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SystemAll Ideas

Giantcraft

       By: Scrasamax

In the days of old, before the dominance of humanity, the giants were the supreme rulers of the world and their crafts were considered to be the best. These beings venerated the god of the forge above all others and their swords and armors were the best that could be had even in the days of their decline. A hero seeking a masterwork sword might have to voyage long and hard to find a surviving giant smith or cache of rare and valuable giantcraft weapons.

Ideas  ( System ) | October 15, 2006 | View | UpVote 0xp

Hammerspace Armor

       By: Scrasamax

Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.

Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.

Ideas  ( System ) | August 13, 2006 | View | UpVote 0xp

       By: manfred

The religion believes in reincarnation, but that you will be reborn in the past. People of today are those re-born of tomorrow, with some discarded as trash. The most pure will be eventually reborn in the mythical paradise-like past, where people lived for hundreds, or maybe even thousands of years.

This goes nicely with beliefs into foresight (you know a little about the future because you have been there), but also to many complaints of how things are going always from bad to worse.

Ideas  ( System ) | July 26, 2006 | View | UpVote 3xp

Macabre Style

       By: Scrasamax

The Macabre style of architecture is common in ancestor venerating societies, or societies that have been afflicted by a long term period of loss of life. The style is best noted for its use of a morbid and gruesome, skulls and bones, severed limbs and the like. It also alternately honors the spirits of the dead with stunning works of art, and mocks death through caricature and comedy. Macabre is the common architectural style in Ozea.

Ideas  ( System ) | June 1, 2006 | View | UpVote 0xp

Dreams are Stars

       By: Spark

A society in which people believe that the hundreds of stars that dot the sky are the dreams of the sleeping. When the sun goes down, and the people of the world rest, the dreams begin to seed the sky, disappearing in the morning as the populace awakes once more. It could be just a folk tale, or it could be real...

Ideas  ( System ) | January 25, 2006 | View | UpVote 1xp

Hive Magic

       By: Cheka Man

A world where most people know a few cantrips and even non-magical people can help to cast spells. Which is just as well because the big spells can only be cast with the help of large numbers of people.Most large spells tend to protect borders and stop earthquakes as they can be done legally, but there are those willing to cast bad large spells s well.A major part of law enforcement in this world is preventing evil magic.

Ideas  ( System ) | January 7, 2006 | View | UpVote 0xp

Charging Magic Swords

       By: MoonHunter

If a fighter has a +1 sword that only gives that plus one if he does an exhausting practice routine in the morning, he's liable to ditch the magic sword and just use an old fashioned chunk of steel. Rather than being wore out and need to rest a couple hours before he gets started just in case he needs that plus one, he could just strap on a blade and ride off without having to deal with all the issues. (From Something Agar said)

Ideas  ( System ) | December 10, 2005 | View | UpVote 1xp

       By: MoonHunter

The Omen Star: In the West, in what appears to be an eccentric orbit, appears the Omen Star. The appearance of the Omen Star in the first house of the sky bodes "great things" for good or ill are about to happen. It is the rest of the stars that determine if it is for good and ill. Thus people are always looking for things to happen during the time of the Omen Star.

Ideas  ( System ) | September 11, 2005 | View | UpVote 0xp

       By: Umberle

All spell casters gain their abilities through a form of demon possession. So in order to gain magical abilites, PCs must track down and trap demons. Of course there are some pretty powerful demons, if the demon is stronger than the PC, the PC could find themselves subjugated to the Demon's will.

Ideas  ( System ) | August 18, 2005 | View | UpVote 1xp

       By: Tech

There are no scrolls in this world, but there are crystals of various sizes, colors and qualities. Every spell has a requirement on the amount and characteristics of crystals that must be held in order for the spell to be cast, crystals which would shatter should the cast be successful. Now picture a land where crystals are scarce except for high concentrations of them in specific spots throughout the land. A number of scenarios could occur, such as benign companies selling the mined valuable for cheap, a region in constant magic-intense war zone, an area of crystals in the quicksand, or an undiscovered patch next to a town...

Ideas  ( System ) | August 3, 2005 | View | UpVote 0xp

       By: MoonHunter

If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.

Ideas  ( System ) | July 23, 2005 | View | UpVote 1xp

       By: CaptainPenguin

I have heard (from an Afghan man that I know) that in Afghanistan, they will construct kites, and then tie or tape pieces of glass and shards of pottery to the kite-strings and have "kite-battles", where they try to use the sharp shards on their kite-strings to cut the opponent's strings.

Ideas  ( System ) | March 21, 2005 | View | UpVote 0xp

       By: Enthroned Carcass

When night falls, we find peace in the knowledge that daytime will return soon, and vice versa. But what if the world was split: daytime and night are two different, coexistent worlds, each with it's own laws and rules. At dawn and sunset, our soul switches to inhabit our other being, our 'twin'.

Ideas  ( System ) | March 6, 2005 | View | UpVote 1xp

       By: oakleafbard

The gods hate mages. Upstarts who wield magic without reverence for the gods. So they refuse to allow their clerics to heal mages.

Ideas  ( System ) | February 10, 2005 | View | UpVote 0xp

       By: MoonHunter

Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

Ideas  ( System ) | February 8, 2005 | View | UpVote 1xp

       By: MoonHunter

Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.

Ideas  ( System ) | February 8, 2005 | View | UpVote 0xp

       By: Akuma

What if when a character died and the price to bring him back into the world was to allow an evil or good version to be placed in the world with the sole purpose of killing the character that just got its life back? The copycat character would die apon completeing his mission.....or would he?

Ideas  ( System ) | November 1, 2004 | View | UpVote 0xp

       By: Callista Miala Moonshade

a child is born and he is discovered to be a god and they need him to complete a ritual to end all evil, if the one true evil gets hold of him then he will use his life source to end the world, he is ocumpained by three warriors to help him on his way,

Ideas  ( System ) | September 2, 2004 | View | UpVote 1xp

       By: Reed

When someone befriends an animal, s/he obtains the ability to unite their souls together and take on the form of that animal as well as its abilities. S/he also gain some properties of that animal even when they are no keener t transformed, such as resistence to cold or senses. If s/he really wants to s/he can half transforms taking on characteristics of the animal and their normal form

Ideas  ( System ) | August 18, 2004 | View | UpVote 0xp

       By: Scrasamax

Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.

Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!

Ideas  ( System ) | August 14, 2004 | View | UpVote 1xp

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       By: Cheka Man

Golden coins that turn to lead within a few hours of being taken from their place of origin, causing a lot of trouble for whoever spends them.

Ideas  ( Items ) | November 14, 2004 | View | UpVote 0xp


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