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  • » The Wu Xing Beasts By: Dossta
       2 Years, 11 Months, 5 Days, 6 Hours, 42 Minutes ago
  • » Maire's Monsters By: Dossta
       3 Years, 4 Months, 2 Weeks, 5 Days, 22 Hours, 51 Minutes ago
  • » The Hellephant By: Dossta
       3 Years, 10 Months, 1 Day, 11 Hours, 20 Minutes ago
  • » Gnomes of the Singing Wood By: Dossta
       5 Years, 5 Months, 1 Week, 7 Hours, 7 Minutes ago
  • » Memory Moths By: Dossta
       5 Years, 6 Months, 3 Weeks, 1 Day, 1 Hour, 54 Minutes ago





  • » The Players Cult By: Dossta
       3 Years, 2 Months, 2 Weeks, 5 Days, 20 Hours, 12 Minutes ago


Most Recent Submissions

The Heart of Winter By: Dossta
   5 Months, 3 Weeks, 6 Days, 16 Hours, 44 Minutes ago

Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...

Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.

Managing Reputation By: Dossta
   6 Months, 5 Hours, 28 Minutes ago

A proposed system for managing a party's reputation with various NPCs

30 More Gladiators By: Dossta
   2 Years, 10 Months, 1 Week, 5 Days, 12 Hours, 47 Minutes ago

30 Warriors -- Freemen and Captives -- to populate your arenas.

The Wu Xing Beasts By: Dossta
   2 Years, 11 Months, 5 Days, 6 Hours, 42 Minutes ago

Two creatures, forever cycling between the phases of the 5 elements, unable to rejoin.

That Which is Forgotten By: Dossta
   2 Years, 11 Months, 6 Days, 8 Hours, 4 Minutes ago

A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.

Player Cult Macguffins By: Dossta
   2 Years, 11 Months, 4 Weeks, 2 Hours, 9 Minutes ago

These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.

The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.

30 Members Of The Players Cult By: Dossta
   3 Years, 1 Week, 3 Days, 15 Hours, 21 Minutes ago

30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.

Petdex By: Dossta
   3 Years, 3 Weeks, 13 Hours, 17 Minutes ago

"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.

The Players Cult By: Dossta
   3 Years, 2 Months, 2 Weeks, 5 Days, 20 Hours, 12 Minutes ago

"If you take out all the bullshit about the machines and the crappy prophecy, The Matrix was pretty close to the truth.  Just think about it for awhile and you'll see how much sense it makes.  And really, if you were trapped in a game and couldn't wake up, wouldn't you want to know the truth?  So you could do something about it?"

" . . . Still haven't convinced you, huh?  Here, tell you what: I'll give you my card.  Whenever you feel like learning the real truth of this world, give me a call.  I'll show you the ropes."

Maire's Monsters By: Dossta
   3 Years, 4 Months, 2 Weeks, 5 Days, 22 Hours, 51 Minutes ago

The unnatural offspring of a zombie father and a human mother.

Mother Monster By: Dossta
   3 Years, 4 Months, 4 Weeks, 1 Day, 23 Hours, 18 Minutes ago

All Maire wanted was to give her husband a child.  She wasn't about to let death stand in the way.

30 Things That Grow in a Dwarven Beard By: Dossta
   3 Years, 7 Months, 6 Days, 18 Hours, 52 Minutes ago

Dwarven beards are rich habitats for the enterprising critter.

Othamm, the God of Completion By: Dossta
   3 Years, 7 Months, 2 Weeks, 1 Day, 16 Hours, 37 Minutes ago

Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.

Potion of Euphemisms By: Dossta
   3 Years, 7 Months, 3 Weeks, 5 Days, 21 Hours, 6 Minutes ago

'Cmon and drink up.  This potion will really help us understand each other, if you know what I mean.

101 Useless or Trivial Super/Mutant Powers By: Dossta
   3 Years, 8 Months, 2 Days, 8 Hours, 25 Minutes ago

In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine.  Here's a list of super powers for those who were a little less lucky.  They probably won't want to be sharing them anytime soon.

10 Dragon Lairs, Denizens & Hoards By: Dossta
   3 Years, 8 Months, 5 Days, 4 Hours, 45 Minutes ago

A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.

The Hellephant By: Dossta
   3 Years, 10 Months, 1 Day, 11 Hours, 20 Minutes ago
DNA can be a funny thing.  Flip a gene here and the resulting offspring is sterile.  Twist this one around and the kid winds up twice as big as either parent.  And this one?  Lets just say that there’s a reason why some genetic experimentation is very, very illegal. 
Applying the Hollywood Formula By: Dossta
   3 Years, 11 Months, 6 Days, 3 Hours, 17 Minutes ago

Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.

Slys, Die of the Damned By: Dossta
   3 Years, 11 Months, 3 Weeks, 6 Days, 16 Hours, 19 Minutes ago

When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased.  Intended as a simple placeholder, she has come to be something more.

Escape From the Tower By: Dossta
   4 Years, 1 Month, 1 Week, 2 Days, 20 Hours, 20 Minutes ago

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them.  Time is ticking and the cat is always watching . . .

Random Idea Seed View All Idea Seeds

The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp

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