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By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again. View

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       11 Years, 5 Days, 22 Hours, 54 Minutes ago
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The Mystery of Far Tragin By: Almar
   11 Years, 5 Days, 19 Hours, 32 Minutes ago

The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.

Far Tragin By: Almar
   11 Years, 5 Days, 22 Hours, 54 Minutes ago

This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.

The Wild Men of Bisk Bay By: Almar
   11 Years, 2 Weeks, 2 Days, 16 Hours, 26 Minutes ago

The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.

The Traveling Wizard By: Almar
   11 Years, 3 Months, 23 Hours, 36 Minutes ago

The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.

The Staff of the Traveling Wizard By: Almar
   11 Years, 3 Months, 3 Weeks, 20 Hours, 57 Minutes ago

This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.

Yitsmal By: Almar
   11 Years, 3 Months, 3 Weeks, 4 Days, 56 Minutes ago

Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.



Random Idea Seed View All Idea Seeds

       By: ilya

While traversing the tractless deserts of Shezmu, the pc's come across a travelling caravan led by Vual, the Demon-Camel, the Lord of Lust, the Thrice-Humped...Vual is cursed to only be able to assume one form outside the Abyss, that of a rather large, golden-skinned three-humped camel,with a frog-like, black, barbed tongue......

Vual is the demonic manifestation of Lust...his followers, a cult of truly disturbed individuals, engage in bizarre orgies, travelling the desert towns, "entertaining" the desert folk with their perverse antics...

Vual's Rapture is what the cultists call their monthly festival, where they perform perverse rites to honor Vual...ofcourse folk come from great distances to witness the festivals, despite themselves, and the Cult of Vual welcomes all...

Surprisingly for such a hideous creature, Vual has the power to beguile and charm with his magical voice. His voice will always sound to pcs as the voice of the person they most desire...his followers also gain this ability slowly over time...

When the pc's meet with Vual, he tries to seduce them into joining his cult. If for whatever reason the pc's resist..well then... Vual would probably kill them for sport, as a lesson for those who "resist Vual's love"....

Encounter  ( Other ) | January 27, 2005 | View | UpVote 1xp


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