Don't fear the Light!
Light elementals, Light Societies, Magical flashlights, lanterns that tell jokes, illuminated books and swords that shine like the sun.
Experience Points rewarded for every Light quest submission during the time frame with 150xp to the first place winner and 100xp going to second.
Let there be Light!!
No shadow may find a home within its walls.
Apprentice: “Master, this ritual must be performed under an eclipsed sun. We'll be here until next winter if we want to complete it!”
Mage: “Ah, but you are forgetting that we have a portable eclipse handy! Observe carefully . . .”
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.
A shaft of golden solid light; a powerful artifact of all that is good and holy. This staff is the bane of evil and the boon of justice.
The Master of Starlight, Player of Games; This Quizzical Fey knows Everyone's Names.
Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.
The most difficult thing in life is to know yourself. - Thales
The Essence of Light, mined from the body of a fallen Star-Child.
There has been a recent string of odd thefts is the Kingdom of Light and it is up to you to get to the bottom of this mystery and bring the guilty to justice.
The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.
A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles). Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight. Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine