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       By: Sentinel

Trapped in his tomb, but alive, the God of Pain awaits his uleashing, said to be at the end of the world, he uses his only powers he can and calls to him 2 people, a man and a women to reliquish him from his prison. The man and the women, decieved by them thinking it a person trapped, go after to help the God of Pain unwittily and let him destroy the world

Ideas  ( Plots ) | September 3, 2004 | View | UpVote 0xp

       By: Callista Miala Moonshade

a child is born and he is discovered to be a god and they need him to complete a ritual to end all evil, if the one true evil gets hold of him then he will use his life source to end the world, he is ocumpained by three warriors to help him on his way,

Ideas  ( System ) | September 2, 2004 | View | UpVote 1xp

       By: Cheka Man

A demon in human shape that murders travellers, however, he can only travel a certain distance from his home.One the adventures have passed that point, he is no threat to them.

Ideas  ( Lifeforms ) | September 1, 2004 | View | UpVote 0xp

       By: Grendel

The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon

eg:
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.

Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc

Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion

the possibilities are endless

Ideas  ( Items ) | August 23, 2004 | View | UpVote 0xp

       By: CaptainPenguin

From an episode of Justice League Unlimited:

The God of War creates a giant, unstoppable robot (golem, animated armor, etc.) as a weapon for one side in a civil war; his purpose is to prolong the war and create suffering and war among humanity.
Quote from Ares in that episode, which would go well with this idea: "That's all you mortals are good for! To fight and fight and fight until there is nothing left but charred land and blood and bones, and to end it all and then start again with the next generation!"

Ideas  ( Plots ) | August 22, 2004 | View | UpVote 0xp

       By: Reed

When someone befriends an animal, s/he obtains the ability to unite their souls together and take on the form of that animal as well as its abilities. S/he also gain some properties of that animal even when they are no keener t transformed, such as resistence to cold or senses. If s/he really wants to s/he can half transforms taking on characteristics of the animal and their normal form

Ideas  ( System ) | August 18, 2004 | View | UpVote 0xp

       By: Reed

Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them

Ideas  ( Lifeforms ) | August 17, 2004 | View | UpVote 0xp

       By: Scrasamax

Elven Light Horse - a lithe and small animal well suited to the forest home of the elves. It has semi-cloven hooves, a longer tail, like that common to unicorn illustrations, and always a snow white pelt. Lives inthe forest, able to stand on back legs to crop leaves from the lower branches of trees. Shy and easily frightened, but at peace when around elves.

Ideas  ( Lifeforms ) | August 14, 2004 | View | UpVote 0xp

       By: Scrasamax

Dwarven Mountain Pony - a small, and hardy animal well suited to living in the mountains and highlands. Able to subsist on grass and brush, with hard hooves, and nimble feet. The dwarves use them as pack animals, and to pull ore carts, and to drive bellows for their furnaces. Never ridden as dwarves like to keep both feet firmly on the ground. As stubborn and tough as the dwarves themselves. Also only about 12 hands tall (1 hand=4 inches)

Ideas  ( Lifeforms ) | August 14, 2004 | View | UpVote 2xp

       By: Scrasamax

The Orcish Mustang - a semi-wild horse tamed and domesticated by orcs to serve as their mounts. Large, strong bodied, and fearless as they live among orcs. On the other hand, bad tempered, with teeth problems, sometimes have hoof problems, and agressive. In lean times, or when an animal dies, the orcs suddenly have a dearth of meat, and hide to work with.

Ideas  ( Lifeforms ) | August 14, 2004 | View | UpVote 0xp

       By: Scrasamax

Orcs record their deeds through symbolic mutilation, scarring and tattoo. Perhaps creating the medium of skin as art, which humans followed later. Perhaps tattoos remind the elves of orcs and make them angry...

Ideas  ( Society/ Organization ) | August 14, 2004 | View | UpVote 2xp

       By: Scrasamax

Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.

Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!

Ideas  ( System ) | August 14, 2004 | View | UpVote 2xp

       By: Cheka Man

A wand that can be used once a day to stop Time for thirty seconds.Enough time to take a weapon or a wizard's staff, dodge a fireball,get a head start whilst running away,ect.

Ideas  ( Items ) | August 12, 2004 | View | UpVote 0xp

       By: Scrasamax

The PCs are invited to play in lumberjack games. They must see how quickly they can cut down a tree, how quickly they can use a great saw to cut a wheel from an already dropped tree, and must stay on top of a floating log while a lumberjack tries to roll the log to make them fall in the water. The winner gets beer and pancakes

Ideas  ( Plots ) | August 7, 2004 | View | UpVote 0xp

       By: Scrasamax

The Red Lipstick - almost blood dark, this lipstick changes to become the perfect shade of red for the woman, and only woman, wearing it. She will attract positive attention from men, and will be the subject of female envy, for who else has such perfectly red lips?

Ideas  ( Items ) | August 7, 2004 | View | UpVote 0xp

       By: Scrasamax

A Magical Hat that has only enough magic to stay on its wearers head, in spite of wind, falling, or even being turned upside down. The owner, never having to pick up his hat gains an extra swagger to his step, and a small boost to charisma.

Ideas  ( Items ) | August 7, 2004 | View | UpVote 1xp

       By: Scrasamax

A pair of ladies lace gloves, that once donned, give the wearer a quick, and very tidy manicure. Nails are properly trimmed, sanded, and come out with either 'French' (insert game name) style nails, or their nails colored in the manner desired by the wearer. Useful for removing hangnails, and other cosmetic problems

Ideas  ( Items ) | August 7, 2004 | View | UpVote 0xp

       By: Scrasamax

What if potions and tonics had negative side effects? Potions of increased strength cause violent tempers, or damage joints. What if potions of dexterity caused tremors, or palsy?

What if they were addictive, and had withdrawal symptoms?

Could someone make a bad batch? No one use the brown strength potion!

Ideas  ( System ) | July 18, 2004 | View | UpVote 2xp

       By: MoonHunter

Tarot Cards are used by Magic folks to predict the future (cartomancy). Since the present becomes the future through the interplay of elementally alligned forces, the tumble of cards can give clues to the way the pattern of elements will be in the future.

This means a wizard will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 0xp

       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp

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       By: Wogden

The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.

Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.

Imagine the poor hermit, having retreated into the mountains to escape this precise situation...

Ideas  ( NPCs ) | July 29, 2005 | View | UpVote 1xp


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