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The Isles of Ithaca By: Fin Rabbitslayer
   12 Years, 7 Months, 1 Week, 2 Days, 9 Hours, 8 Minutes ago

A land being plunged into chaotic energies, wild superstition, massive prejudices and distrust.  More of a campaign setting than anything else.

This is more of a concept applied to a particular setting than the setting itself, bear this in mind.

Urk By: Fin Rabbitslayer
   12 Years, 7 Months, 3 Weeks, 1 Day, 13 Hours, 29 Minutes ago

Every now and then someone truly extraordinary is born, even to a race of kobold like creatures.

Fin By: Fin Rabbitslayer
   12 Years, 7 Months, 3 Weeks, 2 Days, 9 Hours, 19 Minutes ago

A flamboyant sea captain with a small crew and vessel.  He searches the seas for any and all cultural legends, simply out of curiousity.



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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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