-or- Register at the Citadel

From
2006-06-21 01:18 AM to
2006-07-31 12:00 AM

It's Quest time once again! This time, we want Dungeon submissions. Anything that would fall into the Dungeon category counts. You get a bonus 10 XP for Quest submissions, and it'll end July 31. What are you waiting for? Create Dungeon bits! Do it now! The winners of the Dungeon Quest will be the first Citadellians to receive Strolen.Com T-Shirts!!

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Strolen's Citadel second quest, Into the Dungeon was an outstanding success. An impressive 21 quest items were submitted and each author took away an extra 10xp from each of those submissions.

Without further ado, I give you your Strolenite voted top two Winners:

The Strolenite Medal of Honour and 100XP goes to:

CaptainPenguin for The Mountain of Boats

The Strolenite Badge of Recognition and 50XP goes to:

Scrasamax for The Noil Ruins


Congratulations to our winners!!! You shall be the proud recipients of a one of kind (OK, there are two of them) custom designed T-shirt donated by Murometz.

Thanks Muro!!!


By: Scrasamax
2006-06-22 10:55 AM
Hits: 6631
Comments: 16
Ideas: 0

Votes: 11 / 4.545455
The Noil Ruins Dungeons  (Plains)   (Style)

From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder…

Quest Quest - #2 Winner
By: CaptainPenguin
2006-07-26 02:34 AM
Hits: 20523
Comments: 59
Ideas: 0

Votes: 19 / 4.815789
Golden Sub
The Mountain of Boats Dungeons  (Desert)   (Rooms/ Halls)

Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.

Quest Quest - #1 Winner
By: MoonHunter
2006-06-24 12:35 PM
Hits: 5605
Comments: 7
Ideas: 3

Votes: 5 / 3.700000
An ecological dungeon 3: Spirits and Unliving Dungeons  (Any)   (Ecology)

As with any eco system, there is a pattern of life and death. Unfortunately when there is death, there is often trapped emotions, suffering, and other things that “complicate” the process of transition. Add to this mix the presence of magic and gods and the chances of complications multiply.  These complications are known to the mortals as Ghosts, Spectres, and various forms of material Undead.

Quest Quest
By: MoonHunter
2006-06-25 12:53 PM
Hits: 13870
Comments: 13
Ideas: 8

Votes: 6 / 3.916667
Barrows of The First Men Dungeons  (Any)   (Style)

The First Men buried their Kings and “Big People” (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not.  The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

Quest Quest
By: Siren no Orakio
2006-06-28 10:49 PM
Hits: 3428
Comments: 5
Ideas: 0

Votes: 5 / 4.000000
Caern of the Steam Bringers Dungeons  (Underground)   (Style)

A long forgotten city, with surprising inhabitants.

Quest Quest
By: Ancient Gamer
2006-07-25 06:54 AM
Hits: 7784
Comments: 26
Ideas: 3

Votes: 14 / 4.607143
Crawlers of the Dark Dungeons  (Underground)   (Rooms/ Halls)

In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.

Quest Quest
By: Scrasamax
2006-06-22 12:35 PM
Hits: 6217
Comments: 11
Ideas: 0

Votes: 9 / 3.555556
Dungeon National Park Dungeons  (Any)   (Style)

Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.

Department of Dungeon Preservation

Quest Quest
By: CaptainPenguin
2006-07-29 01:39 PM
Hits: 7630
Comments: 9
Ideas: 0

Votes: 6 / 4.166667
House of the White Apes Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.

Quest Quest
By: Incarnadine
2006-06-25 03:41 PM
Hits: 6521
Comments: 13
Ideas: 0

Votes: 9 / 4.333333
Malicious Archeology Dungeons  (Underground)   (Rooms/ Halls)

Sometimes a painting is just a painting.

This is not one of those times.

Quest Quest
By: Maggot
2006-07-23 04:03 AM
Hits: 5104
Comments: 13
Ideas: 0

Votes: 9 / 4.611111
Mugama, The Gold That Is Not Dungeons  (Desert)   (Ecology)

Nestled between the towering cliffs of the Zorian plateau, lies a vast cavity that is wide enough to swallow an adult bull elephant with enough space to spare for a small herd of draft horses on either side. There you will find gold, an abundance of it. But what is that you say? That the natives tell you that it is a place of death and home to hideous monster that will devour you? Ignore the savages. They only seek to protect what they are too indolent to grab for themselves.

-A Khanate offical assuring a bunch of miners.

Quest Quest
By: MoonHunter
2006-06-23 01:08 PM
Hits: 6164
Comments: 15
Ideas: 0

Votes: 7 / 4.214286
Pegoran Doors Dungeons  (Any)   (Doors)

"The Pegoran saw the circle as the link between this world and the next," the mage said. Before he could pontificate further, "So the door rolled in Raygar to send him to the next?" the rogue blathered, "What a mad peoples!"

Quest Quest
By: Siren no Orakio
2006-07-09 12:08 AM
Hits: 3536
Comments: 4
Ideas: 0

Votes: 4 / 2.500000
The Altar of the Sun Dungeons  (Underground)   (Rooms/ Halls)

A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.

Quest Quest
By: Scrasamax
2006-06-26 10:55 AM
Hits: 5807
Comments: 6
Ideas: 0

Votes: 5 / 4.300000
The Great Barrow Dungeons  (Plains)   (Rooms/ Halls)

The Repository of the victorious dead…

Quest Quest
By: MoonHunter
2006-06-30 12:02 PM
Hits: 3168
Comments: 10
Ideas: 0

Votes: 7 / 3.357143
The Littered Halls Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

Quest Quest
By: MoonHunter
2006-07-30 06:08 PM
Hits: 4293
Comments: 9
Ideas: 0

Votes: 3 / 4.000000
The Red Ghost and the Crypt of the Ebony Princess Dungeons  (Underground)   (Style)

One of the most popular "Quests" in Dream Park for the 2071-72 season, The Red Ghost and the Crypt of the Ebony Princess has been made into a novel (by Elsmyth himself), a full theatre video, expanded into a broadcast series, and a lack luster home game. It is considered Elsmyth’s finest work before his nervous breakdown.

Quest Quest
By: Strolen
2006-07-22 10:03 AM
Hits: 3749
Comments: 6
Ideas: 0

Votes: 4 / 4.375000
Torrent Falls Dungeons  (Water)   (Style)

Hidden above an alcove behind a forgotten waterfall could be one of the last intact temples of a long persecuted religious order dedicated to the worship of their water elemental patron.

Quest Quest
By: Iain
2006-06-23 10:23 AM
Hits: 4781
Comments: 12
Ideas: 0

Votes: 8 / 4.062500
Tower of Inversion Dungeons  (Underground)   (Rooms/ Halls)

The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.

Quest Quest


Random Idea Seed View All Idea Seeds

The two cathedrals in the Citadel stubbornly ring their bells two minutes apart, since each believes the other to be too early or too late respectively. This has been done for over two hundred years.
By: ephemeralstability | UpVote

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