A ruby of immense size, this stone was once the eye of a deity of war. When properly commanded by long lost rituals, the huge gem will rise into the sky, glowing brightly. Visible for miles, all who look upon it in its full radiance will be filled with intense homicidal rage.
The hammer of a war-god avatar, this massive weapon must be wielded by a giant or other supernaturally strong being. When struck against the ground, a massive seismic wave will propagate outward from the wielder subjecting all in its wake to a massive earthquake. This quake is strong enough to shatter castle walls.
The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.
Appearing a small ballista bolt, this ‘bolt’ is actually an arrow used by a god from a long-dead pantheon. Some sages theorize it was a weapon crafted by Loki to slay the world tree. Why it was never used escapes them however.
The spear has a divine-level anti-plant effect. When driven into the soil point first, a ever widening circle of destruction radiates out from the point, killing any plant material. Perfect for holding a kingdom’s food supply for ransom.
How far it extends depends of course on the GM, of course.
Thrown enchanted skulls make great necromantic 'grenades' releasing blasts of negative energy, incorporeal undead, swarms of flesh-eating worms, etc.
This ring keeps soul in the body even when the wearer is killed, making bringing life back to the wearer much easier. However, if it takes too long, the wearer will begin to rot and become undead. Removing the ring causes the spirit to pass on immediately.
An enhanted purse that provides money, but at the cost of luck..
A culture believes that souls are recycled. One child gets half of a soul, another child gets the other half. However, this means that with each passing generation, the amount of soul in the child will become less and less (Through division)until their culture will die in the future because of their soulless offspring.