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  • » Luna Ring By: ankhnedaath
       3 Weeks, 3 Days, 22 Hours, 48 Minutes ago
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       8 Years, 9 Months, 2 Weeks, 5 Days, 3 Hours, 15 Minutes ago
  • » Npc Generator Pirates By: axlerowes
       1 Year, 5 Months, 19 Hours, 29 Minutes ago
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       7 Months, 2 Days, 13 Hours, 16 Minutes ago
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       5 Months, 3 Weeks, 3 Days, 14 Hours, 13 Minutes ago
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       4 Months, 4 Hours, 25 Minutes ago
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       3 Years, 11 Months, 1 Week, 1 Day, 20 Hours, 29 Minutes ago
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       1 Year, 10 Months, 3 Weeks, 6 Days, 2 Hours, 39 Minutes ago
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By: PoisonAlchemist

In your world the pantheon is a rotating system of formerly human individuals. You have been selected for god-duty for the next 2,000 years. How are you going to get out of this? View
By: PoisonAlchemist

In your world the pantheon is a rotating system of formerly human individuals. You have been selected for god-duty for the next 2,000 years. How are you going to get out of this? View
By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore. Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door. It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below. View
By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on. The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe... View
By: rickster

A casual remark by one of the party about something met on a previous adventure leads to a summons to and grilling by the Mages' Guild (or equivalent), probably resulting in an expedition back to that area to recover the things for 'study' by the Guild. The party's presence will be 'requested' for this expedition. View

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  • » The Singing Children By: Scrasamax
       3 Days, 12 Hours, 13 Minutes ago
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       1 Month, 1 Week, 11 Hours, 6 Minutes ago
  • » The Black Leviathans By: valadaar
       2 Months, 2 Weeks, 5 Days, 11 Hours, 19 Minutes ago
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       2 Months, 2 Weeks, 5 Days, 17 Hours, 10 Minutes ago
  • » Sanzang Combat Robot By: Scrasamax
       2 Months, 3 Weeks, 1 Day, 9 Hours, 56 Minutes ago
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       4 Months, 2 Weeks, 6 Days, 18 Hours, 39 Minutes ago






Most Recent Submissions

Navarch Ariana Sterngood By: Scrasamax
   1 Day, 20 Hours, 13 Minutes ago

The Admiral of the Fleet, an exemplary commander, peerless in skill, ruthless in execution.

Also happens to be a 14 year old girl.

The Singing Children By: Scrasamax
   3 Days, 12 Hours, 13 Minutes ago

It's always the creepy little kids

Doctor Hugh Riot By: Scrasamax
   3 Days, 20 Hours, 27 Minutes ago

A mad scientist, a cyborg, a visionary, a man of god

Imbrian Culture By: Scrasamax
   1 Week, 5 Days, 13 Hours, 2 Minutes ago

The legacies of a pre-human civilization in the Cosmic Era

Glassenheim Foundation By: Scrasamax
   1 Week, 6 Days, 20 Hours, 7 Minutes ago

The Glassenheim Foundation is a relict of the Petroleum Era, a technological hold out and a holder of terrible secrets.

PrimaryAssociateProfiles.tex By: PoisonAlchemist
   3 Weeks, 5 Hours, 57 Minutes ago

Over the course of my time as an operative I have developed relationships with several individuals in an effort to diversify the skills available to me. Some in my profession call them assets, I prefer to think of them as associates.

30 Sea-bottom Encounters By: valadaar
   3 Weeks, 1 Day, 9 Hours, 49 Minutes ago

The Sea hides many secrets in its depths, here are 30.

Death in the Cosmic Era By: Scrasamax
   3 Weeks, 2 Days, 10 Hours, 48 Minutes ago

Starting at the end, part of a seven section submission series.

Luna Ring By: ankhnedaath
   3 Weeks, 3 Days, 22 Hours, 48 Minutes ago

A piece of an ancient way of life, a tool for a consummate hunter.

A Game of Princes By: MCoorlim
   3 Weeks, 4 Days, 22 Hours, 47 Minutes ago

Five heirs. Five years. One crown.

7 Things about Team Building By: Scrasamax
   4 Weeks, 11 Hours, 22 Minutes ago

The team is the functional core of a story, and as such, team building is vital to the flow of the story.

Necropolis By: Mageek
   1 Month, 2 Days, 14 Hours, 37 Minutes ago

It lies nestled deep in the wooded hills surrounding Craeger’s Crossing, carved from the living rock of the outcroppings which dot the landscape. Evil may not enter. The living may not enter. None who have sought the remains of Sir Valyrian and the Mirror of the Zealot have ever returned. Now it is your chance to perish.

Necropolis is a self-contained role-playing puzzle adventure for three players. Heavily influenced by Dungeon & Dragons and the Tomb of Horrors, this adventure is specifically designed to strip away all of the extra fluff and focus on puzzle solving and sweet, sweet, horror.

Beans - Magic Beans! By: valadaar
   1 Month, 4 Days, 21 Hours, 16 Minutes ago

A bag of enchanted beans. Dare you plant them?

Federation Ship Types By: Scrasamax
   1 Month, 1 Week, 10 Hours, 42 Minutes ago

Aerospace Capitol Ships of the Atlantic Federation

Necrotrons By: Scrasamax
   1 Month, 1 Week, 11 Hours, 6 Minutes ago

The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.

Teratology By: Scrasamax
   1 Month, 1 Week, 4 Days, 23 Hours, 26 Minutes ago

In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.

Balor's Embrace By: Wizard of Justice
   1 Month, 2 Weeks, 3 Days, 7 Hours, 20 Minutes ago

The warrior's footfalls echoed on the cobbles. His breath steamed in the cold, frosty air. He heard the frantic movement of assailants in the shadowed alley shuffling to surround him.

The warrior laughed. It was a bitter, dry laugh. "It won't do you any good. I feel no pain. Prepare to meet Balor."

30 Punishments By: Cheka Man
   1 Month, 2 Weeks, 4 Days, 13 Hours, 3 Minutes ago

Normal punishments tend to involve either fines, imprisonment, amputation or execution, but not all crimes are going to be bad enough to be executed for, and imprisonment is often a waste of resources. Here are thirty punishments for those who get out of line and get caught and convicted.

228th Federation Infantry Battalion By: Scrasamax
   1 Month, 3 Weeks, 1 Day, 2 Hours, 51 Minutes ago

The 228th Mountain Lion battalion faced a situation not entirely unlike General Custer some 500 years before. Like Custer's men, the 228th was almost completely destroyed, despite their laser cannons and drop ships.

The Soldier and the Princess By: Chaosmark
   1 Month, 3 Weeks, 2 Days, 1 Hour, 13 Minutes ago

A short tale, for when your bard needs a tale of adventure, romance, and tragedy.

Random Idea Seed View All Idea Seeds

Quool's Tide

       By: Murometz

Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool.

Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way.

Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again!

Surprisingly no undead ever rise from among the many corpses. This is also a mystery.

Encounter  ( Water ) | January 18, 2014 | View | UpVote 5xp

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