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Strolen's Citadel: 's Idea Listing

       By: Michael Jotne Slayer

The PC's stumble upon a village strangely devoid of life and activity, but they get the feeling they're being watched.

Ideas  ( Plots ) | December 3, 2007 | View | UpVote 1xp

       By: Michael Jotne Slayer

A noble claims that a stranger did not enter the town by any normal means, but trough his mirror. The man in question is ravening mad and mutters on about vast halls connecting all the mirrors in the world.

Ideas  ( Plots ) | October 24, 2007 | View | UpVote 3xp

       By: Michael Jotne Slayer

A certain type of toads, only found in the bleak swamps of Mournmist start falling on the city where the PC's are, like rain. Why?

Ideas  ( Plots ) | October 22, 2007 | View | UpVote 1xp

       By: Michael Jotne Slayer

The heroes are travelling the great seas by ship. One night when the seas are calm and everything seems fine their vessel is eaten by a great whale. The end? No. They wake in the belly of the animal, it is like a great cave. Full of wrecked ships and strange things to be discovered. Will they make it out alive?

Ideas  ( Plots ) | July 2, 2006 | View | UpVote 2xp

       By: Michael Jotne Slayer

The members of the party has unknowingly been infected by a mysterious plague and have been spreading the virus for quite some time now while adventuring. They start to hear rumors of all the cities in quarantine after they travelled trough. Will they discover the source of this? Will people start to avoid them, try to kill them?

Ideas  ( Plots ) | June 15, 2006 | View | UpVote 1xp

       By: Michael Jotne Slayer

A city the heroes visit is in a crisis, the king and queen are getting a divorce. Who shall rule? The inhabitants of the city take sides by tying a red or blue ribbon to their swords, sticks etc. Whose side will the Pcs take?

Ideas  ( Plots ) | June 15, 2006 | View | UpVote 3xp

       By: Michael Jotne Slayer

A plague is spreading trough the lands, the plague is actually an old woman carrying a stick. She walks from farm to farm spreading the plague. Can the PCs stop her without getting infected.

Ideas  ( Plots ) | June 15, 2006 | View | UpVote 0xp

       By: Michael Jotne Slayer

The party wakes up in an inn around a table with wine goblets near at hand. They have forgotten all that happened the last day. As they seek to find the truth they come in contact with a man that gives them a job which pays quite nicely.
When they have finished with this rather dubious assignment they are invited to dinner by the the man...
Deja Wu?

Ideas  ( Plots ) | June 4, 2005 | View | UpVote 0xp

       By: Michael Jotne Slayer

The PCs are sent with a diplomat to another country to protect him and do his bidding. There may be some espionage, rescuing, downright bullying, etc. Could make a nice medieval, special operations background.

Ideas  ( Plots ) | June 4, 2005 | View | UpVote 2xp

       By: Michael Jotne Slayer

One of the PC's falls in love with a woman who happens to be a necromancer...perhaps she/he is allied with a group working against the PCs?

Ideas  ( Plots ) | June 4, 2005 | View | UpVote 1xp

       By: Michael Jotne Slayer

A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.

Ideas  ( Plots ) | June 4, 2005 | View | UpVote 1xp

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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