Quest - What Makes a Weapon Magic
What Makes a Weapon magic?
And for that matter, what makes any item magic? What imbues our swords with supernatural cleaving abilities? Who allows our maces to smash through stone? Why do our spears hum with bloodlust? Where does one find this wondrous font of MAGIC? How exactly are these weapons created?
Now we will find out! We invite you to join Strolen's Winter Quest! Each entry will be awarded an additional 10XP! The winners will be chosen in the first weeks of the coming New Year. Be the first 'winner' of 2008!
For easy reference and further detail see the What Makes a Weapon Magic submission by one of our esteemed authors, MichaelJotneSlayer.
Good Luck to All!
Most weapons of legend are made in the days of legend; Nightfall is an exception, birthed in violence and vengeance.
"O Victorious Maul, send down your fury!
O Hammer of Justice, bring Dalraaen’s law!
O Weapon of Righteousness, cast out the unlawful!"
- Magistrate Archivinus Kelstori, Ode to the Gavel
With the patronage of Dalraaen, this heavenly mace is the focus of the Magisterium’s strongest order. Its darker roots, however, are hidden even to its wielders, and its very existance threatens the world.
Official Quest Entries
A wonderous weapon bearing the power and grace of the elvish people…
This blade is one of the fabled Fatal Swords of antiquity, the metal of the blade folded one-million times.
Like magic Methnik’s sword passed through that of his foes….All too late, the blade was at his neck, it burnt, stinging like acid, it slivered through skin and muscle. Methnik crumpled to his knees, then to the floor, his eyes greyed over and he heard faint words, maybe those of his foe? "Your last lesson in this life. Your teacher? A Serivemn"
A methodology for the magic behind the magic weapon.
An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.
The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…
The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.
Sid and Jir were childhood friends growing up in the same town on the ocean. Both creative geniuses, both with the need to be better than the other. Many will tell you that this friendship created their genius while others realized, in hindsight, that it spelled the lands doom.