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By: Murometz

The Pcs discover an ancient, dusty oil lamp, somewhere in the bowels of a dungeon. Naturally they "rub it", and out pops a wizened, old djinn. So far so good. Then it speaks... "Ah at last, at last I am free! Now grant me my wish!" When the PCs explain that they are the ones that should be granted a wish, the malignant djinn explains to them that his particular oil-lamp has a curse placed upon it. Whomsoever releases the entity inside shall be geased to grant the djinn's wish to the best of their ability. Groans ensue from the party. The djinn rubs his wrinkled hands, grins, and proceeds to name his wish. What could it be? View
By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative. View
By: Murometz

Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom. Strangely, no fish or aquatic life can be found here. At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above! Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins! Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world. The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards. View
By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway. View
By: sirgarberto

Mazetown stands right around the entrance to the Maze, and its whole economy depends on the people coming to visit the ever-changing and apparently sentient dungeon. They don't get all that many visitors, but the ones that do come tend to be rather generous in their spending; after all, if anything you take inside vanishes as soon as you go in, and everyone who manages to come out usually does so with fabulous treasures in tow, why not spend your coin on R&R before getting started? View

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Fascia By: Scrasamax
   17 Hours, 8 Minutes ago

A class of cybernetic prosthetics worn over the face

Ildas's Guildmasters By: valadaar
   22 Hours, 15 Minutes ago

Although you may understand my reluctance at providing these details, my friends, I understand also how important this information is to your vetting of my character.

I have the pleasure of working with a small cabal of motivated - partners.

Seven Elven Gifts By: Cheka Man
   3 Days, 17 Hours, 18 Minutes ago


It's not that common that humans gain gifts from the Fair Folk, but it does happen.

Seven Scuttling Scary Spiders By: Cheka Man
   3 Days, 19 Hours, 12 Minutes ago

Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.

Seven More Princesses By: Cheka Man
   3 Days, 19 Hours, 40 Minutes ago

Seven more pretty princesses, each with their own distinct personality.

Seven Naval Commanders By: Cheka Man
   5 Days, 14 Hours, 39 Minutes ago

Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.

Genome Computer By: Scrasamax
   1 Week, 1 Day, 17 Hours, 40 Minutes ago

A curious piece of technology that is both disturbingly retro-horror and cutting edge arcanotech, the head in a jar.

Caryatid System By: Scrasamax
   2 Weeks, 4 Days, 23 Hours, 22 Minutes ago

Humanity created a code that prevents them from creating sentient weapons. There are many other codes they created in similar fashion. It is somewhat unsurprising that despite this code, humanity proceeded to create sentient weapons. When the humans created the caryatid systems, they placed a new code on their creations. Will they be surprised when we adhere to the geas placed on us as rigidly as they follow their own laws?

Cloak of the Thieving Hands By: valadaar
   3 Weeks, 1 Day, 20 Hours, 59 Minutes ago

“No! I didn’t steal those! It was the bleedin’ cloak I tell you!”

The Peristeronic Ring By: valadaar
   3 Weeks, 2 Days, 19 Hours, 38 Minutes ago

A fine brass ring adorned with the figures of pigeons and doves.

Godmarked By: Siren no Orakio
   3 Weeks, 5 Days, 14 Hours, 2 Minutes ago

To be touched by a God is to be drawn from this world, and into another.

Aramax Ironbelly By: Aramax
   4 Weeks, 31 Minutes ago

Shout box spawn

Atarkhul, Lord of Passions By: Siren no Orakio
   4 Weeks, 11 Hours, 11 Minutes ago

Love. Hate. Lust. Pride. Greed. Many are the emotions that can inflame the human heart, and of the brightest and strongest of all of these is born, Atarkhul Prince of Passion.

30 Magic Weapons of the Stolen World By: Aramax
   4 Weeks, 1 Day, 23 Hours, 37 Minutes ago

More than just a 30, I crafted a whole campaigns worth of ideas for the rational, theory and history of all the magic weapons of a world that has a low knowledge base of crafting and a high mana level. Suitable for a rare item, low powered world.

WARNING

Sub contains a fair amount of system neutral stats in the body of the sub, and a small amount of game specific stats for any version of D&D/Pathfinder in an idea scroll at the bottom

The Valley of Shifting Shadow By: Siren no Orakio
   1 Month, 4 Hours, 22 Minutes ago

Far, far to the south, where east and west meet and become north, there is a valley, carven not by the slow slide of the world's rocky skin over her firey heart, but rather the wind and water have carven it, deep and narrow, folding away from the sun. Here, at its deepest depths, the Light never reaches. Here, at the top of the bottom of the world, lies the place which Shadow and Darkness have dedicated to themselves.

Ring of Subtle Injury By: Dartanion08
   1 Month, 1 Day, 11 Hours ago

A seemingly helpful ring with harmful effects. Not the best of party favors.

Seven More Swords By: Cheka Man
   1 Month, 2 Days, 6 Hours, 42 Minutes ago


Seven sharp, steely swords to stab, stick and slice with.

The Old City By: falcon
   1 Month, 5 Days, 6 Hours, 50 Minutes ago

The first rule of surviving in Leen: Never enter the Old City but in day and with a holy symbol and every talismand you can carry

Pribnow Dummy By: Scrasamax
   1 Month, 1 Week, 7 Hours, 24 Minutes ago

Originally test bed versions of automata, pribnow dummies are popular in the public sector and for personal interaction.

Sanctum of Water By: Mageek
   1 Month, 1 Week, 1 Day, 2 Hours, 8 Minutes ago

An underwater dungeon whose lore is heavily inspired by Lovecraft's The Temple, and whose design is inspired by Ocarina of Time's water temple. Contains interconnected water-level puzzles and is an example of a dungeon which requires a profile-view map.



Random Idea Seed View All Idea Seeds

Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.

"CRAZY DANCING HOES!!"

If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.

If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".

"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."

In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 5xp


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