The Iron Ship

       By: valadaar

Perhaps the product of another universe or time, this vessel appears as an early Tall ship, but is made of iron from keel to spar. The sails are a battered canvas but are nearly indestructible, but in truth do little to move the ship - the ship is able to move even with no winds.
The ship is powered by life force, requiring regular sacrifices to ‘charge’. The victims are cast in front of the vessel as it moves, it’s razor sharp bow bisecting them. The ship may initially be missing key components and the ritual to power it would also require research by would-be users.
The ship has no built in weapons aside from the bow, which can easily cut even large wooden ships in twain.

Ideas  ( Items ) | February 1, 2017 | View | UpVote 6xp

The Clockwork Rat

       By: valadaar

A weapon of war created by an extinct race, this rat appears normal but is a simulacrum - beneath it’s mangy fur is a body of bronze. Commanded by words in a lost language, wherever it goes a virulent and lethal plague follows. The cure is similarly obscure.

Ideas  ( Lifeforms ) | February 1, 2017 | View | UpVote 5xp

The Star of Fury

       By: valadaar

A ruby of immense size, this stone was once the eye of a deity of war. When properly commanded by long lost rituals, the huge gem will rise into the sky, glowing brightly. Visible for miles, all who look upon it in its full radiance will be filled with intense homicidal rage.

Ideas  ( Items ) | January 20, 2017 | View | UpVote 4xp

The Hammer of Luun

       By: valadaar

The hammer of a war-god avatar, this massive weapon must be wielded by a giant or other supernaturally strong being. When struck against the ground, a massive seismic wave will propagate outward from the wielder subjecting all in its wake to a massive earthquake. This quake is strong enough to shatter castle walls.

Ideas  ( Items ) | January 20, 2017 | View | UpVote 4xp

Rescue the Prince

       By: Cheka Man

It is traditional for two warlike countries to each give their first-born royal prince as a hostage to each other to prevent war. One of the princes has been murdered, and the PCs have a few days to rescue the prince in the other country to save him from being executed and a bloodthirsty war from breaking out.

Encounter  ( Any ) | January 4, 2017 | View | UpVote 3xp

Christmas every day

       By: Cheka Man

Since the local baron's wife died, to keep himself happy it is Christmas ( or the equivalent festival in your game world) every day in his castle.

Encounter  ( Other ) | December 5, 2016 | View | UpVote 3xp

       By: valadaar

When a miracle is worked, when a God turns His attention to the mortal realm, the mortal realm is irrevocably changed by the Divine Presence. When this takes place through a living being, they become the Godmarked. Ever with one foot in life, and one foot in the realm beyond, they are emotionally and physically altered - always in a fashion that reflects the nature of the God that they have channeled - One who channels a God of the Winds may forever have a breeze lifting their hair, while a Goddess of Anger may blacken the skin and strengthen the body.

Encounter  ( Any ) | November 28, 2016 | View | UpVote 6xp

Only deadly weapons allowed

       By: Cheka Man

A certain country allows most civilians to carry weapons, but only if they are potentially deadly. Pepper sprays, stun guns/tasers, batons, and dart guns are banned. And if you kill someone and are not acquitted at trial, the punishment is to be hanged the day after you were found guilty. The message here is that if you want to go armed, you had better be prepared to risk killing someone and being executed unless it was clearly self defense.

When it comes to combat spells, again, only the highly dangerous can legally be cast with the same possible consequences if cast wrongly.

Encounter  ( Any ) | November 27, 2016 | View | UpVote 3xp

Cursed Barrow Sword

       By: Cheka Man

Many weapons buried with the dead are buried for a very good reason as they have had a potent curse placed on them making them dangerous or near-useless to the living.

Encounter  ( Any ) | September 18, 2016 | View | UpVote 5xp

Manabat

       By: Clemmensen

This nocturnal creature resembles an over-sized bat, with the mouth of a star-nosed mole.

The Manabat can be as small as a normal bat, but can grow to a size larger than a human.

This creature is feared by wizards and other magic users, as it feeds of it victim's mana.

It will hide at day and hunt at night, swooping down on its prey, engulfing the magic user's face with its slimy tentacles, thereby sucking the mana from the victim. Depending on the size of the Manabat it can drain only a portion of the wizard's mana, which he will regain in a few hours, whereas the largest creatures will drain the wizard's mana permanently, rendering them ineffective as magic users.It will not harm them in any other way.

Manabats behave like normal bats and breeds in same way and numbers.

They can be tamed by a master trainer to attack on command.

Encounter  ( Other ) | September 4, 2016 | View | UpVote 5xp

Darklings in the sewer

       By: Clemmensen

Darklings are a kind of Halflings living in the sewer of medium to large cities.

Even though they smell badly and are quite dirty, Darklings are friendly and clever.

They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.

Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.

Encounter  ( City/ Ruin ) | September 4, 2016 | View | UpVote 5xp

Money isn't everything

       By: Clemmensen

Often valuables is counted in coins, jewelry and magic items. Surprise your players by offering them cheese, wine, cloth and art as rewards and payment.

Ideas  ( Plots ) | August 8, 2016 | View | UpVote 4xp

Staff of Salmon

       By: Clemmensen

This magic staff will summon 1D4 fresh, living salmon once a day.

Ideas  ( Items ) | July 17, 2016 | View | UpVote 4xp

testing

       By: Moonlake

testing

Encounter  ( Any ) | July 8, 2016 | View | UpVote 3xp

Theology 101

       By: rickster

A cult's theology is binding on the god involved: it is possible for that god to believe (and see, just like Winston Smith in 1984) that other gods are mythical, or jumped-up demons, or failing older spirits, even while those gods actually exist and thrive and act in the cosmos, even while working against him.

Ideas  ( Plots ) | June 27, 2016 | View | UpVote 5xp

Theology 101

       By: rickster

A cult's theology is binding on the god involved: it is possible for that god to believe (and see, just like Winston Smith in 1984) that other gods are mythical, or jumped-up demons, or failing older spirits, even while those gods actually exist and thrive and act in the cosmos, even while working against him.

Ideas  ( Plots ) | June 27, 2016 | View | UpVote 3xp

A Game of...Saplings?

       By: rickster

(Apologies to GRRM and HBO)

A group of northerners want to bring the Old Gods back to the south. They grow cuttings from the white trees seeking the blessings of the Old Gods on the project, and when the saplings are big enough, they carve faces in them and secretly plant them in forests all over the south, to extend the 'reach' of the Old Gods.

The plan works of course, but the trees are *baby gods*, and behave as such when invoked.

Ideas  ( Plots ) | June 26, 2016 | View | UpVote 5xp

Trolls in the Mountains

       By: Gran Pays

The party receives a poorly written call for aid from a nearby mountain community. When they arrive, the town is overrun by trolls, but where are the villagers?

Encounter  ( Mountains ) | June 22, 2016 | View | UpVote 4xp

Fan Language

       By: shoehat101

Victorian Ladies used to use their decorative fans to communicate simple messages to their lovers while chaperones or husbands watched. These messages include "Yes", "No", "We've been discovered", "When can I meet you", etc. An Assassin's League of women could easily use this secret language to their advantage, sending messages to each other in hopes of reaching their target at a crowded ball.

Ideas  ( System ) | June 20, 2016 | View | UpVote 4xp

The *living* dead

       By: Cheka Man

A certain tribe in a valley believes that the soul remains trapped in the body after death and is aware of it. So they treat their dead as if they are alive, talking to them and keeping them at home. They are used to the stink and for some reason are also immune to the diseases that this practise causes but outsiders are not so lucky.

Encounter  ( Any ) | June 19, 2016 | View | UpVote 3xp

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Chekov's Spell

       By: Chaosmark

Chekov's Spell -- This spell has a two-fold effect. The first is to make the target item almost-unnoticeable to anyone not specifically looking for it. The second is that someone who has seen the item will remember it when they encounter a situation that would be perfectly solved by use of said item.

Ideas  ( Articles ) | December 11, 2012 | View | UpVote 5xp


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