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       By: Cheka Man

One day a year is the Day of Turning where those on the bottom of the heap for the rest of the year get to live like Kings. Privates question Generals, the people get a say in running things and there is great merriment and gift giving.

Ideas  ( Society/ Organization ) | September 17, 2005 | View | UpVote 0xp

       By: CaptainPenguin

A civilization which constructs of irregular shapes constructed of a light metal, heaped together so that they stand on each other; these structures rattle and bend in the wind or at a push, but ultimately hang together except under heavy force (such as cannonballs, falling stones, floods)

Ideas  ( Locations ) | September 12, 2005 | View | UpVote 0xp

       By: MoonHunter

The Omen Star: In the West, in what appears to be an eccentric orbit, appears the Omen Star. The appearance of the Omen Star in the first house of the sky bodes "great things" for good or ill are about to happen. It is the rest of the stars that determine if it is for good and ill. Thus people are always looking for things to happen during the time of the Omen Star.

Ideas  ( System ) | September 11, 2005 | View | UpVote 0xp

       By: CaptainPenguin

"It is said that among those people they have a loathsome custom- that they keep a spotted dog always waiting beside the gate of the yard where they bury the dead, and that in every funeral they allow this spotted dog to feast upon the dead, so that it grows fat and wise with the knowledge of the dead... Many necromancers do seek out these spotted dogs, and ask of them sciomantic knowledge, or take them as familiars." -Author unknown, "The Ways of the Necromancers"

Ideas  ( Society/ Organization ) | September 4, 2005 | View | UpVote 2xp

       By: Siren no Orakio

A terrible teleportation incident makes inter-demihuman chimaera of all the PCs. Quoth Master Adams: 'I teleported home one night / with Ron and Sid and Meg / Ron stole Meg's heart away / and I got Sidney's leg.'

Ideas  ( Plots ) | August 23, 2005 | View | UpVote 0xp

       By: Cheka Man

The PC's end up in a strange world where the very rocks are made of gold and jewels.As such gold and jewels is worth very little, but the iron in their swords and belt buckles is suddenly worth a LOT.

Ideas  ( Locations ) | August 21, 2005 | View | UpVote 2xp

       By: Cheka Man

A cave full of what appears to be gold nuggets-the nuggets are in fact radioactive and will poison whoever takes them.

Ideas  ( Locations ) | August 21, 2005 | View | UpVote 1xp

       By: Umberle

All spell casters gain their abilities through a form of demon possession. So in order to gain magical abilites, PCs must track down and trap demons. Of course there are some pretty powerful demons, if the demon is stronger than the PC, the PC could find themselves subjugated to the Demon's will.

Ideas  ( System ) | August 18, 2005 | View | UpVote 2xp

       By: Cheka Man

It is dreadfully rude to carry a fishknife whilst talking to a Merman or Mermaid, as they think of them as we would think of thumbscrews or other torture devices.

Ideas  ( Society/ Organization ) | August 14, 2005 | View | UpVote 1xp

Revenge

       By: Dragon Lord



The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.

Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.

Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).

Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 1xp

Plague

       By: Dragon Lord



A plague has hit the local area.

In humans it affects only the most vulnerable, the children and the very old, and even than it's little more than a summer cold. 24 hours of sniffles and then it's gone, barely noticeable really.

To sheep however it is fatal and the whole economy of the area is in serious trouble. If this keeps up the area could well be facing famine.

Somebody (enter the PCs) must find the rare herbs needed to make a cure.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 0xp

       By: MoonHunter

Patterns in surnames: There are many ways a surname could have evolved over centuries. One possibility is migration. A Roman name may have traveled to France and hence to England where it was later Anglicized. Case in point - the surname Lawrence went from Laurentius (Roman) to Laurent (French) to Lawrence (English) and then to Lowry (Scottish). There is also natural etymological evolution. For example, a Middle English spelling may have evolved to a modern English spelling (e.g. Stiward to Stewart). Where did your character's Surname come from?

Ideas  ( Society/ Organization ) | August 7, 2005 | View | UpVote 0xp

       By: MoonHunter

Surnames: Most surnames fall into one of four categories. Patronymic surnames such as Johnson pass from father to son (literally, 'Son of John'). Occupational surnames such as Cook or Miller stem from an individual's livelihood. Topographic names such as Forest or Ford identify habitation. There are also a few surnames that derive from individual characteristics or nicknames...Small and Stern for example.

Ideas  ( Society/ Organization ) | August 7, 2005 | View | UpVote 0xp

       By: MoonHunter

Surnames: The Chinese were among the very first cultures to adopt the use of hereditary surnames (around 2800 BC). But the custom didn't quite catch on in Europe - at least not until the Venetian aristocracy made it popular sometime between the 10th and 11th centuries AD. What culture made it popular in your setting and why?

Ideas  ( Society/ Organization ) | August 7, 2005 | View | UpVote 1xp

       By: Tech

A world whose lands are made up of huge terrain spheres that rotate constantly with most portion underwater. As time passes, the shape of the bodies of water change, landmarks shift inside the new border lines, and mountains tilt to different degrees. Land dwellers are gypsies that can never build anything permanent, and somewhat ironically, the only stable settlements are large structures built at sea.

Ideas  ( Locations ) | August 3, 2005 | View | UpVote 0xp

       By: Tech

There are no scrolls in this world, but there are crystals of various sizes, colors and qualities. Every spell has a requirement on the amount and characteristics of crystals that must be held in order for the spell to be cast, crystals which would shatter should the cast be successful. Now picture a land where crystals are scarce except for high concentrations of them in specific spots throughout the land. A number of scenarios could occur, such as benign companies selling the mined valuable for cheap, a region in constant magic-intense war zone, an area of crystals in the quicksand, or an undiscovered patch next to a town...

Ideas  ( System ) | August 3, 2005 | View | UpVote 0xp

       By: MoonHunter

In cultures and langauges with very few acceptable personal and family names, nicknames will be used. These nicknames will be based on their physical traits and personalities. So instead of five Ryon Khans, you have Big Ryon, Little Ryon, Fast Ryon, Ryon the Priest, and Ryon with coin. It will make finding people, for an outsider, difficult.

Ideas  ( Society/ Organization ) | August 3, 2005 | View | UpVote 1xp

       By: MoonHunter

Want to avoid fighter types focusing on swords? Make Longswords and Bastardswords the weapon of the Noble class, with a death penalty for other to carry. These weapons will be ornate and finally crafted. Adventurers will be stuck with cheaply made broad and shortswords, while professional fighters might use two handed swords.

Ideas  ( Society/ Organization ) | July 30, 2005 | View | UpVote 0xp

       By: Wogden

The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.

Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.

Imagine the poor hermit, having retreated into the mountains to escape this precise situation...

Ideas  ( NPCs ) | July 29, 2005 | View | UpVote 1xp

       By: Roack

The PCs are stuck in a town with a strict peace policy, the tiniest scuffle can land you years in prison. The town also happens to be a tourist haven, so inn-prices have skyrocketed. The only way the PCs can rest is if they splurge on a room, with their enemy.

Ideas  ( Plots ) | July 28, 2005 | View | UpVote 0xp

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       By: Iain

Walking through the alleys of the docks district of town, you hear an old, mad beggar calling out for alms. He claims to be a god, cast out from heaven and stripped of his powers. The party passes, tossing a few coppers to him. In thanking them, the madman refers to incidents in their childhood or distant past which would have been all but impossible for him to know.

Ideas  ( NPCs ) | February 2, 2004 | View | UpVote 0xp


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