
It is unwise to speak the name of the Great Demon of the Ocean if you are close enough to the sea to smell the salt in the air. It is inviting disaster to speak it’s name when you are on the ocean itself.
Quest - #1 WinnerTwenty nautical minded businesses from the Mariners’ Quarter of sprawling Warwik City, useful for any fantasy port city.
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QuestThey had laughed at him in the past, and the press nicknamed him the Admiral, but when the global temperature rose by five degrees, and the waves swept in and drowned the cities, it was his turn to laugh.
QuestFew things define a ship more than her guardian spirit.
QuestThe vast, soaring twin-towered Cathedral dominated the skyline of Warwik’s Old City, evidence of the sway and majesty of the faith of the Sea Lord Manannan. A line of penitents shuffled up the walkway to the main sanctuary, giving me time to pause, and think. Cardinal Eliana was not going to appreciate the news I bore ... and I had long since ceased to be in a rush to deliver it.
QuestA simple and fun fantasy octopus ready to be used as an ally, pet, or interesting meal
QuestElephants crossing the seas!
QuestManannan MacLyr is god of the sea, of rivers, and of storms over water; his worship is strong near any coast and port.
Codex
QuestRuled with an iron fist by the famed Admiral Sir Korak Dragonslayer, Earl of Kaldi, the city of Maskholm is one of the great ports of the northern shore of the Kingdom of Warwik; here are some of its notable seaward businesses.
QuestThe hub of the Mariners’ Quarter of Warwik City is the sprawling quays and wharfs of North Quay, situated by the Sea Gate of the walled Old City. The goods of a hundred ports pour into North Quay, and in the imaginations of newcomers seeing it for the first time, the white shell paving gleaming in the sunlight is in truth the silver with which their fantasies deem it strewn.
QuestA city of salt and subterfuge.
Codex
QuestSomething flashes beneath the waves, a hint of green scales surfaces. A rainbow colored crest breaks the waters surface followed by a huge beast.
QuestJust off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some long ago civilization. Meaningless, now, to all but the most learned.
QuestThe Sign of the Violet Beaker, in Warwik City’s Mariners’ Quarter, is certainly *the* place to go for healing potions and other alchemicals. All you have to do is bring enough gold ... oh, and survive the experience.
QuestA mysterious legacy of a hard-working and much-loved mariner and welder.
QuestNot every temple is a monument to grandeur, a pilgrimage site of legendary sanctity or a repository of lore, power or influence. Sometimes they are small parishes, doing their best on the scanty tithes of the poor to cherish their flock. St. Taria’s is one of these.
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Quest
QuestThe Silesian Triremes, also known as the Three-in-one, are one of the more feared ships that the marines and the sailors of the De Madden Company have met in battle.
QuestBeneath the swaying sign of the mouse holding a flagon, the racket of the rundown Mariners’ District of the great port of Warwik City is drowned out by the raucous singing and carousing from inside the District’s oldest tavern ... and ‘tis a bold wanderer indeed who’ll set foot inside unbidden.
Codex
QuestOut of the way of general traffic, tucked against the old wall of Warwik City’s Mariners’ Quarter, Tyraesa Square used to be a pleasant place for locals to gather. The neighborhood has a darkening reputation, though, and some of these establishments are the culprits.
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Quest“To old Haven town, we’re bound to go, halloo! To old Haven town, we’re bound to go, halloo!”
The singing near to shook the stucco off the Venturers’ Hall, and I shook my head. Damnall luck was I going to have in filling out Redwave‘s crew in Storm Season, and every sailor I could hear was half in the bag ...
“From some old seaport town, on the west coast of Hell! We’ll drink dry the taverns and wish ye all well!”
Still, I had it to do, and I had enough silver - and gold - to stir the dregs of the Guild. Perhaps it’d be enough.
“Tow ropes, haul yer bars - heave her, hi oh, now fend off, halloo!”
Quest
From
2009-05-03 11:00 AM to
2009-06-07 11:00 AM