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A society or country has a unique method of correction. Criminals are imprisoned in a dungeon with two options: Serve their time, or try to escape. Those who manage to escape alive, their crimes are forgiven early. View
By: Cheka Man

The monarch used to have absolute powers until the disappearance of King Henry V. A "temporary" replacement was put on the throne to hold it until King Henry returned, and he would have only one vote on the governing council of nobles and no other powers except persuasion. More then 50 years have passed since then and everyone knows King Henry is almost certainly dead-but the nobles don't want to go back under the rule of an absolute monarch, so the kingship is only "temporary" until King Henry V returns to take back his throne. View
By: Woofer295

The forests, the swamps, the lands lost to wilderness, fang, and willow. These lands are home to the creatures of wiing, tooth and claw. Some far more capable of fending off the hominids, others still, are less fortunate, falling prey to spears, arrows, and dogs. As the hominids encroach upon the sacred woodlands and miry bogs there are times that the thorns and vines are animated by the spirit of the land in order to fight. In this way the mysterious guardians are formed. In the shapes of wolves, bears, and many other greater and more terrible beasts, each with eyes of glowing emerald. Fiercely defending creatures of burrow and glade. View
By: Woofer295

A Mimic in the rather unconventional form of a weapon, can be used as a weapon and grows more powerful over time. If introduced to the party early it could make an unexpected betrayal. Skittering around like a terrifying insect. View
By: Scrasamax

A group of Mages sought to create an Elixir of Fertility, to deal with the Curse of the Empty Cradle. After acquiring such things as the 'ahem' vigor of a war deity, and the 'ahem' blessing of a forest goddess, the mages almost created the cure. Instead, the vessel of Divine Virility was spilled, and instead of curing sterility, infused the ancient hill with life. The temple and alter rose, becoming a demonic force of life essence and the fecundity of nature. View

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Most Recent Submissions

Possible Challenges in the Thieves Guild Escape Room 2 By: WAR10CK
   2 Days, 20 Hours, 12 Minutes ago

The second part of this ongoing list.

Possible Challenges in the Thieves Guild Escape Room 1 By: WAR10CK
   2 Days, 20 Hours, 16 Minutes ago

This is Part One of an ongoing list of possible puzzles for an escape room dungeon.

The Tomb of Braden Hill By: Skull
   1 Week, 3 Days, 10 Hours, 59 Minutes ago

An ancient tomb set beneath a small hill-town holds a dark secret...

The Dust of 300,000 Bones By: Skull
   1 Week, 4 Days, 15 Hours, 41 Minutes ago

You open the doors to a crypt that has been shut for over a century. The stench of decay is long gone but the air is heavy, musty and weighted with an uneasiness you have never before felt... It is almost as if the mausoleum itself is aware of your intrusion... Or, perhaps, something still yet stirs within...

Zelda-style Dungeon Generator By: fantomx11
   1 Month, 1 Week, 2 Days, 12 Hours, 25 Minutes ago

This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.

The Thieves Guild Escape Room By: WAR10CK
   1 Month, 2 Weeks, 4 Days, 40 Minutes ago

The final test for Guild candidates is to complete the Escape Room.

7 Things Wrong with Pacific Rim: Uprising By: Scrasamax
   1 Month, 3 Weeks, 1 Day, 11 Hours, 34 Minutes ago

Having recently watched Pacific Rim: Uprising, I was very disappointed. Spoilers ahead.

Secure Aquatic Containment Chamber By: WAR10CK
   1 Month, 4 Weeks, 1 Day, 31 Minutes ago

A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.

The Flayed Ones By: Scrasamax
   2 Months, 2 Weeks, 5 Days, 23 Hours, 21 Minutes ago

The Flayed Ones were once men, terrible and evil men, and they were punished for their heinous deeds.

The Bindings of Himnorheim By: Scrasamax
   2 Months, 2 Weeks, 6 Days, 2 Minutes ago

A set of sacrificial bindings used to bind a humanoid who for whatever reason cannot be slain

7 Ways to hide a Body By: Cheka Man
   2 Months, 3 Weeks, 5 Days, 16 Hours, 17 Minutes ago

Murder is highly illegal, but it is something that those on an adventure tend to commit. Assuming they didn't do it in public, they have the problem of a body to conceal to give them time to get away from either law enforcement or an angry lynch mob.

7 Pairs of Gloves By: Cheka Man
   2 Months, 3 Weeks, 5 Days, 16 Hours, 45 Minutes ago

Seven pairs of helpful gloves for the well dressed adventurer to wear and use.

7 Maces By: Cheka Man
   2 Months, 3 Weeks, 5 Days, 17 Hours, 4 Minutes ago

Not all weapons have to be swords.

7 HighwayMen and HighwayWomen By: Cheka Man
   2 Months, 3 Weeks, 5 Days, 17 Hours, 10 Minutes ago

7 so-called Knights of the Road, who lie in wait for travellers to rob them.

7 Things About Super By: Scrasamax
   2 Months, 4 Weeks, 1 Day, 21 Hours, 42 Minutes ago

7 Things about James Gunn's 2010 film Super

Obvious Spoiler Warning is Obvious

Summon: Elemental-at-Arms By: Scrasamax
   3 Months, 3 Days, 11 Hours, 18 Minutes ago

An elemental-at-arms is an elemental being that is summoned in the shape of a man in armor.

Spellseeker By: Scrasamax
   3 Months, 3 Days, 18 Hours, 59 Minutes ago

Spellseekers are strange creatures from the Astral plane that are drawn to the material plane by shoddy spellcasting or uncontrolled magic. They are vermin

7 Magical Musical Instruments By: Cheka Man
   3 Months, 2 Weeks, 1 Day, 4 Hours, 54 Minutes ago

Have you ever thought of music as magical? With these instruments, it is.

The Bone Idol By: Cheka Man
   3 Months, 2 Weeks, 3 Days, 1 Hour, 14 Minutes ago

Archbishop Midas of the Jovian Temple was a scourge to necromancers of all kinds, from the genuinely malicious to those who were merely talking to the dead with the consent of the families, sending many to burn at the stake, so after his death they took their revenge...and created the Bone Idol.

Combat, Coincidence, and Choreography By: Scrasamax
   3 Months, 2 Weeks, 3 Days, 5 Hours, 3 Minutes ago

Some thoughts I have had since watching quite a few movies recently

Random Idea Seed View All Idea Seeds

       By: MoonHunter

Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.

As they age they get larger, they don't seem to ever die of natural causes.

Ideas  ( Lifeforms ) | March 25, 2004 | View | UpVote 2xp

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