The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.
The journey had been a long one and now they had entered the mountains. After an entire day spent on paths cut into the mountainside and through moss covered coniferous woods, they encounter a desperate young mountain tribal. He is searching for his beloved wife and his elder brother, both of whom he got separated from after an unsuccessful attempt to kill a cave bear. The last thing he saw was the cave bear in full pursuit of his wife. He could not help her as he had been knocked to the ground by the raging beast, and was struggling to regain full consciousness. The tribal will be clearly nervous and urges them to look for his wife during their travels. He will stay in his village a couple of miles to the north and pleads for assistance should they recover his wife, whether she be dead or alive.
On the next day of travel, they will journey upon a dim track in the forest and while they are preparing to ascend another path cut into the mountainside, they hear moans of lust from somewhere nearby. Upon closer inspection they will spy a young tribal woman in the heat of the act with an elder tribal male. They are consummating their forbidden love on the cold mountain moss, and beside them lay the skinned and slaughtered carcass of a huge bear.
In the town of Eon, children are born without names. They must earn a name by doing someting great before age twelve or they are banished from Eon
Golden coins that turn to lead within a few hours of being taken from their place of origin, causing a lot of trouble for whoever spends them.
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.
The PCs have been traveling for a long time down the same stretch or round with no sign of anything suspicious. As they cross over to the next hill they see a gigantic splater of blood with a bleached dragons scull in the center of it. It the dragon skull's mouth is a tattered backpack with something wiggling inside of it.
What if when a character died and the price to bring him back into the world was to allow an evil or good version to be placed in the world with the sole purpose of killing the character that just got its life back? The copycat character would die apon completeing his mission.....or would he?
An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.
A regression into a fantasy childlike state.
There was a Beggar he was starring at me as if he is going to kill me but as I get nearer and nearer I found out his resisting something I don't know what but his really resisting something something un explainable and then I saw a knife on his hand and I though his going to kill me but when he raises the knife and then he stoped and said "run child" that I knew his resisting himself' his blood thirsty self, to stop, to stop killing people at the other day when I go were he was I saw him lying DEAD! and I saw a knife stabed strait throught the heart and that knife was the one he tried to stab on me last day and I knew he KILLED HIMSELF because its the only way to get out of his problems...
A small group of men stares intensely at something. Coming nearer, you see puppies, obviously still young, as they are small and only learn to walk. Cute as they are, the men look serious and exchange a comment here and there, making their mother nervous. But one man keeps her somewhat calm, while looking with others on the little ones.
The puppies are a completely new dog breed. The breeder hopes for better characteristics, the other men are mostly hunters and other dog-fanciers, that were called or came from own interest. If all looks well, they will have business. But now, they are just watching.
There is a place where there are living dinosaurs but in miniture.So there are foot long Tyranosaurus Rex's and four foot long Brontosauruses, for example.
Beware of towns afflicted with Time Cancer.
For every second you progress through time, an infected town goes back 48 hours. Old buildings slowly become new, then incomplete, and finally just a frame and foundation, giant old trees turn to saplings, birds hatch into eggs.
one must not linger in a chrono-cancerous village for too long, before you know it you'll be a fetus. Tme cancer in unstoppable, no cure or treatment is knwn, it eats through the past until the inhabitants of a village turn into primordial protein ooze
The Rhenn Plains are serene and peaceful, beautiful, and quiet as if nothing had ever had happened to it, hiding away it's violent present and past. During some time ago, the countries needed land to fight on, for they did not want war to come to their home, so they chose the Rhenn Plains, Armies met there and men died on the lands, so the land has been empty always. But now there has been set an outpost and they are beset by the goverments wanting to keep it free, will the soldiers of the barracks prevail, or fall trying?
Trapped in his tomb, but alive, the God of Pain awaits his uleashing, said to be at the end of the world, he uses his only powers he can and calls to him 2 people, a man and a women to reliquish him from his prison. The man and the women, decieved by them thinking it a person trapped, go after to help the God of Pain unwittily and let him destroy the world
a child is born and he is discovered to be a god and they need him to complete a ritual to end all evil, if the one true evil gets hold of him then he will use his life source to end the world, he is ocumpained by three warriors to help him on his way,
A demon in human shape that murders travellers, however, he can only travel a certain distance from his home.One the adventures have passed that point, he is no threat to them.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless
From an episode of Justice League Unlimited:
The God of War creates a giant, unstoppable robot (golem, animated armor, etc.) as a weapon for one side in a civil war; his purpose is to prolong the war and create suffering and war among humanity.
Quote from Ares in that episode, which would go well with this idea: "That's all you mortals are good for! To fight and fight and fight until there is nothing left but charred land and blood and bones, and to end it all and then start again with the next generation!"
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir
Foot Coral. It attatches to a foot like moss, almost gluing itself to an organism. It gets its food supply from the ground, and does not leech off the host in any way. It is not a malignant organism, and is entirely harmless. But it only grows on human feet, and even then, never on the left foot. An organism that it grows on can feel touch through the coral, but not pain. Removal of the coral is painless, but why would you want to?
Texturally, if fells like a dry, non slimy amoeba.