As with any eco system, there is a pattern of life and death. Unfortunately when there is death, there is often trapped emotions, suffering, and other things that “complicate” the process of transition. Add to this mix the presence of magic and gods and the chances of complications multiply. These complications are known to the mortals as Ghosts, Spectres, and various forms of material Undead.
The First Men buried their Kings and “Big People” (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not. The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.
A long forgotten city, with surprising inhabitants.
In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.
Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.
Department of Dungeon Preservation
Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.
Sometimes a painting is just a painting.
This is not one of those times.
Nestled between the towering cliffs of the Zorian plateau, lies a vast cavity that is wide enough to swallow an adult bull elephant with enough space to spare for a small herd of draft horses on either side. There you will find gold, an abundance of it. But what is that you say? That the natives tell you that it is a place of death and home to hideous monster that will devour you? Ignore the savages. They only seek to protect what they are too indolent to grab for themselves.
-A Khanate offical assuring a bunch of miners.
"The Pegoran saw the circle as the link between this world and the next," the mage said. Before he could pontificate further, "So the door rolled in Raygar to send him to the next?" the rogue blathered, "What a mad peoples!"
A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.
The Repository of the victorious dead…
You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….
One of the most popular "Quests" in Dream Park for the 2071-72 season, The Red Ghost and the Crypt of the Ebony Princess has been made into a novel (by Elsmyth himself), a full theatre video, expanded into a broadcast series, and a lack luster home game. It is considered Elsmyth’s finest work before his nervous breakdown.
Hidden above an alcove behind a forgotten waterfall could be one of the last intact temples of a long persecuted religious order dedicated to the worship of their water elemental patron.
The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.