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  • » The Wu Xing Beasts By: Dossta
       1 Year, 2 Months, 1 Week, 5 Hours, 50 Minutes ago
  • » Maire's Monsters By: Dossta
       1 Year, 7 Months, 3 Weeks, 21 Hours, 59 Minutes ago
  • » The Hellephant By: Dossta
       2 Years, 1 Month, 3 Days, 10 Hours, 28 Minutes ago
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Most Recent Submissions

30 More Gladiators By: Dossta
   1 Year, 1 Month, 2 Weeks, 11 Hours, 55 Minutes ago

30 Warriors -- Freemen and Captives -- to populate your arenas.

The Wu Xing Beasts By: Dossta
   1 Year, 2 Months, 1 Week, 5 Hours, 50 Minutes ago

Two creatures, forever cycling between the phases of the 5 elements, unable to rejoin.

That Which is Forgotten By: Dossta
   1 Year, 2 Months, 1 Week, 1 Day, 7 Hours, 12 Minutes ago

A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.

Player Cult Macguffins By: Dossta
   1 Year, 2 Months, 4 Weeks, 2 Days, 1 Hour, 17 Minutes ago

These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.

The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.

30 Members Of The Players Cult By: Dossta
   1 Year, 3 Months, 1 Week, 5 Days, 14 Hours, 29 Minutes ago

30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.

Petdex By: Dossta
   1 Year, 3 Months, 3 Weeks, 2 Days, 12 Hours, 25 Minutes ago

"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.

The Players Cult By: Dossta
   1 Year, 5 Months, 3 Weeks, 19 Hours, 20 Minutes ago

"If you take out all the bullshit about the machines and the crappy prophecy, The Matrix was pretty close to the truth.  Just think about it for awhile and you'll see how much sense it makes.  And really, if you were trapped in a game and couldn't wake up, wouldn't you want to know the truth?  So you could do something about it?"

" . . . Still haven't convinced you, huh?  Here, tell you what: I'll give you my card.  Whenever you feel like learning the real truth of this world, give me a call.  I'll show you the ropes."

Maire's Monsters By: Dossta
   1 Year, 7 Months, 3 Weeks, 21 Hours, 59 Minutes ago

The unnatural offspring of a zombie father and a human mother.

Mother Monster By: Dossta
   1 Year, 8 Months, 1 Day, 12 Hours, 26 Minutes ago

All Maire wanted was to give her husband a child.  She wasn't about to let death stand in the way.

30 Things That Grow in a Dwarven Beard By: Dossta
   1 Year, 10 Months, 1 Week, 1 Day, 18 Hours ago

Dwarven beards are rich habitats for the enterprising critter.

Othamm, the God of Completion By: Dossta
   1 Year, 10 Months, 2 Weeks, 3 Days, 15 Hours, 45 Minutes ago

Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.

Potion of Euphemisms By: Dossta
   1 Year, 10 Months, 4 Weeks, 20 Hours, 14 Minutes ago

'Cmon and drink up.  This potion will really help us understand each other, if you know what I mean.

101 Useless or Trivial Super/Mutant Powers By: Dossta
   1 Year, 11 Months, 4 Days, 7 Hours, 33 Minutes ago

In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine.  Here's a list of super powers for those who were a little less lucky.  They probably won't want to be sharing them anytime soon.

10 Dragon Lairs, Denizens & Hoards By: Dossta
   1 Year, 11 Months, 1 Week, 3 Hours, 53 Minutes ago

A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.

The Hellephant By: Dossta
   2 Years, 1 Month, 3 Days, 10 Hours, 28 Minutes ago
DNA can be a funny thing.  Flip a gene here and the resulting offspring is sterile.  Twist this one around and the kid winds up twice as big as either parent.  And this one?  Lets just say that there‚Äôs a reason why some genetic experimentation is very, very illegal. 
Applying the Hollywood Formula By: Dossta
   2 Years, 2 Months, 1 Week, 1 Day, 2 Hours, 25 Minutes ago

Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.

Slys, Die of the Damned By: Dossta
   2 Years, 2 Months, 4 Weeks, 1 Day, 15 Hours, 27 Minutes ago

When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased.  Intended as a simple placeholder, she has come to be something more.

Escape From the Tower By: Dossta
   2 Years, 4 Months, 1 Week, 4 Days, 19 Hours, 28 Minutes ago

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them.  Time is ticking and the cat is always watching . . .

The Sea of Snot By: Dossta
   2 Years, 4 Months, 2 Weeks, 1 Day, 5 Hours, 43 Minutes ago

Deep within the heart of the Great Woses, lies an inland sea that few care to visit.  Nevermind the ogre-infested swamps that surround it, the place is just disgusting.  While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.

The Staff of Seven Snakes By: Dossta
   2 Years, 8 Months, 6 Days, 15 Hours, 49 Minutes ago

Of all the Kings' Items, this one is rarely spoken of in this day and age.  Also known as Kingsbane, this staff has a very dark history indeed.



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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