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Escape From the Tower By: Dossta
  1 Month, 2 Days, 2 Hours, 21 Minutes ago

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them.  Time is ticking and the cat is always watching . . .

The Sea of Snot By: Dossta
  1 Month, 5 Days, 12 Hours, 36 Minutes ago

Deep within the heart of the Great Woses, lies an inland sea that few care to visit.  Nevermind the ogre-infested swamps that surround it, the place is just disgusting.  While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.

The Staff of Seven Snakes By: Dossta
  4 Months, 3 Weeks, 6 Days, 8 Hours, 42 Minutes ago

Of all the Kings' Items, this one is rarely spoken of in this day and age.  Also known as Kingsbane, this staff has a very dark history indeed.

The Horn of Seven Seals By: Dossta
  5 Months, 2 Weeks, 3 Days, 19 Hours, 2 Minutes ago

The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle.  This can come at a hefty price, however.

The Skald of Seven Shapes By: Dossta
  5 Months, 3 Weeks, 16 Hours, 53 Minutes ago

A invaluable tool for those with a thirst for knowledge.

The Crown of Seven Swords By: Dossta
  5 Months, 3 Weeks, 2 Days, 21 Hours, 23 Minutes ago

Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.

The Ring of Seven Stones By: Dossta
  5 Months, 3 Weeks, 4 Days, 36 Minutes ago

An invaluable tool for the master diplomat or spy.

The Ship of Seven Shores By: Dossta
  6 Months, 1 Day, 23 Hours, 33 Minutes ago

For the explorer at heart; an item to ease passage through any medium.

The Bow of Seven Swans By: Dossta
  6 Months, 3 Days, 1 Hour, 7 Minutes ago

The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.

The Kingdom of Seven Princes By: Dossta
  6 Months, 3 Days, 2 Hours, 33 Minutes ago

Seven first-born sons pose a unique challenge for this small kingdom.

Winter's Fang By: Dossta
  6 Months, 1 Week, 5 Days, 7 Hours, 58 Minutes ago

A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.

Silverbreath By: Dossta
  6 Months, 2 Weeks, 1 Day, 15 Hours, 15 Minutes ago

If kindness is the currency

that you most often use;

Then Silverbreath may come one day

to light Good Fortune's fuse.

-- Opening to 'The Ballad of the Shepherd and the Wyrm'

The Thunder Sphere By: Dossta
  6 Months, 2 Weeks, 1 Day, 15 Hours, 47 Minutes ago

An unusual set of armor.

Katumus By: Dossta
  9 Months, 2 Weeks, 1 Day, 3 Hours, 13 Minutes ago

A soul that feels no remorse for the sins it has committed in life is unfit for paradise in the afterlife.  Only those who fully grasp the weight of the harm they have visited upon others and repent are offered a chance at atonement.  Only those who atone for their sins are allowed to move on.  

-- The Book of Reprieve, 11:36:01

30 Dragon-Related Plots and Encounters By: Dossta
  1 Year, 1 Month, 3 Days, 12 Hours, 24 Minutes ago

Dragons are truly awesome creatures.  Too awesome in a lot of ways, really.  Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss.  Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.

A Cupid for Cornelius By: Dossta
  1 Year, 2 Months, 3 Weeks, 6 Days, 21 Hours, 58 Minutes ago

Ah, Spring! When a dragon’s fancy turns towards thoughts of (ahem) love. Unfortunately, this particular dragon has been very unlucky in matters of the heart and has yet to mate successfully. The females just don’t understand him, you see. This year, however, he’s trying a different approach by hiring a group of adventurers to take his message of love and/or lust to several scaled beauties that he’s had his eye on for some time. Can they convince one of the ladies to mate with him?

Gnomes of the Singing Wood By: Dossta
  1 Year, 4 Months, 4 Weeks, 1 Day, 23 Hours, 8 Minutes ago

The excited, almost frantic sound of a mallet instrument erupts from the forest to your left.  Within minutes, your party is confronted by a host of short, sprite-like gnomes clad in vivid greens and earthy browns.  Attempts to communicate fall flat.  The gnomes seem to ignore your words entirely, and you cannot understand the humming/whistling/snapping that apparently makes up their language.  Luckily for you and your fellows, however, they don't seem hostile . . .

The Singing Wood By: Dossta
  1 Year, 6 Months, 1 Week, 2 Days, 10 Hours, 13 Minutes ago

An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.

Memory Moths By: Dossta
  1 Year, 6 Months, 2 Weeks, 7 Hours, 55 Minutes ago

Memory loss is a sort of living death -- and these moths are the Grim Reaper.

30 Campaign Starters By: Dossta
  1 Year, 7 Months, 3 Weeks, 4 Days, 4 Hours, 42 Minutes ago

Due to the nature of tabletop RPGs, a campaign will often start with a random group of strangers.  Here are some ways to get them adventuring together, without resorting to the old Tavern trope.

In the days of old, before the dominance of humanity, the giants were the supreme rulers of the world and their crafts were considered to be the best. These beings venerated the god of the forge above all others and their swords and armors were the best that could be had even in the days of their decline. A hero seeking a masterwork sword might have to voyage long and hard to find a surviving giant smith or cache of rare and valuable giantcraft weapons.
By: Scrasamax | UpVote