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Strolen's Citadel: 's Idea Listing

Sisters of Light

       By: Siren no Orakio

The players encounter an organization dedicated to toppling tyrannous governments; both good and evil. Secretly, they are led by the twin daughters of Lucifer / The Lightbringer / (Generic Adversary God). These daughters have an appropriate set of divine or demonic powers, but strictly speaking, are not evil.

Ideas  ( NPCs ) | December 15, 2014 | View | UpVote 5xp

Near Death Experience

       By: Siren no Orakio

For you to have a near-death experience, Death must have a near-YOU experience. Take care to treat him well, and you may be rewarded... eventually.

Ideas  ( NPCs ) | April 1, 2013 | View | UpVote 6xp

Sins of the Son

       By: Siren no Orakio

The PCs are accosted in a major city containing at least one famous fortuneteller / prophet of the future. They are informed that their as-yet-unborn child will (insert terrible evil), and that, although they are very sorry, the PC must be executed to keep this from happening.

Ideas  ( Plots ) | January 31, 2007 | View | UpVote 1xp

       By: Siren no Orakio

A terrible teleportation incident makes inter-demihuman chimaera of all the PCs. Quoth Master Adams: 'I teleported home one night / with Ron and Sid and Meg / Ron stole Meg's heart away / and I got Sidney's leg.'

Ideas  ( Plots ) | August 23, 2005 | View | UpVote 1xp

       By: Siren no Orakio

Telepathically linked twins that have the ability to switch places. Literally. They've learned to exploit this 'tag-team' throughly.

Ideas  ( NPCs ) | April 27, 2004 | View | UpVote 1xp

       By: Siren no Orakio

What if some crazy wizard created an artifact that empowered rodents that touched it with one random supernatural power? Preferly right out of the pages of your favorite four-color. (But only one power!) This item does not convey any sort of intelligence boost.

Ideas  ( Items ) | April 15, 2004 | View | UpVote 1xp

       By: Siren no Orakio

Somewhere along the line, someone very powerful lost their marbles. Literally. Possessing a marble allows incredible clarity of thought about a particular related subject.

Ideas  ( Items ) | February 29, 2004 | View | UpVote 1xp

       By: Siren no Orakio

The old pantheon is dead, starved to death from lack of worship. If a powerful mortal can create a cycle of Faith, he can become a New God, to some limiting point.

Ideas  ( Society/ Organization ) | January 15, 2004 | View | UpVote 3xp

       By: Siren no Orakio

Somehow, someway, a band of gnomes learns how to be ninjas. In fine gnomish style, they open an academy to teach this art to other gnomes. Wacky Hijinks ensue. Or the gnomes become some of the finest assassins in the land. Or both.

Ideas  ( NPCs ) | January 2, 2004 | View | UpVote 2xp

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       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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