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By: Corinth

What happens when, while in the middle of an important fight/Event, the mage that enchanted all your gear suddenly dies? Unless the enchantments outlive their source, you might not either. View

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Phobias By: Corinth
   8 Years, 7 Months, 2 Weeks, 2 Days, 22 Hours, 25 Minutes ago

Curse those greedy delvers! But what with? I know! How about Aurophobia, fear of gold? Or Barophobia, fear of gravity? And I can hit that annoying wizard with Bibliophobia, no more spells for him!

The Great and Terrible Awe-Inspiring Powers of Math? By: Corinth
   8 Years, 11 Months, 2 Weeks, 6 Days, 5 Hours, 16 Minutes ago

The TRUE origins of Magic, and dont even get me started on Prophecy.

Empty Pockets By: Corinth
   9 Years, 1 Month, 3 Days, 1 Hour, 34 Minutes ago

Tired of reaching to pay your bar tab and finding that some clever-fingered rouge has liberated your funds? Security is only a stitch away! After youâ??re done washing dishes that is.

Skeleton Key By: Corinth
   9 Years, 1 Month, 3 Days, 3 Hours, 38 Minutes ago

A thiefâ??s best friend.

Bio-Bit3k By: Corinth
   9 Years, 1 Month, 3 Days, 5 Hours, 2 Minutes ago

After many failures the leading computer company of the 30th Century has finally developed an economic biological chip computer.

The Silver Corp By: Corinth
   9 Years, 1 Month, 1 Week, 4 Days, 2 Hours, 10 Minutes ago

In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.

  Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.



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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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