Quest - Fallen Empires



Original Quest from February 20, 2011 to April 10, 2011

Fallen Empires, monuments of old, sleeping kings and artifacts from eras long past.

Do you dare write of what crawls out of tombs and shambles out of ruins? What befell the ancient structures that still haunt the world. Are they truly abandoned or just awaiting a hardy soul to test their depths? Is the magic that destroyed the mighty fortress gone or does it seek its next victim. Only time will tell...

Enter the Fallen Empires!


Quest Winners

EchoMirage
April 7, 2011
Hits: 1665
Comments: 13
Ideas: 1
Votes: 8 / 4.562500
The Crowns of Glory    Items  (Jewelry)   (Campaign Defining)

Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.

Official Quest Entries

Cheka Man
February 23, 2011
Hits: 1529
Comments: 13
Ideas: 0
Votes: 7 / 3.785714
The Quest For Helen    Plots  (Hired)   (Single-Storyline)

The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.

Cheka Man
February 27, 2011
Hits: 2028
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
30 Items From Fallen Empires    Items  (Equipment Listing)   (Magical)

Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.

EchoMirage
March 14, 2011
Hits: 1346
Comments: 13
Ideas: 1
Votes: 10 / 4.450000
The Tree of Bone    Lifeforms  (Unique)   (Mountains)

High above the lands of the living, where frost and howling of the wind reign, the morbid monument to a faith long dead calls the deceased on a last pilgrimage.

Mourngrymn
March 21, 2011
Hits: 1304
Comments: 9
Ideas: 0
Votes: 4 / 3.875000
The Mel Victus    Lifeforms  (Flora)   (Forest/ Jungle)

A silent vestige sits among the vine covered ruins in a forest that has overgrown who once lived here. No more towers rise among the skeletal remains of a seeming once vast city. Instead, carved into the face of a leveled statue of a man, peaceful in his dead slumber now are etched the words - Si vis pacem para bellum – If you want peace, prepare for war.

MysticMoon
March 23, 2011
Hits: 1950
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Lost Empire    Locations  (World)   (Any)

The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.

Pieh
March 26, 2011
Hits: 1253
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tome of the Ancient Kingdom    Items  (Books and Scrolls)   (Campaign Defining)

The Elders say there was once a great kingdom here. Yes, in this field of cattle, void of rubble or debris. Now, there are just a few fences and a barn for the bovine herd. At the most, you'll find some fresh dung. No treasures or artifacts of bygone ages here. What fate could have befallen such a place, as to leave no trace? Come closer, and I will show you...

Pieh
March 30, 2011
Hits: 1219
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Dust of Sages    Lifeforms  (Unique)   (Underground)

When a thousand years of dust settled upon the worked stone floor of The Grey Tomb, a new sage was born. A creature, of dust, time, age, wisdom. The dust that was once the bodies of ancient wise men. It coalesced and swirled into being, small and wispy, dry as its home. It mutters words of wisdom for no one to hear. Begging its dark home for a soul to learn from.

Old Dreamer
April 6, 2011
Hits: 1136
Comments: 7
Ideas: 0
Votes: 6 / 4.166667
The Gateway of Empire    Locations  (Fortification)   (Mountains)

A man-made bridge between two tall hills that began as a wonder to an ancient empire and now is turned into the final stand of a desperate kingdom. 

Quest Entries

Scrasamax
October 27, 2012
Hits: 1375
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Population Contraction    Articles  (Resource)   (Gaming - Genre)

One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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