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By: MoonHunter

2005-02-08 10:23 PM

Single Link: [idea#272|text]
Ideas  (System)
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

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A small, primitive village has yet to discover fire, which is a good thing because there are highly flammable (but not otherwise dangerous) gasses in the air. The heroes, blissful in their ignorance, don't know that and think it a wonderful idea to show the locals open flame.
By: Yon_The_Lucky | Visit | UpVote 0xp

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