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Mirror Societies

       By: Rog-Nod-Torr

Societies of beings who in some way reflect the dogmatic, superstitious, religious, idiotic, political, etc. views of large (or small) groups of people in real life.

Ideas  ( Society/ Organization ) | April 22, 2007 | View | UpVote 0xp

A Prophecy: The Blasphemer's Rise

       By: Wulfhere

The ancient prophet Oijas Bek uttered a cryptic prediction:
In the time of the Floating Ships,
In the Capitol of the Shattered Empire,
The False God will draw the people to his banner,
The Blasphemer shall don robes of righteousness.

No one is sure what he meant, but the various sects each have their theories, which they often fight over.

Ideas  ( Items ) | April 10, 2007 | View | UpVote 2xp

Necromantic Vessels

       By: valadaar

Thrown enchanted skulls make great necromantic 'grenades' releasing blasts of negative energy, incorporeal undead, swarms of flesh-eating worms, etc.

Ideas  ( Items ) | April 3, 2007 | View | UpVote 2xp

The undead masters

       By: dark_dragon

A land is reigned by a circle of powerful men who control every aspect of the citizen's life. This cabal changes members often. In reality, the spectres of a small necromantic covent possess and control the people in power. Since they simply possess the bodies, they can leave when old age overcomes their shells and possess a new up-and-coming noble.

Ideas  ( Society/ Organization ) | April 3, 2007 | View | UpVote 1xp

Golden Threads

       By: Strolen

A rich southern landowner once imported hundreds of thousands of spiders and distributed them along his long, tree-lined road. After a couple of days, when the spiders had make an incredible number of webs amongst the rows of trees, he spread fine gold and silver dust on them to create a spectacular shimmering view. (true story) It was for his daughter's wedding day.

Ideas  ( Society/ Organization ) | April 1, 2007 | View | UpVote 4xp

The Land of the Lensbearers

       By: Wulfhere

There is a land where every person wears spectacles. Those without eyeglasses are considered to be the lowest stratum of society, so adventurers without glasses are treated like outcastes. It certainly would explain those heroes wearing sunglasses for no apparent reason...

Ideas  ( Society/ Organization ) | March 29, 2007 | View | UpVote 1xp

Saving the Red Herring

       By: Wulfhere

The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.

When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).

Ideas  ( Plots ) | March 23, 2007 | View | UpVote 1xp

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 4xp

Enchanted Alchemist's Tools

       By: Wulfhere

An alchemist enchanted his equipment to produce even more powerful alchemical compounds, potions and the like. Unfortunately, it is not well-known that he had different sets of equipment for different processes: If the wrong set of gear is used, the result will invariably fail to function. It's not a cursed item, just something that's hard to figure out.

Ideas  ( Items ) | March 10, 2007 | View | UpVote 0xp

The Champion

       By: Wulfhere

In a city where the justice system features judicial dueling, plaintiffs and defendants are permitted to request a champion to take their place in the duel: Someone chosen by lot from among the foreigners in the city. When anyone first arrives, they are given an enchanted ceramic pendant that marks them as a candidate for "court duty".

Wealthy folk entering the city are often escorted by burly guards, paid to carry pendants on their behalf: They elude court duty in that way.

Adventurers may seek work as a rich man's proxy or may find themselves magically summoned to serve as a champion.

Ideas  ( Society/ Organization ) | March 9, 2007 | View | UpVote 1xp

Magical Syrup

       By: Wulfhere

Certain trees have sap that is filled with magical potential. Their sap is harvested and distilled down to produce various types of potions, much like maple syrup is collected in some areas. The magical effects of these syrupy potions are often fairly trivial; perhaps they simply cause the imbiber to grow hair more quickly, summon butterflies, or walk a few inches above the floor. People enjoy the syrup as a flavoring, instead of imbibing it for its magical powers.

Ideas  ( Items ) | March 9, 2007 | View | UpVote 2xp

The Silent Mage

       By: Wulfhere

A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent.

He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other "mime tricks".

Ideas  ( NPCs ) | March 8, 2007 | View | UpVote 2xp

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp

Megaflora Mushrooms

       By: Scrasamax

Giant mushrooms the size of trees. The stems and parts of the caps can be used in construction, and only the gills are soft enough to eat. An entire fungi-forest can grow in a matter of days, provided the correct conditions. Most fungus trees last about a month before collapsing, but not before a new generation sprouts to provide shade for the next spores.

Ideas  ( Lifeforms ) | March 5, 2007 | View | UpVote 2xp

The Mirror City

       By: Wulfhere

Near a major city, a mirror image of the place has appeared. This strange double is infested with hostile insectoid humanoids that appear to match the city folk in numbers and armaments. The humans’ diviners have determined that the secret of the city’s appearance can be found within the double’s college of magic, so heroes are needed to explore within this mirror city and discover what has drawn it from its distant realm. There isn’t much time to spare, as the bug folk find their mammalian counterparts unnatural and blasphemous, and plan to destroy them.

Ideas  ( Plots ) | February 27, 2007 | View | UpVote 1xp

Ring of Soul Binding

       By: valadaar

This ring keeps soul in the body even when the wearer is killed, making bringing life back to the wearer much easier. However, if it takes too long, the wearer will begin to rot and become undead. Removing the ring causes the spirit to pass on immediately.

Ideas  ( Items ) | February 22, 2007 | View | UpVote 2xp

Lakes of Aqua Regis

       By: valadaar

The runoff from Mount "Evil Volcano" has turned an area of small lakes below into a vision of hell. The mixture of acids in the lakes is of such strength that virtually any organic material touching is quickly dissolved. It is a melange of sulfuric, nitric and hydrochloric acids.

However, the place does harbor life, and its very strange, and very dangerous....

Ideas  ( Locations ) | February 22, 2007 | View | UpVote 0xp

Purse of Karma

       By: valadaar

An enhanted purse that provides money, but at the cost of luck..

Ideas  ( Items ) | February 22, 2007 | View | UpVote 0xp

Sins of the Son

       By: Siren no Orakio

The PCs are accosted in a major city containing at least one famous fortuneteller / prophet of the future. They are informed that their as-yet-unborn child will (insert terrible evil), and that, although they are very sorry, the PC must be executed to keep this from happening.

Ideas  ( Plots ) | January 31, 2007 | View | UpVote 1xp

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 0xp

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       By: Strolen

In the middle of a desert in an oasis is a single prospering oak tree. Near the tree is a large pool of water. Drinking from the water is said to give you eternal life but really only extends your life for as long as you continue drinking from it. Those that have found it and left, have never found it again. Some search for it still.

Ideas  ( Locations ) | January 4, 2002 | View | UpVote 0xp


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