Strolen\s Citadel content. 

From
2007-09-03 08:32 AM to
2007-09-26 10:59 PM

In association with Johnn Four, and all the fine folks subscribed to his Roleplaying Tips Weekly mailing list at, we bring you our first collaborative Quest.

Room One: Entrance and Guardian - There needs to be a reason why your dungeon hasn’t been plundered or why your adventurers are the ones for the job.

Room Two: Puzzle or Roleplaying Challenge - A trial that cannot be solved by steel alone.

Room Three: Trick or Setback - Build tension through tricks and setbacks and give them a double-dose of gameplay such as more combat or another roleplaying challenge.

Room Four: Climax, Big Battle or Conflict - The final combat or conflict of the dungeon.

Room Five: Reward, Revelation, Plot Twist - The dungeon is complete but what is it about this dungeon that made it different or memorable. What kind of mystery have they discovered, what kind of reward have they won, and what kind of information have they recovered?

Read Johnn's Full Article: 5 Room Dungeons for more tips and thoughts on how to write one, an example is the Library of the Ancients.

Submissions to the quest will each earn an extra 15XP can be inputted on the site as normal or can be emailed to Johnn at roleplayingtips.com.

Prizes for this quest include a D&D Icons Gargantuan Black dragon from Legend Games, MyInfo Personal Reference Software licenses from Milenix Software, DCC #46 Book of Treasure Maps – DCC #$7 Tears of the Genie - #50 Vault of the Iron Overlord from Goodman Games, and 1 on 1 Adventures #5 Vale of the Sepulcher - #6 Shroud of Olindor - #7 Eyes of the Dragon - #8 Blood Brothers - Advanced Adventures #3 Curse of the Witch Head from Expeditious Retreat Press. Winners for these prizes will be chose randomly so every submission has an equal chance of winning. Also, all the quest submissions will be combined and edited with what the folks at Roleplaying Tips come up with and they all will be offered back to the community.

First Time Visitors Quick instructions for joining and inputting a quest. For a more comprehensive, if verbose, overview of the sight take a look at Citadel Explained.

------------ Strolen's Citadel Quest, Five Room Dungeon was an awesome collaborative success. The total amount of quest submissions between Johnn's Roleplaying Tips and the Citadel was a whopping 87 Five Room Dungeons! The winners of this set were chosen randomly so congratulations to all. But here are those that won a gift from the sponsors: Gillian Wiseman Tyler Turner Nik Palmer Daniel Burrage Uri Lifshitz Clayton Blanchard Jean-Christophe Pelletier Jason Kemp Pirate Queen Wulfhere Valadaar Thewizard63 Congratulations to Everybody!!!



By: Scrasamax

2007-09-04 02:36 PM
Hits: 3412
Comments: 17
Ideas: 0

Votes: 9 / 4.777778
Bedizens Traveling Dungeon Dungeons  (Plains)   (Rooms/ Halls)

A traveling dungeon of canvas and props…

Quest Quest
By: Chaosmark

2007-09-26 10:18 PM
Hits: 2018
Comments: 6
Ideas: 0

Votes: 5 / 4.100000
Crossbones Island Locations  (Area)   (Water)

Yar…I do indeed know of Crossbones Isle, stranger. But ye’d be better suited to avoid that place like a widowed wench.

Quest Quest
By: Stomphoof

2007-09-17 03:10 PM
Hits: 2597
Comments: 10
Ideas: 0

Votes: 8 / 3.375000
Cultist Cell Dungeons  (Other)   (Rooms/ Halls)

A cell of cultists hidden in a city.  These people seek to bring a dark god of antiquity back into the world.  Can you stop them?  WILL you stop them?

Quest Quest
By: Thewizard63

2007-09-20 09:38 AM
Hits: 2611
Comments: 12
Ideas: 0

Votes: 6 / 3.416667
Foray into the Forest of the Frog King Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Enter the Kingdom of Frog King in search of Treasure. What deal will you have to strike to get out alive?

Quest Quest
By: JohnnFour

2007-09-03 08:30 AM
Hits: 3102
Comments: 12
Ideas: 0

Votes: 7 / 3.571429
Library of the Ancients Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

Quest Quest
By: Drackler

2007-09-26 09:51 PM
Hits: 2518
Comments: 6
Ideas: 0

Votes: 5 / 1.700000
Lord and Killer Dungeons  (Other)   (Rooms/ Halls)

A five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.

Quest Quest
By: valadaar

2007-09-09 01:08 PM
Hits: 2802
Comments: 9
Ideas: 0

Votes: 4 / 4.125000
Of Pines and Roses Dungeons  (Any)   (Rooms/ Halls)

A tough climb for a source of wonderous healing…

Quest Quest
By: Wulfhere

2007-09-18 01:14 AM
Hits: 3930
Comments: 12
Ideas: 0

Votes: 10 / 4.750000
Place of the Embalmers Dungeons  (Any)   (Rooms/ Halls)

Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.

Quest Quest
By: Cheka Man

2007-09-23 11:33 AM
Hits: 3189
Comments: 5
Ideas: 0

Votes: 4 / 3.375000
Revenge of the Urn Beast Dungeons  (Other)   (Rooms/ Halls)

A rare form of Undead seeks the help of a band of PCs. Will they be up to the challange?

Quest Quest
By: Strolen

2007-09-16 07:26 PM
Hits: 2334
Comments: 6
Ideas: 0

Votes: 4 / 3.125000
Saving Plague Dungeons  (Any)   (Rooms/ Halls)

The players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?

Quest Quest
By: Siren no Orakio

2007-09-13 10:54 PM
Hits: 1784
Comments: 4
Ideas: 0

Votes: 4 / 3.500000
Skanda Biologicals Locations  (Establishment)   (Any)

Skanda Biologicals is one of the world’s premier producers of Awakened Biological Systems. Now, the party has been asked to penetrate their fortress, and destroy their research. But, can they find the force of will to do so?

Quest Quest
By: Wulfhere

2007-09-26 10:40 PM
Hits: 3605
Comments: 10
Ideas: 0

Votes: 7 / 4.357143
Spawn of the God-Egg Dungeons  (Mountains)   (Style)

The Earth shifts, revealing a horror beyond time and reason…

Quest Quest
By: CaptainPenguin

2007-09-26 08:01 PM
Hits: 2219
Comments: 8
Ideas: 0

Votes: 6 / 4.583333
The Cursed Keep Of The Wastelands Locations  (Fortification)   (Desert)

The Great King long ago ceased attempting to police the wastelands of his Border Marches, and these debatable lands fell into the hands of petty counts, retired generals, and warlords, who constructed and then abandoned many keeps ripe for plunder.

Quest Quest
By: Ancient Gamer

2007-09-24 06:13 PM
Hits: 3375
Comments: 15
Ideas: 0

Votes: 10 / 4.650000
The Mercenary Shrine Dungeons  (Any)   (Rooms/ Halls)

In the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.

Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.

Quest Quest
By: Stomphoof

2007-09-20 10:15 AM
Hits: 1872
Comments: 6
Ideas: 0

Votes: 3 / 2.666667
The Pirate Ship Deathwail Dungeons  (Water)   (Rooms/ Halls)

Once a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye.  A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle.  However, Redeye was not to be counted out.  Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept.  This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life.  Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic

Quest Quest
By: Dozus

2007-10-02 10:32 AM
Hits: 4113
Comments: 11
Ideas: 0

Votes: 9 / 4.444444
The Sanctuary of Sumuho Dungeons  (Desert)   (Rooms/ Halls)

The powerful wizard Sumuho styled himself as a god and was worshipped far and wide.  After his fall, his vast temple sank into the desert long ago.  What secrets lie in the Sanctuary of Sumuho?

Quest Quest
By: Dragonlordmax

2007-09-26 07:21 PM
Hits: 2913
Comments: 7
Ideas: 0

Votes: 6 / 4.083333
The Sledge Dungeons  (Any)   (Rooms/ Halls)

The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.

Quest Quest
By: Ria Hawk

2007-09-19 03:16 AM
Hits: 3154
Comments: 13
Ideas: 0

Votes: 12 / 3.833333
The Spirit Never Dies Plots  (Hired)   (Single-Storyline)

Parties have a habit of getting out of hand, especially when it’s the young and wild generation.  Sometimes, parties get a little more than out of hand, if the spirit moves the guests.

Quest Quest
By: Dragonlordmax

2007-09-09 09:27 AM
Hits: 3047
Comments: 7
Ideas: 0

Votes: 7 / 4.000000
The Tomb of Agellar Dungeons  (Plains)   (Rooms/ Halls)

This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.

Quest Quest
By: manfred

2007-09-26 08:24 PM
Hits: 2952
Comments: 9
Ideas: 0

Votes: 5 / 4.400000
The Towers of Wisdom Dungeons  (Any)   (Rooms/ Halls)

It is said wizards don’t work well with others of their kind. Once they have a tower, woe to anyone not recognizing their superiority, that is the rule. But to every rule is an exception. Once, there were three wizards, on friendly terms, that built their towers closer than anyone before. The towers are lost, the knowledge therein may be yet reclaimed.

Quest Quest
By: Cheka Man

2007-09-25 10:25 PM
Hits: 2678
Comments: 4
Ideas: 0

Votes: 3 / 3.666667
Upshi Rises Plots  (Hired)   (Single-Storyline)

Do the PCs dare to go and raid the tomb of the Pharaoh Upshi?

Quest Quest
By: Thewizard63

2007-09-26 01:45 PM
Hits: 3457
Comments: 11
Ideas: 0

Votes: 7 / 3.714286
Wizard's Challenge Dungeons  (Any)   (Puzzles)

A local Wizard, rumored to have lost his mind, like he has his hand, Has issued a Challenge and a prize for all. Simple-Enter his tower and find him to claim your prize.

Quest Quest
An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.
By: Essus | UpVote