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Strolen's Citadel: 's Idea Listing
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Amber Inclusions

       By: Dragon Lord



The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.

Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.

Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.

Ideas  ( Items ) | October 22, 2007 | View | UpVote 1xp

Trapped in a strange world

       By: Dragon Lord



Real world scientists have accidentally opened a tear in the fabric of reality, transporting their laboratory into the game world. Unable to repair and/or refuel their equipment in this (to their minds) primitive world they are now trapped.

Ideas  ( Plots ) | October 22, 2007 | View | UpVote 0xp

Revenge

       By: Dragon Lord



The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.

Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.

Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).

Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 1xp

Plague

       By: Dragon Lord



A plague has hit the local area.

In humans it affects only the most vulnerable, the children and the very old, and even than it's little more than a summer cold. 24 hours of sniffles and then it's gone, barely noticeable really.

To sheep however it is fatal and the whole economy of the area is in serious trouble. If this keeps up the area could well be facing famine.

Somebody (enter the PCs) must find the rare herbs needed to make a cure.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 0xp

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       By: Scrasamax

The Muscimancer

The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.

Ideas  ( NPCs ) | August 17, 2011 | View | UpVote 5xp


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