Common for sailors to get lashings for punishment. Sailors would then get tattoos of god symbols on thier back so the thrasher was less likely to whip the symbol of the god.
Others say symbols bring bad luck. They draw the attention of the god and it could be wrathful.
Rats are said to be good luck. In the church if a rat walks over you while praying, good luck will come your way.
The gong of a bell is said to scare away demons and ghosts.
The wind Elementals write prayers on cloth and tie them to trees and bushes. The entrance to most temples will be through a large courtyard of trees with white clothes with writing on them flowing in the wind in the hopes that the wind elementals will see them and answer them.
A village or town's dance was first taught to them long ago by the faeries.
Able to raise body heat by concentration to save themselves in winter. Even to the point of drying freezing wet clothes.
Could be used for killing a certain animal...a prized animal. The bones must be carefully buried or disposed of lest a sorcerer get a hold of it. With the bones of the dead creature the sorcerer can kill the hunter.
People hunting for fish with arrows aim parallel with the water so that if they miss the fish they are aiming at they may hit another by chance.
A game for the poor people. A pole is greased with pig fat and gold and food is put at the top. The object is to climb and grab the food or reach a dangling sausage.
Leader carries gold into battle with him. When he sees a great feet of bravery or valor he rewards them with the gold, or maybe a token worth some prize if they survive.
Thunder and lightning is the sign of their shamans hunting and killing demons. Children's souls must be protected for their souls are not firmly in place yet and are easy for demons to take hold of. The shamans must hunt and destroy them and each break of thunder is another death of a demon hunting for souls.
The sting of the bee will give the accuracy of a bees stinger in their bow.
If it was a castle, it was the strangest one he had ever seen.
He of course saw the main tower - taller than anything he had seen outside of Stoneholt, the spire looked fragile and was topped by a glassed-in chamber.
The outer wall was so gently sloped that it would have only stopped a horde of hobbling old men, an able-bodied soldier could stride up to its crest with little effort. Within one saw a huge, nearly perfect bowl-shaped area with the base of the tower in the centre, covered in hundreds of mirrors.
This structure is a massive solar collector designed by the Wizard-King Aardwal in centuries past. He used the concentrated light in his investigations into the magic of light, and in the fashioning of flash crystals.