A village where everyone goes blind sometime during puberty. What could be causing this? Perhaps something in their diet. Or some malignant gene. How would an entire village where only young childen can see function?
Except, it doesn't have to be. Nighttime can be a relaxing, peaceful time in the world, when nature rests and soft shadows cover the ground. Not every night has to be filled with vampires, ghosts, beasts, and things jumping out from dark places.
A world based not on light and dark in conflict, but light and dark in balance. A world governed by a giver and a taker, rather than a creator and a destroyer. A world where evil is as much a corruption of light as it is darkness. Conflict arises out of a will to upset the balance.
A place where a fertility spell has gone wrong.Kisses can lead to pregnancy, any fungus infection runs rampant, corn grows as soon as it is planted,ect.
A place where for those who sleep in it,the real life and dream world is blurred-so nightmares can be deadly.
A civilization which constructs of irregular shapes constructed of a light metal, heaped together so that they stand on each other; these structures rattle and bend in the wind or at a push, but ultimately hang together except under heavy force (such as cannonballs, falling stones, floods)
The PC's end up in a strange world where the very rocks are made of gold and jewels.As such gold and jewels is worth very little, but the iron in their swords and belt buckles is suddenly worth a LOT.
A cave full of what appears to be gold nuggets-the nuggets are in fact radioactive and will poison whoever takes them.
A world whose lands are made up of huge terrain spheres that rotate constantly with most portion underwater. As time passes, the shape of the bodies of water change, landmarks shift inside the new border lines, and mountains tilt to different degrees. Land dwellers are gypsies that can never build anything permanent, and somewhat ironically, the only stable settlements are large structures built at sea.
The Church of the one true God guards a terrible secret: Their God is dying. He is kept within a tank, steamworks forever pumping to keep him alive, clockwork engines forcing his laboured breathing.
A small, primitive village has yet to discover fire, which is a good thing because there are highly flammable (but not otherwise dangerous) gasses in the air. The heroes, blissful in their ignorance, don't know that and think it a wonderful idea to show the locals open flame.
A place where scratching an itch is seen as highly rude.The problem is, it's full of biting insects.
The heroes stop in a small town ready to restock their traveling supplies and feed for their animals. All of the villagers are starving, and there is no food to be had. If the PCs are quick witted, their noble steeds might be slaughtered for food.
A beautiful, green, peaceful pasture land, rolling hills and flesh grass, with boiling mud flats? And steaming geysers? What fun.
village of the damned. A village of people that have been 'raised', from death by priests, too many times. At first glance the folk appear as any other, but upon closer examination, they are pale, drawn, and tired...
A large forest which is the site of a research monastery dedicated to Silence. In the course of developing new spells, the monks frequently deaden all sound in huge areas of the forest, an extremely eerie experience for anyone passing through.
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.
The PCs have been traveling for a long time down the same stretch or round with no sign of anything suspicious. As they cross over to the next hill they see a gigantic splater of blood with a bleached dragons scull in the center of it. It the dragon skull's mouth is a tattered backpack with something wiggling inside of it.
There is a place where there are living dinosaurs but in miniture.So there are foot long Tyranosaurus Rex's and four foot long Brontosauruses, for example.
Beware of towns afflicted with Time Cancer.
For every second you progress through time, an infected town goes back 48 hours. Old buildings slowly become new, then incomplete, and finally just a frame and foundation, giant old trees turn to saplings, birds hatch into eggs.
one must not linger in a chrono-cancerous village for too long, before you know it you'll be a fetus. Tme cancer in unstoppable, no cure or treatment is knwn, it eats through the past until the inhabitants of a village turn into primordial protein ooze
The food that eats you back.
Creatures of nightmare, the thankfully rare Mesnoi have unique form and attributes. Only one Mesnoi at a time will ever be "encountered".
In appearance, a Mesnoi resembles a walnut-sized chunk of freshly-roasted red meat from some uncertain yet familiar, edible animal. The insidious creature camouflages itself quite appropriately whenever it can, by slowly making its way amidst feast tables and trays of roasted meats.
Once eaten by the unsuspecting, the Mesnoi sinks down to the stomach, reforming if chewed, and begins to lap up the gastric fluids, digestive juices, and bile that it craves, like a sponge.
The Mesnoi carrier will experience mild to severe stomach pains during this time.
After a few hours of this (this is the only time that the Mesnoi can be purged with magic, or other mundane means), the Mesnoi transforms into its true form inside its victim, that of a miniature, once more walnut-sized, pot-bellied, devil-horned, snake-tailed imp. This horrid little creature then begins to chew and eat its way out of the victim from the inside out with its tiny, razor-sharp teeth, like a rat forced to do so via torture.
The victim almost always dies a slow, agonizing death. That much is certain. The devilish imp then exits its victim and begins its seventy two hour existence of mischief and malevolence, until it once more turns back into a hunk of roasted meat with the movement capabilities of a snail.