You type the command into the console. "Insufficient Guineapigs" the computer responds. Baffled, you retype the command. "Insufficient Guineapigs" the computer replies again. You decide you should start smaller, with a simpler command. "Insufficient Guineapigs"
What does cycling the spaceship's airlock have to do with a now-extinct Peruvian rodent?
In some virtual forums going AFK is the equivalent of passing out drunk on the couch at a fraternity party. Everyone from hackers to everyday participants will take shots at you, and you can expect your avatar to look very different when you get back. Hopefully you will notice quickly.
Draw the party together as debtors to the local lord, king, head of the thieves guild, or mercenary clan, who is forcing them to work together to pay off their debts.
In your world the pantheon is a rotating system of formerly human individuals. You have been selected for god-duty for the next 2,000 years. How are you going to get out of this?
It has been said that within the mountains (or was it the darklands?) there dwells a fluffy creature of immense cuteness. This creature is so adorable that all who encounter it are filled with joy so great their mortal forms cannot contain it. And they explode. Several magic institutions are desperate to study the creature or better yet capture one to prove the theory of an elemental plane of "D'Awwww".
How Jayel became the proprietor of the Wanton Wench is more or less a hand-waved affair by the local officials. The facts known by 'upstanding' folk are that a fresh-faced young girl by the name of Jayel came into Gatewatch, disappeared, and reappeared the aged and stern woman she is today. The facts known by the night watch are a marked decrease in drug trafficking and battered women appearing on the streets. The fact known by Jayel is that she killed a man with her bare hands, and has never looked back.
A small band of squirrels seems to be fighting high up in a tree over a shiny nut-sized object. Can you retrieve the prize without scaring the squirrels into running off with it? If they do, can you manage to chase them down?
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.