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Quest - Fallen Empires



Original Quest from February 20, 2011 to April 10, 2011

Fallen Empires, monuments of old, sleeping kings and artifacts from eras long past.

Do you dare write of what crawls out of tombs and shambles out of ruins? What befell the ancient structures that still haunt the world. Are they truly abandoned or just awaiting a hardy soul to test their depths? Is the magic that destroyed the mighty fortress gone or does it seek its next victim. Only time will tell...

Enter the Fallen Empires!


Quest Winners

EchoMirage
April 7, 2011
Hits: 1109
Comments: 13
Ideas: 1
Votes: 8 / 4.562500
The Crowns of Glory    Items  (Jewelry)   (Campaign Defining)

Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.

Official Quest Entries

Cheka Man
February 23, 2011
Hits: 1139
Comments: 13
Ideas: 0
Votes: 7 / 3.785714
The Quest For Helen    Plots  (Hired)   (Single-Storyline)

The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.

Cheka Man
February 27, 2011
Hits: 1584
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
30 Items From Fallen Empires    Items  (Equipment Listing)   (Magical)

Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.

EchoMirage
March 14, 2011
Hits: 1005
Comments: 12
Ideas: 1
Votes: 9 / 4.444444
The Tree of Bone    Lifeforms  (Unique)   (Mountains)

High above the lands of the living, where frost and howling of the wind reign, the morbid monument to a faith long dead calls the deceased on a last pilgrimage.

Mourngrymn
March 21, 2011
Hits: 902
Comments: 9
Ideas: 0
Votes: 4 / 3.875000
The Mel Victus    Lifeforms  (Flora)   (Forest/ Jungle)

A silent vestige sits among the vine covered ruins in a forest that has overgrown who once lived here. No more towers rise among the skeletal remains of a seeming once vast city. Instead, carved into the face of a leveled statue of a man, peaceful in his dead slumber now are etched the words - Si vis pacem para bellum – If you want peace, prepare for war.

MysticMoon
March 23, 2011
Hits: 1306
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Lost Empire    Locations  (World)   (Any)

The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.

Pieh
March 26, 2011
Hits: 888
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tome of the Ancient Kingdom    Items  (Books and Scrolls)   (Campaign Defining)

The Elders say there was once a great kingdom here. Yes, in this field of cattle, void of rubble or debris. Now, there are just a few fences and a barn for the bovine herd. At the most, you'll find some fresh dung. No treasures or artifacts of bygone ages here. What fate could have befallen such a place, as to leave no trace? Come closer, and I will show you...

Pieh
March 30, 2011
Hits: 907
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Dust of Sages    Lifeforms  (Unique)   (Underground)

When a thousand years of dust settled upon the worked stone floor of The Grey Tomb, a new sage was born. A creature, of dust, time, age, wisdom. The dust that was once the bodies of ancient wise men. It coalesced and swirled into being, small and wispy, dry as its home. It mutters words of wisdom for no one to hear. Begging its dark home for a soul to learn from.

Old Dreamer
April 5, 2011
Hits: 783
Comments: 7
Ideas: 0
Votes: 6 / 4.166667
The Gateway of Empire    Locations  (Fortification)   (Mountains)

A man-made bridge between two tall hills that began as a wonder to an ancient empire and now is turned into the final stand of a desperate kingdom. 

Quest Entries

Scrasamax
October 27, 2012
Hits: 662
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
The Population Contraction    Articles  (Resource)   (Gaming - Genre)

One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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