tuck a small mammel into this 2' box,carry it under your left arm and the little creature takes some damage for ya and some spells cast on you are misdirected to it. If you do't mind the muffled screams!
This evil long sword has minor bonuses vs the unarmed and unarmored,Moderate bonus vrs the sitting and prone
major bonus vs helpless, handicapped and children.
This magic greatsword has a minimal effect verses the unarmored but becomes more powerful vrs chain, then plate.Monsters
are mostly considered hide but some like dragons would be plate
This painting was thought to be a myth, in reality it is worth a kingdom.How do you sell something worth Millions of coins?Plus who will try to take it?
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.