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Quest - What Makes a Weapon Magic



Original Quest from November 29, 2007 to December 30, 2007

What Makes a Weapon magic?

And for that matter, what makes any item magic? What imbues our swords with supernatural cleaving abilities? Who allows our maces to smash through stone? Why do our spears hum with bloodlust? Where does one find this wondrous font of MAGIC? How exactly are these weapons created?

Well?

Now we will find out! We invite you to join Strolen's Winter Quest! Each entry will be awarded an additional 10XP! The winners will be chosen in the first weeks of the coming New Year. Be the first 'winner' of 2008!

For easy reference and further detail see the What Makes a Weapon Magic submission by one of our esteemed authors, MichaelJotneSlayer.

Good Luck to All!


Quest Winners

Kassil
December 29, 2007
Hits: 5297
Comments: 19
Ideas: 0
Votes: 12 / 4.791667
Nightfall    Items  (Ranged Weapons)   (Cursed)

Most weapons of legend are made in the days of legend; Nightfall is an exception, birthed in violence and vengeance.

Dozus
December 29, 2007
Hits: 2804
Comments: 11
Ideas: 0
Votes: 7 / 4.714286
The Celestial Gavel    Items  (Melee Weapons)   (Magical)

"O Victorious Maul, send down your fury!
O Hammer of Justice, bring Dalraaen’s law!
O Weapon of Righteousness, cast out the unlawful!"
- Magistrate Archivinus Kelstori, Ode to the Gavel

With the patronage of Dalraaen, this heavenly mace is the focus of the Magisterium’s strongest order.  Its darker roots, however, are hidden even to its wielders, and its very existance threatens the world.

Official Quest Entries

valadaar
November 29, 2007
Hits: 2763
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Elvish Songblades    Items  (Melee Weapons)   (Magical)

A wonderous weapon bearing the power and grace of the elvish people…

CaptainPenguin
December 12, 2007
Hits: 2745
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
The Fatal Sword    Items  (Melee Weapons)   (Combat)

This blade is one of the fabled Fatal Swords of antiquity, the metal of the blade folded one-million times.

epsilon
December 17, 2007
Hits: 2275
Comments: 10
Ideas: 0
Votes: 2 / 4.000000
Serivemn    Items  (Melee Weapons)   (Combat)

Like magic Methnik’s sword passed through that of his foes….All too late, the blade was at his neck, it burnt, stinging like acid, it slivered through skin and muscle. Methnik crumpled to his knees, then to the floor, his eyes greyed over and he heard faint words, maybe those of his foe? "Your last lesson in this life. Your teacher? A Serivemn"

Scrasamax
December 24, 2007
Hits: 2417
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Spirit of the Steel    Systems  (Mystical)   (General)

A methodology for the magic behind the magic weapon.

Siren no Orakio
December 24, 2007
Hits: 2597
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
Legacy of Hatred    Items  (Melee Weapons)   (Villanous)

An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.

manfred
December 29, 2007
Hits: 2099
Comments: 14
Ideas: 0
Votes: 7 / 3.571429
Winter's Talons    Items  (Ranged Weapons)   (Magical)

The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…

Cheka Man
December 29, 2007
Hits: 2283
Comments: 9
Ideas: 0
Votes: 7 / 3.642857
Sigil Swords    Items  (Melee Weapons)   (Magical)

The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.

Quest Entries

Strolen
February 18, 2012
Hits: 676
Comments: 7
Ideas: 0
Votes: 7 / 4.214286
Sidjir Towers    Locations  (Fortification)   (Any)

Sid and Jir were childhood friends growing up in the same town on the ocean. Both creative geniuses, both with the need to be better than the other. Many will tell you that this friendship created their genius while others realized, in hindsight, that it spelled the lands doom.

Darkornyx
March 4, 2013
Hits: 443
Comments: 11
Ideas: 0
Votes: 5 / 2.700000
Fo Derarer Agger    Items  (Armor)   (Heroic)

Fo Derarer Agger / The Conqueror Armor



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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