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CaptainMayday
May 18, 2005
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0xp
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

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One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?
By: Murometz | Visit | UpVote 1xp

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0.0191
  BENCHMARKS  
Loading Time: Base Classes  0.0087
Code  0.0191
Controller Execution Time ( Ideas / Author )  0.0843
Total Execution Time  0.0931
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  URI STRING  
ideas/author/CaptainMayday
  CLASS/METHOD  
ideas/author
  DATABASE:  strolen_lockmor   QUERIES: 18  (Hide)
0.0001  
        SELECT cat_id
cat_title
        FROM lockmor_idea_cats 
0.0002  
                SELECT id_member
                FROM smf_members
                WHERE member_name 
'CaptainMayday' 
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0.0021   SELECT `idea_id`, `idea_text`, `idea_xp`, `member_name` as username
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LIMIT 1 
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