-or- Register at the Citadel

DungeonsAll Ideas

Cheka Man
December 17, 2009
Mirror Corpse    Ideas  ( Dungeons )
4xp
In a room the PCs find a decomposing body half in and half out of a mirror, the result of an attemp to create a [Mirror Golem] that went horribly wrong.
Scrasamax
May 15, 2008
The Irongate Mine    Ideas  ( Dungeons )
1xp
A typical iron ore mine, the Irongate was closed some years ago and the entrance was closed off with a heavy gate of oak and thick iron bands, the Irongate. The mine itself was abandoned because it was a breeding ground for dire rats and many of the miners suffered from giant rodent bites as well as diseases from said bites. The mines are haunted by the ghosts of the men who died in dire rat swarms, adding to the mine's unpleasant character.
Wulfhere
March 14, 2007
When is a Trap Not a Trap?    Ideas  ( Dungeons )
1xp
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...
Michael Jotne Slayer
June 15, 2006
    Ideas  ( Dungeons )
0xp
The greatest tree in the woods has a secret, there is a dungeon under it made from the intricate web of roots. What creatures could reside here? What secrets will the PCs uncover?
Drackler
April 1, 2006
    Ideas  ( Dungeons )
0xp
What if you send the players in a dungeon that was already raided? Maybe you could have traps that are already set off, or the corpses of monsters etc.
Drackler
April 1, 2006
    Ideas  ( Dungeons )
1xp
A place where an architect has built a temple/shrine to an evil god inside the walls of another building, a castle or another place of importance.
KinkLink
March 8, 2005
    Ideas  ( Dungeons )
0xp
Have a large room that elevates either up or down when triggering a trap. The floor can bring the players to new levels, where a mighty beast roams, or the floor flattens the players into the ceiling or drop into a pit of lava.
CaptainPenguin
January 20, 2004
    Ideas  ( Dungeons )
0xp
There are ruins, scattered about the world, and all are sealed with unbreakable locks.
When all of these locks suddenly open, what emerges?
CaptainPenguin
January 25, 2003
    Ideas  ( Dungeons )
0xp
A cave with weapons sunken into the walls, blades sticking out of the floor and ceiling, and so on. Possibly, any weapon used in it could be torn out of the hand and sink into the stone.
Strolen
August 31, 2002
    Ideas  ( Dungeons )
1xp
A large vertical cave has a constant, strong wind blowing out of it from the bowels of the earth. If one was to jump into the currents they would have a controlled ascent on the winds till they reached a height where their weight and the winds force reached equilibrium. Impossible to climb down naturally. What is it? Natural winds from the earth or a complex magical protection for an underground lair?
ephemeralstability
August 28, 2002
    Ideas  ( Dungeons )
0xp
With regard to the plot "Sleeping Mines of Elathon":

You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...
Strolen
July 9, 2002
    Ideas  ( Dungeons )
1xp
Mining in a certain area turns all exposed skin (maybe just parts that are actively disturbing the chemicals that cause the reaction) of the those doing the mining to a dark blue color. Will wear off taking as many years/days spent in the mine.

Total Ideas (654)






Join Now!!





Random Idea Seed View All Idea Seeds

On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie! The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.
By: manfred | Visit | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0187