The PC's stumble upon a village strangely devoid of life and activity, but they get the feeling they're being watched.
What is a king to do? A prophesy indicates that a certain person is involved with the death of the king, but the prophesy was unclear as to what role - do they cause it or prevent it.
A noble claims that a stranger did not enter the town by any normal means, but trough his mirror. The man in question is ravening mad and mutters on about vast halls connecting all the mirrors in the world.
A certain type of toads, only found in the bleak swamps of Mournmist start falling on the city where the PC's are, like rain. Why?
The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.
Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.
Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.
Real world scientists have accidentally opened a tear in the fabric of reality, transporting their laboratory into the game world. Unable to repair and/or refuel their equipment in this (to their minds) primitive world they are now trapped.
A terrible affliction spreads through the land: A disease, highly contagious, which makes its victims mildly ill, but then permanently paralyzes the vocal cords. Dozens of reputed cures and protections are sold in the marketplaces, which gradually grow quieter and quieter...
An old, misanthropic and paranoid man feels his time is coming. There are sons to leave his fortune to, but they are not worth it, not a dime do they deserve! And he doesn't really trust anyone else. And so he has made a decision: as a part of his last will, his henchmen are instructed to burn and destroy all his holdings, buildings as harvest. The lands shall be auctioned off, the proceeds used to pay the servants. Nothing shall stay behind. Nothing.
Depending on the status of the grumpy old man, this weird occurrence may be only a family drama, or it may end up bringing an entire region into chaos. Or the son(s) have found what should happen, and want to prevent it before their sick father dies.
Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, The Golden Doom, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.
The frozen wastes stretch for miles around. Something waddles through the snow. It's a penguin: An emperor penguin. It waddles slowly, meandering toward the sea. The ranger freezes. "Stay very still," he warns. "Don't move at all." "What is it?" I ask, breathlessly. "It's the most dangerous creature in the whole Yahoo Tundra, and that penguin's about to kick its butt..." (Sorry, Epi! I couldn't resist!)
The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.
A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?
Dustwood is technically not a wood from a specific tree. It is an created fuel for fires.
Starting with the sawdust from a sawmill, adding a mixture of wax or pitch, and a few other things, the mixture is pounded or pressed toghether tightly. It is normally smashed into a round container, so when it is slipped out, it looks like a small perfectly round "log". (actually a lathed log, but you get the idea). It can either be used as a log or slices of a log can be used for a fire.
In some regions, various occupations might be exclusively staffed by members of a particular race or ethnic group. As examples, a city's butchers might tradtionally have orcish blood, or all the dwarves in an area could be expected to join the miners' guild (even if they personally have nothing to do with mining). Those who violate these stereotypes may find themselves in conflict with local customs or idiosyncratic laws.
hey im new to this site but was here years ago w/ another name. anyways dont remember so im newbie by default.
Firstly, I am a sci-fi reader and I hope to meet success with my writing.
My favorite series of books are Larry Nivens RINGWORLD tetralogy (Ringworld, RingWorld Engineers, The RingWorld Throne, and RingWorlds Children)
For those that havnt read the ring world is the greatest artificial structere ever discovered.
A ring, its circumference equal to earths orbit, it is built around a sol-like star. Shadow squares halfway betwwn the ring and the sun provide 15 hours of night in a thirty hour day. 70 days equals one falan (one full rotation of ring world. The inner surface-the one exposed to the sun, is terraformed and is one millionkmwide cntrifugal force provides gravity, and rim walls 1000km high keep the atmosphere in. Population of RNH(ringworld native hominids)
estimated in the trillions.
The origins of who built it and why are too sticky to get into. But the ringworld , millions of years ago, was populated bt A race called Pak Protectors. Protectors are ancestors of all homo sapiens. they populated ringworld with homo erectus, but left no predators in the ecology. hence, hominids evolved into every ecological niche. (Vampires, Carrion Eaters, Giant Herbivores, Small Carnivores, some built great technologies and went interstellar. Oh, and ringworld is 300 million times the surface area of earth. post if youre interested, Ill elabortae on native species and alien vistors
"Look, lad! You see the streak of glowing green off the larboard bow? Them's the bright waters!"
While the lad peered intently at the eerie glow, the old salt continued. "Entire ships have been lost to the Bright, lad, for once you let it surround you, you'll never touch land again!"
What if a invisible person could see other invisible creatures? All you would need to do to check for nasties hiding around is turn invisible.
A local sculptor of note has chosen to honor the adventurers by crafting lifelike statues of them. While he hopes to surprise them by setting the statues up in their home while they are off adventuring, he may have underestimated the paranoia of the typical adventurer. Provided that he can get in, is he likely to survive whatever precautions they have against intruders? Assuming he lives, what will they make of finding statues in their house?
In the dry steppelands, one of their most valuable exports is the dried sap of the Larthorn tree. These ugly plants are covered with vicious thorns, but the locals harvest the golden droplets that ooze from their bark each Autumn. This sap, once dried, is valued for its medicinal properties and as a spice. Since little gold or silver is found in the hinterland, the dried droplets of sap are often used as currency by the locals.
The Wizard-Brewers of the Old Empire stored memories in bottles of mead, passing their brightest ideas, most subtle magics, and most important decisions on to their heirs in bottles of oddly-flavored honey-wine. A cache of these ancient magical vintages has been unearthed, but does anyone dare drink from it? The ancient mead's creator is a complete mystery, as are the thoughts he left behind.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.
Chekov's Spell -- This spell has a two-fold effect. The first is to make the target item almost-unnoticeable to anyone not specifically looking for it. The second is that someone who has seen the item will remember it when they encounter a situation that would be perfectly solved by use of said item.