a particular setting than the setting itself, bear this in mind.

Urk By: Fin Rabbitslayer
   10 Years, 11 Months, 1 Week, 6 Days, 11 Hours, 4 Minutes ago

Every now and then someone truly extraordinary is born, even to a race of kobold like creatures.

Fin By: Fin Rabbitslayer
   10 Years, 11 Months, 2 Weeks, 6 Hours, 54 Minutes ago

A flamboyant sea captain with a small crew and vessel.  He searches the seas for any and all cultural legends, simply out of curiousity.



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       By: CaptainMayday

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

Ideas  ( Items ) | May 18, 2005 | View | UpVote 0xp


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