It is said by the village gray beards Of Breen, that the band of human exiles who founded their prosperous farming settelment almost a century ago,had to fight a long,savage struggle with the original inhabitants of the fertile valley;monstrous trolls that saw the new arrivals as meals, rather than as potential neighbours.After 5 long years, the humans with their superior steel weapons, drove the troll tribe into the bleak highlands and hills sourounding the valley.But as time passed, the old tale begun to become legend, rather than history and is regarded by most, as a mere story used by parents to frighten disobediant children.And yet the village leaders have always forbidden their people from wandering the hills....
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.