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  • » Lexicon Mortis By: Erebus
       12 Years, 5 Months, 4 Weeks, 23 Hours, 3 Minutes ago

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       11 Years, 10 Months, 3 Weeks, 1 Day, 21 Hours, 59 Minutes ago

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Dungeon Trimmings By: Erebus
   9 Years, 6 Months, 1 Week, 3 Days, 10 Hours, 10 Minutes ago

Dungeon ideas for inspiring role-playing and drama.

A day in the life of a cleric... By: Erebus
   10 Years, 8 Months, 4 Days, 10 Hours, 42 Minutes ago

Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.

Charles Champagne By: Erebus
   11 Years, 10 Months, 3 Weeks, 1 Day, 21 Hours, 59 Minutes ago

Charles Champagne is most likely to be encountered as an invaluable friend to the heroes, or at the worst a charming diversion. After all he is essentially a force for good, with one very disturbing exception…

Lexicon Mortis By: Erebus
   12 Years, 5 Months, 4 Weeks, 23 Hours, 3 Minutes ago

Will this tome be the saviour or the bane of your heroes?

When the moon fell... By: Erebus
   12 Years, 6 Months, 4 Weeks, 1 Day, 7 Hours, 37 Minutes ago

When a falling meteor strikes a superstitious world…



Random Idea Seed View All Idea Seeds

       By: CaptainMayday

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

Ideas  ( Items ) | May 18, 2005 | View | UpVote 0xp


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