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LocationsAll Ideas

Kid Cannibal
February 19, 2013
The Forest of Flesh    Ideas  ( Locations )
5xp
The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.

The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.

The forest of flesh is waking up, and it is so very hungry.
Michael Jotne Slayer
February 15, 2011
    Ideas  ( Locations )
3xp
The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new "country" with completely different rules and norms than the one they left behind. "What do you eat here? Humans ye say? Lets turn around fellas."
Michael Jotne Slayer
February 15, 2011
    Ideas  ( Locations )
3xp
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.
Scrasamax
May 25, 2009
    Ideas  ( Locations )
5xp
The Lost March is a large collection of elephant rafts. The lost march never reached its destination and instead was pulled out to sea. The elephants on the raft eventually starved to death, littering the large wooden carpet with their bones and bird picked hides. While sailors with an eye for gold can salvage the tusks of the bull elephant for a hefty price, the raft is haunted by the spectral ghosts of the pod of elephants and they appear after nightfall and attack and kill anyone trespassing on their raft
Pieh
May 19, 2009
Whale's Jaw    Ideas  ( Locations )
1xp
Whale's Jaw is a crumbling stone monument that was once in the form of a skeletal whale. Many years have past since the construction of Whale's Jaw and these days all that can be seen in the "jaw" jutting from the earth as if it is yearning for a final glimpse of sunlight before taking a plunge into the earth.

All around The Jaw are remains of oddly formed and weathered structures. They seem to have been smoothed and tumbled by severe rain or ocean currents. Most say it is just another Wonder of The World, a mystery we will never know the answer to, but some know differently... I know differently...
Grey
June 23, 2008
    Ideas  ( Locations )
1xp
A world where there is a finite amount of magic present in the world, and it's almost used up. With the winds of magic being weak and unstable, how will nations built on the heavy use of magic survive?
Drackler
June 3, 2008
    Ideas  ( Locations )
2xp
A world where, instead of aging in years, the people age in knowledge. So, instead of dying once a general age was reached, they die once they achieve a certain amount of knowledge. A man could live forever if he never learned anything, or could die after reading a few choice books. Of course, the knowledge of the land would be regulated, like medical drugs.
Spark
January 12, 2008
The Land of Mad Children    Ideas  ( Locations )
1xp
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.
Wulfhere
July 17, 2007
In the Bright Waters    Ideas  ( Locations )
0xp
"Look, lad! You see the streak of glowing green off the larboard bow? Them's the bright waters!"

While the lad peered intently at the eerie glow, the old salt continued. "Entire ships have been lost to the Bright, lad, for once you let it surround you, you'll never touch land again!"
Wulfhere
May 3, 2007
On the Banks of the Vanne    Ideas  ( Locations )
1xp
Along the sluggish Vanne River, the banks are lined with thick stands of tall bulrushes. These areas of wetland are considered ill-omened by the locals, for they hide the skeletal remains of thousands of grazing animals, washed downriver in a terrible flood decades before.

Adding to the uncanny reputation of the place is the occasional undead cow or goat that lurks there. The product of a necromancer's experiments some years before, these relatively harmless undead wander the area at night, startling livestock as they attempt to graze with them.
valadaar
February 22, 2007
Lakes of Aqua Regis    Ideas  ( Locations )
0xp
The runoff from Mount "Evil Volcano" has turned an area of small lakes below into a vision of hell. The mixture of acids in the lakes is of such strength that virtually any organic material touching is quickly dissolved. It is a melange of sulfuric, nitric and hydrochloric acids.

However, the place does harbor life, and its very strange, and very dangerous....
Scrasamax
May 12, 2006
    Ideas  ( Locations )
0xp
In an area albinos are considered to be evil mystics and locals ward themselves against them by turning their backs to them to avoid being mesmerized. Suddenly the angeliclly pale loner with white hair and violet hued-eyes is suddenly an outcast, and his companions are treated as if they have been mystically bonded into his service, and could be treated with attempts to intervene or given the same stony treatment. Expect poor quarters, no hospitality and to pay twice as much for everything.
Scrasamax
May 1, 2006
Bush's Axiom    Ideas  ( Locations )
1xp
Game Cliche 3.

Every country in the world will have exactly one town in it, except for the main country, which will have three.
Murometz
February 19, 2006
Village of the Blind    Ideas  ( Locations )
0xp
A village where everyone goes blind sometime during puberty. What could be causing this? Perhaps something in their diet. Or some malignant gene. How would an entire village where only young childen can see function?
Spark
February 12, 2006
It was a dark and scary night....    Ideas  ( Locations )
0xp
Except, it doesn't have to be. Nighttime can be a relaxing, peaceful time in the world, when nature rests and soft shadows cover the ground. Not every night has to be filled with vampires, ghosts, beasts, and things jumping out from dark places.
Spark
October 30, 2005
Balance Rather than Conflict    Ideas  ( Locations )
1xp
A world based not on light and dark in conflict, but light and dark in balance. A world governed by a giver and a taker, rather than a creator and a destroyer. A world where evil is as much a corruption of light as it is darkness. Conflict arises out of a will to upset the balance.
Cheka Man
October 10, 2005
    Ideas  ( Locations )
1xp
A place where a fertility spell has gone wrong.Kisses can lead to pregnancy, any fungus infection runs rampant, corn grows as soon as it is planted,ect.
Cheka Man
October 9, 2005
    Ideas  ( Locations )
0xp
A place where for those who sleep in it,the real life and dream world is blurred-so nightmares can be deadly.
CaptainPenguin
September 12, 2005
    Ideas  ( Locations )
0xp
A civilization which constructs of irregular shapes constructed of a light metal, heaped together so that they stand on each other; these structures rattle and bend in the wind or at a push, but ultimately hang together except under heavy force (such as cannonballs, falling stones, floods)
Cheka Man
August 21, 2005
    Ideas  ( Locations )
1xp
The PC's end up in a strange world where the very rocks are made of gold and jewels.As such gold and jewels is worth very little, but the iron in their swords and belt buckles is suddenly worth a LOT.
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Total Ideas (656)






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Random Idea Seed View All Idea Seeds

There is a race of beings that have endless lifespans. Because of their eternal existence, the only forms of time which they understand are being and non-being. They do not understand words or ideas such as past, future, present, yesterday, today, tommorow, then, now, when, until, ect. They do understand yes, no, live, die, on, off, there, not there, existent, non-existent, ect.
By: CaptainPenguin | Visit | UpVote 0xp

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