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Quest - What Makes a Weapon Magic



Original Quest from November 29, 2007 to December 30, 2007

What Makes a Weapon magic?

And for that matter, what makes any item magic? What imbues our swords with supernatural cleaving abilities? Who allows our maces to smash through stone? Why do our spears hum with bloodlust? Where does one find this wondrous font of MAGIC? How exactly are these weapons created?

Well?

Now we will find out! We invite you to join Strolen's Winter Quest! Each entry will be awarded an additional 10XP! The winners will be chosen in the first weeks of the coming New Year. Be the first 'winner' of 2008!

For easy reference and further detail see the What Makes a Weapon Magic submission by one of our esteemed authors, MichaelJotneSlayer.

Good Luck to All!


Quest Winners

Kassil
December 29, 2007
Hits: 5110
Comments: 18
Ideas: 0
Votes: 11 / 4.772727
Nightfall    Items  (Ranged Weapons)   (Cursed)

Most weapons of legend are made in the days of legend; Nightfall is an exception, birthed in violence and vengeance.

Dozus
December 29, 2007
Hits: 2629
Comments: 11
Ideas: 0
Votes: 7 / 4.714286
The Celestial Gavel    Items  (Melee Weapons)   (Magical)

"O Victorious Maul, send down your fury!
O Hammer of Justice, bring Dalraaen’s law!
O Weapon of Righteousness, cast out the unlawful!"
- Magistrate Archivinus Kelstori, Ode to the Gavel

With the patronage of Dalraaen, this heavenly mace is the focus of the Magisterium’s strongest order.  Its darker roots, however, are hidden even to its wielders, and its very existance threatens the world.

Official Quest Entries

valadaar
November 29, 2007
Hits: 2604
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Elvish Songblades    Items  (Melee Weapons)   (Magical)

A wonderous weapon bearing the power and grace of the elvish people…

CaptainPenguin
December 12, 2007
Hits: 2562
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
The Fatal Sword    Items  (Melee Weapons)   (Combat)

This blade is one of the fabled Fatal Swords of antiquity, the metal of the blade folded one-million times.

epsilon
December 17, 2007
Hits: 2157
Comments: 10
Ideas: 0
Votes: 2 / 4.000000
Serivemn    Items  (Melee Weapons)   (Combat)

Like magic Methnik’s sword passed through that of his foes….All too late, the blade was at his neck, it burnt, stinging like acid, it slivered through skin and muscle. Methnik crumpled to his knees, then to the floor, his eyes greyed over and he heard faint words, maybe those of his foe? "Your last lesson in this life. Your teacher? A Serivemn"

Scrasamax
December 23, 2007
Hits: 2285
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Spirit of the Steel    Systems  (Mystical)   (General)

A methodology for the magic behind the magic weapon.

Siren no Orakio
December 24, 2007
Hits: 2474
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
Legacy of Hatred    Items  (Melee Weapons)   (Villanous)

An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.

manfred
December 29, 2007
Hits: 1958
Comments: 14
Ideas: 0
Votes: 7 / 3.571429
Winter's Talons    Items  (Ranged Weapons)   (Magical)

The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…

Cheka Man
December 29, 2007
Hits: 2145
Comments: 9
Ideas: 0
Votes: 7 / 3.642857
Sigil Swords    Items  (Melee Weapons)   (Magical)

The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.

Quest Entries

Strolen
February 18, 2012
Hits: 565
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Sidjir Towers    Locations  (Fortification)   (Any)

Sid and Jir were childhood friends growing up in the same town on the ocean. Both creative geniuses, both with the need to be better than the other. Many will tell you that this friendship created their genius while others realized, in hindsight, that it spelled the lands doom.

Darkornyx
March 4, 2013
Hits: 365
Comments: 11
Ideas: 0
Votes: 5 / 2.700000
Fo Derarer Agger    Items  (Armor)   (Heroic)

Fo Derarer Agger / The Conqueror Armor



Random Idea Seed View All Idea Seeds

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 0xp


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