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By: Siren no Orakio

The players encounter an organization dedicated to toppling tyrannous governments; both good and evil. Secretly, they are led by the twin daughters of Lucifer / The Lightbringer / (Generic Adversary God). These daughters have an appropriate set of divine or demonic powers, but strictly speaking, are not evil. View
By: PoisonAlchemist

You type the command into the console. "Insufficient Guineapigs" the computer responds. Baffled, you retype the command. "Insufficient Guineapigs" the computer replies again. You decide you should start smaller, with a simpler command. "Insufficient Guineapigs" What does cycling the spaceship's airlock have to do with a now-extinct Peruvian rodent? View
By: Murometz

Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses. View
By: Aramax

The size of a hippo, fast as a Pegasus, ferocious as a wolverine ,but man do the prime ribs off of it taste FANTASTIC View
By: crucifiction

At regular intervals, a god takes control of your world's weather. Choose the gods at random each turn of the interval and begin applying their effects subtly. Their power will depend on the strength of those who worship them. For civilised people, worship of a god actually wanes during that god's month in an effort to reduce their potential destructive effect. View

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Most Recent Submissions

The Return of the White Deer- Chapter 5 By: Moonlake
   19 Hours, 17 Minutes ago

A new-school fantasy novel based on my Crunalan society of the Dragon Empire setting and various historical characters whose stories have been mangled up by the author’s imagination. Most critical readers welcomed!

The Return of the White Deer By: Moonlake
   1 Day, 15 Hours, 39 Minutes ago

A Codex to hold all Chapters of my novel together in one place and show some of the behind-the-scenes work I had done on it

The Dwarven Beard Explained By: axlerowes
   4 Days, 15 Hours, 34 Minutes ago

A 100 word Sci-fi explanation as to why Dwarves can never shave and why the beard truly is a matter of life and death.

The Return of the White Deer- Chapter 4 By: Moonlake
   4 Days, 21 Hours, 20 Minutes ago

A new-school fantasy novel based on my Crunalan society of the Dragon Empire setting and various historical characters whose stories have been mangled up by the author’s imagination. Most critical readers welcomed!

27/30 Bad Things about Treasure By: Cheka Man
   5 Days, 14 Hours, 19 Minutes ago

So your PCs have won their quest, be it slaying a mighty dragon with a magical weapon of old, beating a crime boss, or vanquishing a mighty wizard or wight, and they have taken possession of the treasure. Chest after chest of gold and silver coins, gold bars, and every kind of jewel and gemstone is theirs for the taking. If they are not careful, they may find that their trouble has only just begun.

A simple start for a new dungeon By: Stork
   6 Days, 5 Hours, 13 Minutes ago

Have a dungeon that could fit anywhere? Want to get the heroes there in a hurry? Try this.

The Return of the White Deer- Chapter 3 By: Moonlake
   6 Days, 17 Hours, 30 Minutes ago

A new-school fantasy novel based on my Crunalan society of the Dragon Empire setting and various historical characters whose stories have been mangled up by the author’s imagination. Most critical readers welcomed!

The Return of the White Deer- Chapter 2 By: Moonlake
   6 Days, 17 Hours, 46 Minutes ago

A new-school fantasy novel based on my Crunalan society of the Dragon Empire setting and various historical characters whose stories have been mangled up by the author’s imagination. Most critical readers welcomed!

The Return of the White Deer- Chapter 1 By: Moonlake
   6 Days, 17 Hours, 51 Minutes ago

A new-school fantasy novel based on my Crunalan society of the Dragon Empire setting and various historical characters whose stories have been mangled up by the author’s imagination. Most critical readers welcomed!

The Return of the White Deer- Prologue By: Moonlake
   6 Days, 18 Hours, 22 Minutes ago

A new-school fantasy novel based on my Crunalan society of the Dragon Empire setting and various historical characters whose stories have been mangled up by the author’s imagination. Most critical readers welcomed!

Why is Ireland such a Hotspot for Supernatural Activity? By: Ted
   1 Week, 4 Hours, 57 Minutes ago

I can explain! Really! (Note: This is for my Demon Hunting Campaign set in 1640's Ireland, so here be campaign specific dragons.)

Manual of the Cosmic Realms By: Arracor
   1 Week, 2 Days, 7 Hours, 26 Minutes ago

An exhaustive list of the Realms, as well as a short description and how they fit in relation to each other.
Fundamentally connected to my primary submission, Primal Essence, Primals, and the Creation of the Realms as well as several others linked to from there. I'll provide a link at the top of this article, though I'd recommend at least reading the main one before this.

101 Player Character Quirks By: SamVDW
   3 Weeks, 2 Days, 1 Hour, 49 Minutes ago

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

Swamps 101 By: Silveressa
   3 Weeks, 5 Days, 8 Hours, 59 Minutes ago

The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.

Swamplands are a unique environment and therefore offer you unique game play options.

This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.

Rats in the Basement By: PoisonAlchemist
   3 Weeks, 5 Days, 13 Hours, 3 Minutes ago

Poison's variation on Tucker's Kobolds.

A lighthearted Pathfinder adventure intended for a group of four retired adventurers level 17-20 who have come into possession of The Verbing Noun.

The Lord of Blood, Dracula By: Ted
   3 Weeks, 5 Days, 17 Hours, 39 Minutes ago

My take on Dracula for my 1640's Demon Hunting Game

The Legend of Still and Limbo By: Moonlake
   3 Weeks, 5 Days, 22 Hours, 20 Minutes ago

“Two forgotten places there be- Still and Limbo,

Still where Time is forever Still,

Limbo where Naught is ever Remembered.”

30 Chinese Archaic Names By: Moonlake
   3 Weeks, 6 Days, 14 Hours, 27 Minutes ago

An companion to my 101 Chinese Modern Names sub, but for an ancient setting. This is an etymology centred piece with more extended entries compared to the earlier one which is in list form. Spelling is based on Mandarin unless otherwise indicated (the other variation offered is Cantonese which is easier to pronounce given that it is spelt from the English alphabet, at least the HK version that I’m using, rather than the Chinese pinyin)

Attack on Titan/Tales of Symphonia Campaign Hybrid By: SplatterBox
   3 Weeks, 6 Days, 16 Hours, 9 Minutes ago

People live inside a series of walls. Outside the walls, there are Titans (giants, unless you actually want to use the Titan, which are fetching powerful). There's a spell that needs breaking to return everything to normal size. That can only be done by collecting the elemental devil arms. Hot dang.

Inemuri Salon By: Scrasamax
   1 Month, 18 Hours, 9 Minutes ago

One of the most common and well recognized SimSense parlors of the Cosmic Era



Random Idea Seed View All Idea Seeds

       By: Dozus

Medieval Britons didn't write contracts. Instead, men making agreements would clap their knives onto an altar and recite the agreement three times to seal a deal. Even after the Normans introduced written contracts, British nobles would wrap the parchment around a knife to authenticate it.

Ideas  ( Society/ Organization ) | July 27, 2006 | View | UpVote 2xp


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