So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!
A few threads that are itching for additions or collaboration to get you started at Strolen's Citadel.
A quick walk through some of what makes Strolen's Citadel.
The author's quips and comments on making the most of your first submission
True, The Citadel can be a bit overwhelming upon first glance. There is a lot of content gleaned over the years and some may feel a bit intimidated jumping into the mix.
Take some time exploring and seeing what there is. Links on this page should give you a good start. While browsing, if you have something to say about something, speak up!
Don't worry, you are perfectly welcome here, though a couple people may look at you funny...metaphorically speaking.
While we are a gaming community, a role playing workshop so to speak, we actually do quite a bit of writing. Think of most of this as a place to post up pieces of a story not yet written. If you have an interesting character, location, setting, item, or plot you can work it out here by submitting it. Our view of utility will be a bit different but the idea is always king.
We are all about the community. We are an honest group that takes our creativity serious but will do anything we can to mentor anybody that is willing to put forth some effort. Many say the first submission is like an initiation and once you get through it you are accepted into the fold. If you have something to share, please do, it will be worth it!
Strolen's Citadel, on it's own, is not a game, per se. It is more of a facilitator for games. People who attend this site are GMs or players or RPGs in real life and we use this site for ideas in our games, game worlds, and online games.
The purpose of Strolen's Citadel is to be a site for the inspiration and discussion among GMs, as well as players, if they so wish.
That is the real goal of the site, to provide a creative kick start for the talented game master and provide a creative outlet to those that have great ideas to share.
We know game masters already have a great imagination. The Citadel is dedicated to making ideas as easy as possible to locate. We are always looking for new ideas to showcase submissions so, if you have any thoughts, we will be excited to hear about them!
The Jiangsi was the name of an undead being in Chinese folklore and mythology. Usually translated as zombie or vampire for Western palates, the Jiangsi was really neither. They appeared as simply risen, fresh corpses. They moved (peculiarly!) by hopping rather than walking, and sought out the living to suck the Qilife force from their victims.
Perhaps significantly more interesting than the Jiangsi itself, was the lore surrounding them. "Zombie wranglers", or "Corpse Herders", usually Daoist priests, were men tasked with delivering these undead beings back to their respective home towns. Tradition in China placed great importance and emphasis on the return of the dead to their homes and families, and thus the corpse herders came to be. By using magick words and talismans they would animate the dead, and by placing specially inscribed parchments of paper over the Jiangsi heads and faces, the corpse herders would be able to control the hopping corpses. Then like pied pipers, they would lead processions of subdued undead, across many miles, rhythmically chanting and ringing tiny bells.
Special inns were built across China to house these undead caravans, as the zombies could only travel by evening and night, the sun anathema to them. Rows of doors opening to barely a closet-space, lined the walls of these special establishments. Behind these doors, the corpses would be stored upright while the corpse herders rested in rooms.
The Jiangsi under the control of a corpse herder were quite harmless, merely hopping after him, silently and without complaint, for weeks and months. If however, the magicked parchment would somehow be removed from their faces, the creatures would immediately seek living humans to kill. Their thirst for Qi was unquenchable.
The job of a corpse herder was an interesting one to say the least.