Common for sailors to get lashings for punishment. Sailors would then get tattoos of god symbols on thier back so the thrasher was less likely to whip the symbol of the god.
Others say symbols bring bad luck. They draw the attention of the god and it could be wrathful.
Rats are said to be good luck. In the church if a rat walks over you while praying, good luck will come your way.
The gong of a bell is said to scare away demons and ghosts.
The wind Elementals write prayers on cloth and tie them to trees and bushes. The entrance to most temples will be through a large courtyard of trees with white clothes with writing on them flowing in the wind in the hopes that the wind elementals will see them and answer them.
A village or town's dance was first taught to them long ago by the faeries.
Able to raise body heat by concentration to save themselves in winter. Even to the point of drying freezing wet clothes.
Could be used for killing a certain animal...a prized animal. The bones must be carefully buried or disposed of lest a sorcerer get a hold of it. With the bones of the dead creature the sorcerer can kill the hunter.
People hunting for fish with arrows aim parallel with the water so that if they miss the fish they are aiming at they may hit another by chance.
A game for the poor people. A pole is greased with pig fat and gold and food is put at the top. The object is to climb and grab the food or reach a dangling sausage.
Leader carries gold into battle with him. When he sees a great feet of bravery or valor he rewards them with the gold, or maybe a token worth some prize if they survive.
Thunder and lightning is the sign of their shamans hunting and killing demons. Children's souls must be protected for their souls are not firmly in place yet and are easy for demons to take hold of. The shamans must hunt and destroy them and each break of thunder is another death of a demon hunting for souls.
The sting of the bee will give the accuracy of a bees stinger in their bow.
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.