From an episode of Justice League Unlimited:
The God of War creates a giant, unstoppable robot (golem, animated armor, etc.) as a weapon for one side in a civil war; his purpose is to prolong the war and create suffering and war among humanity.
Quote from Ares in that episode, which would go well with this idea: "That's all you mortals are good for! To fight and fight and fight until there is nothing left but charred land and blood and bones, and to end it all and then start again with the next generation!"
Loud war-screams shatter the silence of the forest. The party, scrambling quickly over the thick forest floor, are ambushed by savage elves, dropping down from the trees and rock outcroppings. Their hair is cropped into mohawks and their arms are striped with tattoos.
They attack, and scalp unfortunate victims.
Recently, agents of a necromancer's guild known as the Guild of Morticians have been seen slinking around the graveyards in the metropolis of Jeffsport. They have been seen with many small undead creatures, leading to speculation that someone may be digging up the corpses and selling them to the Guild of Morticians. The Jeffsport Civil Authorities Office and various splinter groups thereof, including the famous Blue Lampsmen (the Jeffsport city guard), have issued a bounty of 100 silver pieces for information leading to the capture of whoever is selling the corpses to the necromancers, and a 30 gold piece bounty on any member of the Guild of Morticians.
The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however:
"You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist."
Five stone dead beholders encased in bronze are found in nets on the side of the road.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.